patent-absurdity.html 3.8 KB

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  1. title: Patent Absurdity
  2. date: 2010-06-13 19:29
  3. tags: fsf, python, advocacy, chipy, patents, blender, foss, creative-commons
  4. author: Christine Lemmer-Webber
  5. slug: patent-absurdity
  6. ---
  7. <p>So, it's a bit strange writing about this since the film I'm about
  8. to talk about has been out for two months. I'm talking about <a href="http://patentabsurdity.com">Patent Absurdity</a>, directed by
  9. Luca Lucarni, sponsored by the <a href="http://fsf.org">Free Software
  10. Foundation</a> and with animations by... me!</p>
  11. <a href="http://patentabsurdity.com/watch.html"><img src="/gfx/blog/patent_absurdity_poster.jpg" /></a>
  12. <p>Actually, it's kind of surprising that I <i>haven't</i> written
  13. about this sooner, considering the first several months of the year
  14. this is mostly what I did in my non-work hours. Unfortunately I
  15. sustained a wrist injury right around the release that stopped me from
  16. doing any typing outside of work hours up until just a couple of weeks
  17. ago (it's healing but I still need to wear braces). Anyway, that's a
  18. separate story, probably worth its own post.</p>
  19. <p>The film gives what I think is a really solid and enjoyable to
  20. watch introduction to what software patents are, their history, and
  21. the dangers they pose to the entire software ecosystem. It elicited a
  22. very positive response when released at <a href="http://groups.fsf.org/wiki/LibrePlanet2010">Libre Planet
  23. 2010</a>, and everyone I know who has watched to it has spoken highly
  24. of it. It could be that sample's response has to do with the type of
  25. people I tend to associate with, but anyway... I'm convinced that it's
  26. a good and fairly accessible film (accessibility being something
  27. something that these kinds of productions don't always end up
  28. being).</p>
  29. <p>So there actually four types of animations in the film. There are
  30. some very simple graph animations, a moving timeline of software
  31. patent history, a "wargames"-type animation (what's featured on that
  32. poster there), and an ending sequence that I won't spoil here. Of all
  33. of these the wargames sequence seemed to elicit the strongest reaction
  34. from people, which is good because that's also the piece that involved
  35. the most effort. All of the animations involved <a href="http://inkscape.org">Inkscape</a> and <a href="http://blender.org">Blender</a> in some form, but the wargames
  36. animation also made use of <a href="http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro">Blender's
  37. new Python API</a>, which is awesome.</p>
  38. <p>In fact, just this thursday I <a href="http://carlfk.blip.tv/file/3744569">gave a talk on Blender and
  39. Python in Patent Absurdity</a> at <a href="http://chipy.org">ChiPy</a>. (Thanks to Carl Karsten for doing
  40. awesome video recording, as usual. :)) Giving a talk on the Python API
  41. in Blender at ChiPy is something I've wanted to do for a couple of
  42. years, so it was great to finally do it. And the audience reaction
  43. was very positive. As you can see in the video, there were a lot of
  44. questions, and I got a lot of positive feedback (and even more
  45. questions) after the talk ended. Suffice to say I'm rather happy with
  46. things.</p>
  47. <p>Oh yeah, and I've also released the <a href="http://patentabsurdity.com/fsf_patent_anims.tar.gz">Patent
  48. Absurdity animation sources</a> along with a full README (<a href="http://dustycloud.org/tmp/PAT_ABSURDITY_README.html">HTML export
  49. here</a>). While Patent Absurdity is released as <a href="http://creativecommons.org/licenses/by-nd/3.0/">CC BY-ND
  50. 3.0</a>, I've released all the data (including the Blender and
  51. Inkscape files) for the animations as free culture under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>
  52. and the Python files as free software under the <a href="http://www.gnu.org/licenses/gpl.html">GNU GPLv3</a>. So in case
  53. you wanted to see how those things work, you are fully free to modify,
  54. distribute and tinker with them... free as in freedom. :)</p>