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- OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
- system and lots of OpenGL extensions. It is basically a 1:1 mapping
- of OpenGL's C API, intended as a basis for a nicer interface.
- OpenGLRaw offers access to all necessary functions, tokens and types
- plus a general facility for loading extension entries. The module
- hierarchy closely mirrors the naming structure of the OpenGL
- extensions, making it easy to find the right module to import. All
- API entries are loaded dynamically, so no special C header files
- are needed for building this package. If an API entry is not found
- at runtime, a userError is thrown.
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