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- <h1>Minetest feature freeze</h1>
- <p>Day 00153: Friday, 2015 August 07</p>
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- <p>
- I worked with Minetest's tree generation capabilities today, and I've decided that their leaf placement pattern is a pain.
- Instead of placing leaves on all sides of a branch, Minetest places leaves only above and below the branch, and it does so in a strange pattern full of holes.
- I'll make it work, but it could be much better.
- </p>
- <p>
- I hear that Minetest is currently in a feature freeze.
- That means the new release should be coming soon! I was right to start targeting the unstable version as far as Minetyst development.
- By the time I get Minetyst anywhere near usable, the new release will be out.
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- I've decided it would probably be best for me to abandon the sweet dungeon I found.
- The fact is that it doesn't spawn every time.
- I either have to make other arrangements that I know I can make happen, or I have to make plans to keep resetting the world until my dungeon spawns.
- Doing the latter gives me undue power over the game world, as other players won't have that option.
- With that in mind, I've decided to instead take up residence in a dungeon beneath the spawn area, one that generates every time and that my tunnel project must necessarily bore through part of.
- The biggest room in the dungeon will be mostly-demolished by tunnel construction, but if I leave the wall of my tunnel open in that spot, the rest of the dungeon becomes accessible to the outside world via the tunnel.
- This is likely to be a temporary housing arrangement until I find a better place to keep my belongings.
- </p>
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- My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
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