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- title: Why games matter to free software and free culture
- date: 2012-06-26 10:20
- author: Christine Lemmer-Webber
- slug: why-faif-games-matter
- ---
- <p><i>(Note: this started out as a longer post about the history and
- rationale of the <a href="http://lpc.opengameart.org">Liberated Pixel
- Cup</a> under a subheading called "where games go, technology
- follows". But I found that this section got so long it merited its
- own post, so I decided to break it out.)</i></p>
- <p>
- I've heard it stated before that "games aren't important" or aren't a
- priority by multiple people in free software (I'm not sure I've heard
- the same in free culture communities). Most notably, I've heard this
- said by <a href="http://ebb.org/bkuhn/">Bradley Kuhn</a>, for example in <a href="http://ebb.org/bkuhn/blog/2010/07/07/producing-nothing.html#footnote-entertainment-proprietary-software">this blogpost</a>:
- </p>
- <blockquote>
- You might be wondering, "Ok, so if it's pure entertainment software,
- is it acceptable for it to be proprietary?". I have often said: if
- all published and deployed software in the world were guaranteed
- Free Software except for video games, I wouldn't work on the cause
- of software freedom anymore. Ultimately, I am not particularly
- concerned about the control structures in our culture that exist for
- pure entertainment. [...]
- </blockquote>
- <p>
- Bradley is someone I couldn't admire more for his devotion to free
- software, so don't misinterpret this statement; if anything the fact
- that I agree so much in general with Bradley is why this exception
- bothers me so greatly. But it does bother me: I think games <i>are</i>
- important for cultural and software freedom issues, and I feel that
- ignoring them is something we do in the movement at our own risk. (By
- the way, Bradley has <a href="http://identi.ca/conversation/92162782#notice-92533746">asked me</a> to further explain my position on why
- free software games matter, so that's partly why I'm writing
- this... I'm not just picking on him.)
- </p>
- <p>
- There are several reasons for this, but the first and foremost of
- these are that where games go, the rest of technology follows. I mean
- this both in the sense that games are an indicator (of both the
- exciting opportunities and dangers of) where technology will go.
- </p>
- <p>
- Here's an example: DRM
- (<a href="http://www.defectivebydesign.org/what_is_drm">Digital
- Restrictions Management</a>) is an issue of great concern for both
- free software and free culture people alike. In the late 1980s and
- early 1990s, if you bought a proprietary game for your MS-DOS running
- PC, Commodore 64 computer, or et cetera, you may remember the rise of
- copy protection software coming with games. Many of these early copy
- protection methods were even fairly silly: many games would have a
- screen which would ask you to ask you to enter a word from a page,
- paragraph, and word number within that paragraph from the instruction
- manual before it would start the game. The phenomenon
- of <a href="http://en.wikipedia.org/wiki/Demoscene">demoscene</a>
- culture, including a large amount of beautiful artwork and music, came
- largely out of breaking early forms of DRM copy protection... for
- all sorts of software of course, but most especially games.
- </p>
- <p>
- Even now, we see <a href="http://www.engadget.com/2012/04/25/steam-for-linux/">DRM is coming to GNU/Linux operating systems through Steam</a>, a games distribution platform (and disturbingly enough for many
- free software operating system users who worry about DRM, much of the
- reaction is celebration). And the rise of the "app store" model came
- with the rise of mobile computing as game platforms. (I realize that
- in this post I don't have any hard evidence associating the rise of
- app stores or DRM with games, but observationally at least I've found
- this to be true, and it appears that
- <a href="http://www.informationweek.com/news/personal-tech/mobile-apps/232300190">games
- make up the largest category of "app store" downloads</a>.) I think
- we will see these trends continue to get worse, and games will
- continue to lead the way.
- </p>
- <p>
- Not all "indicators of the future" are necessarily foretelling of
- things that are bad. One of the smartest things I think Mozilla ever
- invested money and time into was <a href="http://browserquest.mozilla.org/">Browser Quest</a> (which was released
- shortly after Liberated Pixel Cup was announced with a very similar
- style... we didn't know about it, but welcomed its release). Browser
- Quest was a great example that hey, this HTML5 stuff is actually
- <i>happening</i>, and here's a tangible thing you can see to prove that
- (not to mention it put Mozilla at the forefront of many minds as an
- innovator in that space).
- </p>
- <p>
- Aside from being an indicator of the future, people <i>want</i> games.
- I spent a good portion of the 2000s surviving off of a sparse diet of
- kobo-deluxe, tuxracer, supertux, and nethack. This managed to be
- enough for me (well, kind of... okay, not really), but it isn't
- enough for everyone. There's another bit to this: sure, you don't
- actually need games to have a working system. But "you also don't
- really need to live to live" either: you could go through life with
- the most minimal forms of food, clothing, shelter but absolutely no
- culture, and you'd still be living in a literal sense... but it
- would be a fairly miserable life. Likewise, people want
- entertainment, and video games are the most computer-centric of all
- forms of entertainment on a computer. If we don't provide them,
- people will move elsewhere. So I'd actually argue that an operating
- system that does not provide games is actually an incomplete system.
- (Actually, I'm not the only one who thinks this;
- RMS <a href="http://www.gnu.org/gnu/linux-and-gnu.html">wrote in an
- essay</a> that "a complete system needs games too".)
- </p>
- <p>
- There's one more major reason why free software/culture games matter,
- and it's definitely a major point of thinking behind the Liberated
- Pixel Cup: games are a great motivation to get people to start hacking
- and authoring things. Almost every hacker my age that I know cites
- video games as a source of inspiration to get into programming.
- (Speaking personally, the first major programming I ever did was
- extending a [proprietary!] game. It's fair enough to say that I
- wouldn't be a programmer today if it weren't for an interest in game
- programming, and that is true of several of my friends as well.) But
- if that is true, why then do we have so few finished and polished free
- software games? Answering that question actually deserves of a post
- of its own (and indeed, solving that riddle is a good portion of the
- motive behind Liberated Pixel Cup), but it's enough to say for now
- that we are missing opportunities of encouraging future hackers by not
- making free software a welcoming playground for game development.
- </p>
- <p>
- So, games are significant for a couple of reasons: they point to the
- general future direction of technology, good or bad, so we should pay
- attention to them. Furthermore we should make sure we are providing
- and building games, if for no other reason than to make the future we
- want viable (I still think that a system that doesn't address games,
- as I've outlined above, is an incomplete system, and one that most
- people ultimately will not use... or, you know, we could just sit
- aside and let the games continue to push the DRM'ed app store model
- along and watch our digital freedoms erode). But if none of the above
- reasons were insufficient, games are something people get excited
- about building. And helping people get excited about hacking and making
- things should be reason enough!
- </p>
- <p>
- <i>
- Still no comments working on my blog; but feel free to
- <a href="http://identi.ca/conversation/94427295">discuss on identi.ca</a>
- (or ostatus federated equivalent).
- </i>
- </p>
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