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- #ifndef _Excitation_h_
- #define _Excitation_h_
- /* Excitation.h
- *
- * Copyright (C) 1992-2011,2015,2017 Paul Boersma
- *
- * This code is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or (at
- * your option) any later version.
- *
- * This code is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this work. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Vector.h"
- #include "Graphics.h"
- Thing_define (Excitation, Vector) {
- void v_info ()
- override;
- int v_domainQuantity ()
- override { return MelderQuantity_FREQUENCY_BARK; }
- };
- double Excitation_hertzToBark (double hertz);
- double Excitation_barkToHertz (double bark);
- double Excitation_phonToDifferenceLimens (double phon);
- double Excitation_differenceLimensToPhon (double ndli);
- double Excitation_soundPressureToPhon (double soundPressure, double bark);
- autoExcitation Excitation_create (double frequencyStep, integer numberOfFrequencies);
- double Excitation_getDistance (Excitation me, Excitation thee);
- double Excitation_getLoudness (Excitation me);
- void Excitation_draw (Excitation me, Graphics g, double fmin, double fmax, double minimum, double maximum, bool garnish);
- autoMatrix Excitation_to_Matrix (Excitation me);
- autoExcitation Matrix_to_Excitation (Matrix me);
- /* End of file Excitation.h */
- #endif
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