Commit History

Autor SHA1 Mensaxe Data
  Timothy Rice 78261466b9 Add gitignore. %!s(int64=9) %!d(string=hai) anos
  Tim Rice eefefb5869 We were including save.tab.h in the list of files to compile. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice c1e5dd97b6 Tidy up. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice 4b029b716e Tidy up. %!s(int64=12) %!d(string=hai) anos
  Tim Rice a417567bdd Better zombie behaviour on corners. %!s(int64=12) %!d(string=hai) anos
  Tim Rice da4ae0164f Added instructions to README for how to compile documentation. %!s(int64=12) %!d(string=hai) anos
  Tim Rice 2a29aa985a Added objective to README. %!s(int64=12) %!d(string=hai) anos
  Tim Rice 9594ad7793 Fleshed out the README a bit. %!s(int64=12) %!d(string=hai) anos
  Tim Rice f7c7b1870d Fixed bugs in map loading code and improved rendering of overlapping buildings. Also some general code clean up. %!s(int64=12) %!d(string=hai) anos
  Tim Rice 018eb6be19 Implemented saving/loading maps as part of saving & loading games. %!s(int64=12) %!d(string=hai) anos
  Tim Rice df5df1cd92 Fixed up map rendering and also smoother recovery from exhaustion. %!s(int64=12) %!d(string=hai) anos
  Tim Rice d13c8a0278 Cleaned up map code a bit. %!s(int64=12) %!d(string=hai) anos
  Tim Rice 297ec61019 Cleaned up a bit. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice cd95dc68d9 Working but needs more work. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice b088c09543 Working but needs more work %!s(int64=12) %!d(string=hai) anos
  Timothy Rice a51ab5b77c Adding lex/yacc saved game parsers. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice 06a63422bf Overlapping buildings done; but gaps at intersecting boundaries. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice cdc6ea2bd2 Adding makefile and doxyfile. %!s(int64=12) %!d(string=hai) anos
  Timothy Rice f2f49ae442 First commit, stable. %!s(int64=12) %!d(string=hai) anos