8sync based live hackable MUD

Christopher Allan Webber 5e9bfe9df1 Some tweaks to the clerk speech stuff il y a 7 ans
build-aux 7b28863815 Basic automake build stuff il y a 8 ans
data e8015ebb13 formatted output il y a 7 ans
mudsync e8015ebb13 formatted output il y a 7 ans
worlds 5e9bfe9df1 Some tweaks to the clerk speech stuff il y a 7 ans
.gitignore f45624ba34 Add infrastructure for static files, etc il y a 7 ans
COPYING 5d54195e24 Add GPL il y a 8 ans
Makefile.am 18c74950d1 More progress towards working websockets stuff. Add mime-types.scm to contrib. il y a 7 ans
README.org f930602775 Moving README to right place il y a 8 ans
bootstrap.sh 7b28863815 Basic automake build stuff il y a 8 ans
configure.ac f45624ba34 Add infrastructure for static files, etc il y a 7 ans
mudsync.scm c8c47c9d61 Update to use build-actions; fix clerk communication il y a 8 ans
pre-inst-env.in f45624ba34 Add infrastructure for static files, etc il y a 7 ans

README.org

Mudsync

Mudsync! What a game. Or is it?

Well it's not really a game, more of a MUD framework. It does contain a couple of small demo worlds. The more interesting of them is the "bricabrac" world. I assume you want to play with it, but I guess we're getting ahead of ourselves.

Installing Mudsync

First of all, you need 8sync from git master (or 8sync 0.2.0, which isn't out yet). Yikes! That's pretty new. Luckily, you can get a tarball here:

http://dustycloud.org/misc/8sync-0.2.0-pre.tar.gz

Do the usual "./configure && make && sudo make install" there.

Next, in mudsync's directory:

source pre-install-env guile -l worlds/bricabrac.scm -e run-game

You can then connect:

telnet 127.0.0.1 8889

Playing

Well, try some things! Assuming you're starting with the bricabrac world, try "ring the bell", and that should give you some information to get started.

Hacking

When you start up the bricabrac demo, it'll by default start up a port you can connect over localhost to if you're using emacs + geiser. Then you can live hack away!

If you change something in bricabrac (or whatever) and want to update the object you changed, you can "live" put in the new and updated version from the game-spec at the REPL with:

(insert! game-spec 'room:lobby) ; to replace the lobby, but of course ; do what's appropriate for your ; object

That's it for now!