Excitation.h 1.6 KB

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  1. #ifndef _Excitation_h_
  2. #define _Excitation_h_
  3. /* Excitation.h
  4. *
  5. * Copyright (C) 1992-2011,2015,2017 Paul Boersma
  6. *
  7. * This code is free software; you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation; either version 2 of the License, or (at
  10. * your option) any later version.
  11. *
  12. * This code is distributed in the hope that it will be useful, but
  13. * WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  15. * See the GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this work. If not, see <http://www.gnu.org/licenses/>.
  19. */
  20. #include "Vector.h"
  21. #include "Graphics.h"
  22. Thing_define (Excitation, Vector) {
  23. void v_info ()
  24. override;
  25. int v_domainQuantity ()
  26. override { return MelderQuantity_FREQUENCY_BARK; }
  27. };
  28. double Excitation_hertzToBark (double hertz);
  29. double Excitation_barkToHertz (double bark);
  30. double Excitation_phonToDifferenceLimens (double phon);
  31. double Excitation_differenceLimensToPhon (double ndli);
  32. double Excitation_soundPressureToPhon (double soundPressure, double bark);
  33. autoExcitation Excitation_create (double frequencyStep, integer numberOfFrequencies);
  34. double Excitation_getDistance (Excitation me, Excitation thee);
  35. double Excitation_getLoudness (Excitation me);
  36. void Excitation_draw (Excitation me, Graphics g, double fmin, double fmax, double minimum, double maximum, bool garnish);
  37. autoMatrix Excitation_to_Matrix (Excitation me);
  38. autoExcitation Matrix_to_Excitation (Matrix me);
  39. /* End of file Excitation.h */
  40. #endif