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  27. <title>Minetest feature freeze &lt;https://y.st./en/weblog/2015/08-August/07.xhtml&gt;</title>
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  65. <header>
  66. <h1>Minetest feature freeze</h1>
  67. <p>Day 00153: Friday, 2015 August 07</p>
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  69. <p>
  70. I worked with Minetest&apos;s tree generation capabilities today, and I&apos;ve decided that their leaf placement pattern is a pain.
  71. Instead of placing leaves on all sides of a branch, Minetest places leaves only above and below the branch, and it does so in a strange pattern full of holes.
  72. I&apos;ll make it work, but it could be much better.
  73. </p>
  74. <p>
  75. I hear that Minetest is currently in a feature freeze.
  76. That means the new release should be coming soon! I was right to start targeting the unstable version as far as Minetyst development.
  77. By the time I get Minetyst anywhere near usable, the new release will be out.
  78. </p>
  79. <p>
  80. I&apos;ve decided it would probably be best for me to abandon the sweet dungeon I found.
  81. The fact is that it doesn&apos;t spawn every time.
  82. I either have to make other arrangements that I know I can make happen, or I have to make plans to keep resetting the world until my dungeon spawns.
  83. Doing the latter gives me undue power over the game world, as other players won&apos;t have that option.
  84. With that in mind, I&apos;ve decided to instead take up residence in a dungeon beneath the spawn area, one that generates every time and that my tunnel project must necessarily bore through part of.
  85. The biggest room in the dungeon will be mostly-demolished by tunnel construction, but if I leave the wall of my tunnel open in that spot, the rest of the dungeon becomes accessible to the outside world via the tunnel.
  86. This is likely to be a temporary housing arrangement until I find a better place to keep my belongings.
  87. </p>
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  89. My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
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