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- GENERAL:
- speak t
- enter/leave edit mode e
- rotate view around selection j + mouse move
- execute command window F6 (write commands withou '/')
- undo u
- edit reference (tesseract) F10
- recompute lightmaps k
- start singleplayer (sauer) run command "map" in console
- increase map size menu -> editing -> map -> increase mapsize
- VOXEL EDITING:
- select voxels left mouse (can drag)
- extend (move) voxel selection right mouse (drag to move)
- increase/decrease selection size g + mouse wheel
- select voxel corners middle mouse (can drag)
- extrude mouse wheel
- extrude corner aim at corner, then q + mouse wheel
- copy voxels select voxels, then c
- paste voxels v
- move selected voxels shift + mouse move
- rotate selected voxels in plane aim at appropriate side, then r + mouse wheel
- "terrain" edit select voxels, then aim, press h and scroll mouse
- smoothen terrain h (in terrain mode)
- TEXTURES:
- texture selection menu F2
- quick change texture select voxels, then y + mouse wheel
- texture offset X select voxels, then o + mouse wheel
- texture offset Y select voxels, then p + mouse wheel
- scale texture select voxels, then . + mouse wheel
- rotate texture select voxels, then , + mouse wheel
- BLENDING:
- 1. select texture from menu (for upper layer)
- 2. use command "/vlayer N" (for bottom layer, N = texture number, can be get with "/echo (getseltex)")
- 3. with y + mouse wheel set these layers to given voxels
- 4. with numpad select the blend paint mode (mouse wheel changes brush)
- 5. paint
- OBJECTS (so called mapmodels):
- object selection menu (sauer) F4
- object selection menu (tess) F3
- move object in plane aim at appropriate object BB wall and drag
- quick object change aim at object + mouse wheel
- delete object aim at object + delete
- rotate object select object, then F3 and change "direction" (sauer)
- r + mouse wheel (tess)
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- COPY OBJECT:
- 1. select object
- 2. type "/editcopy"
- 3. unselect object
- 4. type "/editpaste"
- MATERIAL:
- material volume selection menu F4
- ENTITIES:
- entity selection menu F1
- OTHER:
- material selection menu F3
- COMMANDS (write in chat): (reference at http://sauerbraten.org/docs/editref.html)
- save map (to packages/base/) /savemap mapname
- load map /map mapname
- toggle materials (water etc.) /showmat [0|1]
- calculate light maps /calclight [-1|0|1]
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