title: Thoughts on LambdaMOO from a newbie
date: 2015-02-22 21:05
author: Christine Lemmer-Webber
tags: mud, moo, lambdamoo, game
slug: thoughts-on-lambdamoo-from-a-newbie
While working on MediaGoblin's upcoming
release, and (dare I say) feeling a bit bored and anxious and frustrated
about the whole process, I decided that maybe it was time to look into
some sort of entertainment. But for the most part, I feel like I've
played all the interesting free software games out there. I've mostly
beaten even the games of my old proprietary console using past. What to
do?
I wondered what the state of good ol fashioned
MUD systems are. I've had dreams for
years of building such a system from scratch (hence my interest in the
actor model). Answer: they feel like
they're in the same place they were around 2000. But maybe this isn't
bad? I tried playing some dungeon crawling'y MUDs but found myself a bit
bored. But having remembered that Rob Myers has
talked plenty about
LambdaMOO, so that seems like
good enough reason to connect and look around. (Note, connecting is not
hard! I am using
Mudlet at the moment.)
So, in-between actual coding and fretting about this and that, I've been
getting in some downtime, poking around the LambdaMOO environment. And
at first I was fairly unimpressed... this thing is what, 20 rooms big?
What can I do here? But I've been finding some interesting things:
- That LambdaMOO is both the software and one particular server is
fairly confusing, but no matter: both are of interesting
construction. They're both also very old, 25 years old at this point
(egads), but particularly as to the world, that leads to much depth.
- The main rooms of the house (see [help geography]{.title-ref}) are
not as interesting as the places they lead to. You can enter a model
railroad and actually walk around that imaginary city and end up in
some interesting places, reading graffiti off of nightclub walls,
etc. Find an old teletype and type on it, or play one of the
functioning (!) board games sitting around. A dusty hallway leads to
a full hack and slash style game engine, coded live inside the
system itself.
- Most of the world is not really a dungeon crawler, though there is
one hidden in it. Most of walking around LambdaMOO is exploring the
many curiosities that users have provided there.
- Speaking of coding live inside the system, what's really
interesting about LambdaMOO is that you're really manipulating a
big
database,
and that many features are live coded from within the game
itself.
Everyone can experiment with adding rooms, though not everyone can
program, though you may be able to get help from a certain buffer in
the smoking room, if you can find it. (I just got access... I'll
have to try things.)
- LambdaMOO is best known for a famous
essay, but I
think that essay is maybe not as interesting as it was in the 90s
when online experiences were becoming a new thing? Still, the effect
of the essay and the event it chronicles is still clear, including
the way the world is introduced to you.
- Interesting to think of LambdaMOO in case of copyright and
licensing, of which... well there seems to be no clear answer what
is going on, but sharing seems not impeded by it.
- Being from the early 90s, it's amazing how much is here to explore,
and how everything still lives. Since most of the world is pretty
"low burn", that's nice for me, because I can just type in a command
to look around somewhere every once in a rare while and leave
LambdaMOO open in the background.
- I'm enjoying exploring the world, but I sense that LambdaMOO had a
heyday, and while there are users connected, the sheer size of it vs
the volume of connected users gives me the sense that today is not
it. There's a certain amount of feeling of exploring a secret city,
which is wonderful and sad. (It would be nice to have some friends
who were interested in exploring with me, maybe I should cajole some
into joining me.) It's an interesting piece of internet history,
still here to explore, but since it's in a "living" database, what
will happen when it shuts down? There won't be any Internet Archive
to preserve the LambdaMOO memories, I fear. But maybe nothing is
forever, anyway.
I have more, maybe crazier, thoughts on MUDs and maybe a way they could
be more useful in this modern world. May I'll explore soon, but I think
that the popularity of MUDs has diminished with World of Warcraft and
Skyrim and the like, but maybe they have a place still if we can do some
new things with them? And those are fairly hack-and-slash type systems,
maybe MOO/MUD/MUSH systems have more to offer than popular MMO systems
provide? Roguelikes seem more popular than ever, if anything... things
can come back... maybe new interfaces are needed?...
In the meanwhile, if you drop by LambdaMOO, send me a message! I'm
"paroneayea" there.