12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- title: Patent Absurdity
- date: 2010-06-13 19:29
- tags: fsf, python, advocacy, chipy, patents, blender, foss, creative-commons
- author: Christine Lemmer-Webber
- slug: patent-absurdity
- ---
- <p>So, it's a bit strange writing about this since the film I'm about
- to talk about has been out for two months. I'm talking about <a href="http://patentabsurdity.com">Patent Absurdity</a>, directed by
- Luca Lucarni, sponsored by the <a href="http://fsf.org">Free Software
- Foundation</a> and with animations by... me!</p>
- <a href="http://patentabsurdity.com/watch.html"><img src="/gfx/blog/patent_absurdity_poster.jpg" /></a>
- <p>Actually, it's kind of surprising that I <i>haven't</i> written
- about this sooner, considering the first several months of the year
- this is mostly what I did in my non-work hours. Unfortunately I
- sustained a wrist injury right around the release that stopped me from
- doing any typing outside of work hours up until just a couple of weeks
- ago (it's healing but I still need to wear braces). Anyway, that's a
- separate story, probably worth its own post.</p>
- <p>The film gives what I think is a really solid and enjoyable to
- watch introduction to what software patents are, their history, and
- the dangers they pose to the entire software ecosystem. It elicited a
- very positive response when released at <a href="http://groups.fsf.org/wiki/LibrePlanet2010">Libre Planet
- 2010</a>, and everyone I know who has watched to it has spoken highly
- of it. It could be that sample's response has to do with the type of
- people I tend to associate with, but anyway... I'm convinced that it's
- a good and fairly accessible film (accessibility being something
- something that these kinds of productions don't always end up
- being).</p>
- <p>So there actually four types of animations in the film. There are
- some very simple graph animations, a moving timeline of software
- patent history, a "wargames"-type animation (what's featured on that
- poster there), and an ending sequence that I won't spoil here. Of all
- of these the wargames sequence seemed to elicit the strongest reaction
- from people, which is good because that's also the piece that involved
- the most effort. All of the animations involved <a href="http://inkscape.org">Inkscape</a> and <a href="http://blender.org">Blender</a> in some form, but the wargames
- animation also made use of <a href="http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro">Blender's
- new Python API</a>, which is awesome.</p>
- <p>In fact, just this thursday I <a href="http://carlfk.blip.tv/file/3744569">gave a talk on Blender and
- Python in Patent Absurdity</a> at <a href="http://chipy.org">ChiPy</a>. (Thanks to Carl Karsten for doing
- awesome video recording, as usual. :)) Giving a talk on the Python API
- in Blender at ChiPy is something I've wanted to do for a couple of
- years, so it was great to finally do it. And the audience reaction
- was very positive. As you can see in the video, there were a lot of
- questions, and I got a lot of positive feedback (and even more
- questions) after the talk ended. Suffice to say I'm rather happy with
- things.</p>
- <p>Oh yeah, and I've also released the <a href="http://patentabsurdity.com/fsf_patent_anims.tar.gz">Patent
- Absurdity animation sources</a> along with a full README (<a href="http://dustycloud.org/tmp/PAT_ABSURDITY_README.html">HTML export
- here</a>). While Patent Absurdity is released as <a href="http://creativecommons.org/licenses/by-nd/3.0/">CC BY-ND
- 3.0</a>, I've released all the data (including the Blender and
- Inkscape files) for the animations as free culture under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>
- and the Python files as free software under the <a href="http://www.gnu.org/licenses/gpl.html">GNU GPLv3</a>. So in case
- you wanted to see how those things work, you are fully free to modify,
- distribute and tinker with them... free as in freedom. :)</p>
|