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- ; Personal drummyfish's 0 A.D. settings
- ; put in ~/.config/0ad/config/local.cfg
- ;
- ; Global Configuration Settings
- ;
- ; **************************************************************
- ; * DO NOT EDIT THIS FILE if you want personal customisations: *
- ; * create a text file called "local.cfg" instead, and copy *
- ; * the lines from this file that you want to change. *
- ; * *
- ; * If a setting is part of a section (for instance [hotkey]) *
- ; * you need to append the section name at the beginning of *
- ; * your custom line (for instance you need to write *
- ; * "hotkey.pause = Space" if you want to change the pausing *
- ; * hotkey to the spacebar). *
- ; * *
- ; * On Linux, create: *
- ; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
- ; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
- ; * *
- ; * On OS X, create: *
- ; * ~/Library/Application\ Support/0ad/config/local.cfg *
- ; * *
- ; * On Windows, create: *
- ; * %appdata%\0ad\config\local.cfg *
- ; * *
- ; **************************************************************
- ; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
- windowed = false
- ; Show detailed tooltips (Unit stats)
- showdetailedtooltips = false
- ; Pause the game on window focus loss (Only applicable to single player mode)
- pauseonfocusloss = true
- ; Persist settings after leaving the game setup screen
- persistmatchsettings = true
- ; Default player name to use in multiplayer
- ; playername = "anonymous"
- ; Default server name or IP to use in multiplayer
- multiplayerserver = "127.0.0.1"
- ; Force a particular resolution. (If these are 0, the default is
- ; to keep the current desktop resolution in fullscreen mode or to
- ; use 1024x768 in windowed mode.)
- xres = 0
- yres = 0
- ; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
- bpp = 0
- ; Preferred display (for multidisplay setups, only works with SDL 2.0)
- display = 0
- ; Emulate right-click with Ctrl+Click on Mac mice
- macmouse = false
- ; System settings:
- ; if false, actors won't be rendered but anything entity will be.
- renderactors = true
- watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly.
- waterfancyeffects = false
- waterrealdepth = true
- waterrefraction = true
- waterreflection = true
- shadowsonwater = false
- shadows = true
- shadowquality = 0 ; Shadow map resolution. (-2 - Very Low, -1 - Low, 0 - Medium, 1 - High, 2 - Very High)
- ; High values can crash the game when using a graphics card with low memory!
- shadowpcf = true
- vsync = false
- particles = true
- fog = true
- silhouettes = true
- showsky = true
- nos3tc = false
- noautomipmap = true
- novbo = false
- noframebufferobject = false
- ; Disable hardware cursors
- nohwcursor = false
- ; Linux only: Set the driconf force_s3tc_enable option at startup,
- ; for compressed texture support
- force_s3tc_enable = true
- ; Specify the render path. This can be one of:
- ; default Automatically select one of the below, depending on system capabilities
- ; fixed Only use OpenGL fixed function pipeline
- ; shader Use vertex/fragment shaders for transform and lighting where possible
- ; Using 'fixed' instead of 'default' may work around some graphics-related problems,
- ; but will reduce performance and features when a modern graphics card is available.
- renderpath = default
- ;;;;; EXPERIMENTAL ;;;;;
- ; Prefer GLSL shaders over ARB shaders. Allows fancier graphical effects.
- preferglsl = false
- ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
- gpuskinning = false
- ; Use smooth LOS interpolation
- smoothlos = false
- ; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
- postproc = false
- ; Quality level of shader effects (set to 10 to display all effects)
- materialmgr.quality = 2.0
- ; Maximum distance to display parallax effect. Set to 0 to disable parallax.
- materialmgr.PARALLAX_DIST.max = 150
- ; Maximum distance to display high quality parallax effect.
- materialmgr.PARALLAX_HQ_DIST.max = 75
- ; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
- materialmgr.PARALLAX_VHQ_DIST.max = 0
- ;;;;;;;;;;;;;;;;;;;;;;;;
- ; Replace alpha-blending with alpha-testing, for performance experiments
- forcealphatest = false
- ; Color of the sky (in "r g b" format)
- skycolor = "0 0 0"
- [adaptivefps]
- session = 60 ; Throttle FPS in running games (prevents 100% CPU workload).
- menu = 30 ; Throttle FPS in menus only.
- [hotkey]
- ; Each one of the specified keys will trigger the action on the left
- ; for multiple-key combinations, separate keys with '+'.
- ; See keys.txt for the list of key names.
- ; > SYSTEM SETTINGS
- exit = "Ctrl+Break", "Super+Q" ; Exit to desktop
- cancel = Escape ; Close or cancel the current dialog box/popup
- leave = Escape ; End current game or Exit
- confirm = Return ; Confirm the current command
- pause = Pause ; Pause/unpause game
- screenshot = F2 ; Take PNG screenshot
- bigscreenshot = "Shift+F2" ; Take large BMP screenshot
- togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
- screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
- wireframe = "Alt+Shift+W" ; Toggle wireframe mode
- silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes
- showsky = "Alt+Z" ; Toggle sky
- ; > DIALOG HOTKEYS
- summary = "Ctrl+Tab" ; Toggle in-game summary
- lobby = "Alt+L" ; Show the multiplayer lobby in a dialog window.
- structree = "Alt+Shift+T" ; Show structure tree
- civinfo = "Alt+Shift+H" ; Show civilization info
- ; > CLIPBOARD CONTROLS
- copy = "Ctrl+C" ; Copy to clipboard
- paste = "Ctrl+V" ; Paste from clipboard
- cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
- ; > CONSOLE SETTINGS
- console.toggle = BackQuote, F9 ; Open/close console
- ; > OVERLAY KEYS
- fps.toggle = "Alt+F" ; Toggle frame counter
- realtime.toggle = "Alt+T" ; Toggle current display of computer time
- session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel
- timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
- session.showstatusbars = Tab ; Toggle display of status bars
- session.highlightguarding = PgDn ; Toggle highlight of guarding units
- session.highlightguarded = PgUp ; Toggle highlight of guarded units
- session.toggleattackrange = "Alt+C" ; Toggle display of attack range overlays of selected defensive structures
- session.toggleaurasrange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures
- session.togglehealrange = "Alt+B" ; Toggle display of heal range overlays of selected units
- session.diplomacycolors = "Alt+X" ; Toggle diplomacy colors
- ; > HOTKEYS ONLY
- chat = Return ; Toggle chat window
- teamchat = "T" ; Toggle chat window in team chat mode
- privatechat = "L" ; Toggle chat window and select the previous private chat partner
- ; > QUICKSAVE
- quicksave = "Shift+F5"
- quickload = "Shift+F8"
- [hotkey.camera]
- reset = "R" ; Reset camera rotation to default.
- follow = "F" ; Follow the first unit in the selection
- rallypointfocus = unused ; Focus the camera on the rally point of the selected building
- zoom.in = Equals, NumPlus ; Zoom camera in (continuous control)
- zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
- zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
- zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
- rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
- rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
- rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
- rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
- rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
- rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
- pan = MouseMiddle ; Enable scrolling by moving mouse
- left = A, LeftArrow ; Scroll or rotate left
- right = D, RightArrow ; Scroll or rotate right
- up = W, UpArrow ; Scroll or rotate up/forwards
- down = S, DownArrow ; Scroll or rotate down/backwards
- scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
- scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
- rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
- rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
- zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
- zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
- [hotkey.camera.jump]
- 1 = F5 ; Jump to position N
- 2 = F6
- 3 = F7
- 4 = F8
- ;5 =
- ;6 =
- ;7 =
- ;8 =
- ;9 =
- ;10 =
- [hotkey.camera.jump.set]
- 1 = "Ctrl+F5" ; Set jump position N
- 2 = "Ctrl+F6"
- 3 = "Ctrl+F7"
- 4 = "Ctrl+F8"
- ;5 =
- ;6 =
- ;7 =
- ;8 =
- ;9 =
- ;10 =
- [hotkey.profile]
- toggle = "F11" ; Enable/disable real-time profiler
- save = "Shift+F11" ; Save current profiler data to logs/profile.txt
- [hotkey.profile2]
- toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler
- [hotkey.selection]
- add = Shift ; Add units to selection
- militaryonly = Alt ; Add only military units to the selection
- nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection
- idleonly = "I" ; Select only idle units
- woundedonly = "O" ; Select only wounded units
- remove = Ctrl ; Remove units from selection
- cancel = Esc ; Un-select all units and cancel building placement
- idleworker = Period ; Select next idle worker
- idlewarrior = ForwardSlash ; Select next idle warrior
- idleunit = BackSlash ; Select next idle unit
- offscreen = Alt ; Include offscreen units in selection
- [hotkey.selection.group.add]
- 0 = "Shift+é"
- 1 = "Shift+Plus"
- 2 = "Shift+ě"
- 3 = "Shift+š"
- 4 = "Shift+č"
- 5 = "Shift+ř"
- 6 = "Shift+ž"
- 7 = "Shift+ý"
- 8 = "Shift+á"
- 9 = "Shift+í"
- [hotkey.selection.group.save]
- 0 = "Ctrl+é"
- 1 = "Ctrl+Plus"
- 2 = "Ctrl+ě"
- 3 = "Ctrl+š"
- 4 = "Ctrl+č"
- 5 = "Ctrl+ř"
- 6 = "Ctrl+ž"
- 7 = "Ctrl+ý"
- 8 = "Ctrl+á"
- 9 = "Ctrl+í"
- [hotkey.selection.group.select]
- 0 = é
- 1 = Plus
- 2 = ě
- 3 = š
- 4 = č
- 5 = ř
- 6 = ž
- 7 = ý
- 8 = á
- 9 = í
- [hotkey.session]
- kill = Delete ; Destroy selected units
- stop = "H" ; Stop the current action
- backtowork = "Y" ; The unit will go back to work
- unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected
- move = unused ; Modifier to move to a point instead of another action (e.g. gather)
- attack = Ctrl ; Modifier to attack instead of another action (e.g. capture)
- attackmove = Ctrl ; Modifier to attackmove when clicking on a point
- attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys)
- garrison = Ctrl ; Modifier to garrison when clicking on building
- autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
- guard = "G" ; Modifier to escort/guard when clicking on unit/building
- patrol = "P" ; Modifier to patrol a unit
- repair = "J" ; Modifier to repair when clicking on building/mechanical unit
- queue = Shift ; Modifier to queue unit orders instead of replacing
- orderone = Alt ; Modifier to order only one entity in selection.
- batchtrain = Shift ; Modifier to train units in batches
- massbarter = Shift ; Modifier to barter bunch of resources
- masstribute = Shift ; Modifier to tribute bunch of resources
- noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit
- fulltradeswap = Shift ; Modifier to put the desired trade resource to 100%
- unloadtype = Shift ; Modifier to unload all units of type
- deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
- rotate.cw = RightBracket ; Rotate building placement preview clockwise
- rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
- [hotkey.session.gui]
- toggle = "Alt+G" ; Toggle visibility of session GUI
- menu.toggle = "F10" ; Toggle in-game menu
- barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page
- tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel
- [hotkey.session.savedgames]
- delete = Delete ; Delete the selected saved game asking confirmation
- noconfirmation = Shift ; Do not ask confirmation when deleting a game
- [hotkey.session.queueunit] ; > UNIT TRAINING
- 1 = "Z" ; add first unit type to queue
- 2 = "X" ; add second unit type to queue
- 3 = "C" ; add third unit type to queue
- 4 = "V" ; add fourth unit type to queue
- 5 = "B" ; add fivth unit type to queue
- 6 = "N" ; add sixth unit type to queue
- 7 = "M" ; add seventh unit type to queue
- 8 = Comma ; add eighth unit type to queue
- [hotkey.session.timewarp]
- fastforward = Space ; If timewarp mode enabled, speed up the game
- rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
- [hotkey.tab]
- next = "Tab", "Alt+S" ; Show the next tab
- prev = "Shift+Tab", "Alt+W" ; Show the previous tab
- [hotkey.text] ; > GUI TEXTBOX HOTKEYS
- delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
- delete.right = "Ctrl+Del" ; Delete word to the right of cursor
- move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
- move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
- [gui]
- cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
- scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays
- [gui.gamesetup]
- enabletips = true ; Enable/Disable tips during gamesetup (for newcomers)
- assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled.
- aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest)
- aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive or defensive)
- settingsslide = true ; Enable/Disable settings panel slide
- [gui.session]
- camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one?
- timeelapsedcounter = false ; Show the game duration in the top right corner
- ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner
- batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey)
- scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1
- woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number
- attackrange = true ; Display attack range overlays of selected defensive structures
- aurasrange = true ; Display aura range overlays of selected units and structures
- healrange = true ; Display heal range overlays of selected units
- rankabovestatusbar = true ; Show rank icons above status bars
- respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending)
- [gui.session.minimap]
- blinkduration = 1.7 ; The blink duration while pinging
- pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification
- [gui.session.notifications]
- attack = true ; Show a chat notification if you are attacked by another player
- tribute = true ; Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode
- barter = true ; Show a chat notification to observers when a player bartered resources
- phase = completed ; Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode. Possible values: none, completed, all.
- [gui.splashscreen]
- enable = true ; Enable/disable the splashscreen
- version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch
- [gui.session.diplomacycolors]
- self = "21 55 149" ; Color of your units when diplomacy colors are enabled
- ally = "86 180 31" ; Color of allies when diplomacy colors are enabled
- neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled
- enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled
- [joystick] ; EXPERIMENTAL: joystick/gamepad settings
- enable = false
- deadzone = 8192
- [joystick.camera]
- pan.x = 0
- pan.y = 1
- rotate.x = 3
- rotate.y = 2
- zoom.in = 5
- zoom.out = 4
- [chat]
- timestamp = true ; Show at which time chat messages have been sent
- [chat.session]
- extended = true ; Whether to display the chat history
- [lobby]
- history = 0 ; Number of past messages to display on join
- room = "arena23" ; Default MUC room to join
- server = "lobby.wildfiregames.com" ; Address of lobby server
- terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted
- terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted
- xpartamupp = "wfgbot23" ; Name of the server-side XMPP-account that manage games
- echelon = "echelon23" ; Name of the server-side XMPP-account that manages ratings
- buddies = "," ; Comma separated list of playernames that the current user has marked as buddies
- rememberpassword = true ; Whether to store the encrypted password in the user config
- secureauth = true ; Secure Lobby Authentication: This prevents the impersonation of other players. The lobby server confirms the identity of the player before they join.
- [lobby.columns]
- gamerating = false ; Show the average rating of the participating players in a column of the gamelist
- [lobby.stun]
- enabled = true ; The STUN protocol allows hosting games without configuring the firewall and router.
- ; If STUN is disabled, the game relies on direct connection, UPnP and port forwarding.
- server = "lobby.wildfiregames.com" ; Address of the STUN server.
- port = 3478 ; Port of the STUN server.
- delay = 200 ; Duration in milliseconds that is waited between STUN messages.
- ; Smaller numbers speed up joins but also become less stable.
- [mod]
- enabledmods = "mod public"
- [modio]
- public_key = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw" ; Public key corresponding to the private key valid mods are signed with
- [modio.v1]
- baseurl = "https://api.mod.io/v1"
- api_key = "23df258a71711ea6e4b50893acc1ba55"
- name_id = "0ad"
- [network]
- duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join.
- lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled.
- observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached
- gamestarttimeout = 60000 ; Don't disconnect clients timing out in the loading screen and rejoin process before exceeding this timeout.
- [overlay]
- fps = "false" ; Show frames per second in top right corner
- realtime = "false" ; Show current system time in top right corner
- netwarnings = "true" ; Show warnings if the network connection is bad
- [profiler2]
- autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
- gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
- gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
- gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
- [sound]
- mastergain = 0.9
- musicgain = 0.2
- ambientgain = 0.6
- actiongain = 0.7
- uigain = 0.7
- [sound.notify]
- nick = true ; Play a sound when someone mentions your name in the lobby or game
- [tinygettext]
- debug = false ; Print error messages each time a translation for an English string is not found.
- [userreport] ; Opt-in online user reporting system
- url = "http://feedback.wildfiregames.com/report/upload/v1/"
- [view] ; Camera control settings
- scroll.speed = 120.0
- scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
- rotate.x.speed = 1.2
- rotate.x.min = 28.0
- rotate.x.max = 60.0
- rotate.x.default = 35.0
- rotate.y.speed = 2.0
- rotate.y.speed.wheel = 0.45
- rotate.y.default = 0.0
- rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
- drag.speed = 0.5
- zoom.speed = 256.0
- zoom.speed.wheel = 32.0
- zoom.min = 50.0
- zoom.max = 200.0
- zoom.default = 120.0
- zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
- pos.smoothness = 0.1
- zoom.smoothness = 0.4
- rotate.x.smoothness = 0.5
- rotate.y.smoothness = 0.3
- near = 2.0 ; Near plane distance
- far = 4096.0 ; Far plane distance
- fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
- height.smoothness = 0.5
- height.min = 16
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