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72778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859 |
- vault 0 khut1 {
- count 5;
- placement corner;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- anchor 2 0;
- l "##.###";
- l "#...-#";
- l "#....#";
- l "#-...#";
- l "###.##";
- }
- vault 0 khut2 {
- count 5;
- placement corner;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- anchor 0 2;
- l "######";
- l "#-....";
- l ".....#";
- l "#...-#";
- l "######";
- }
- vault 0 khut3 {
- count 5;
- placement water;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- anchor 0 2;
- l " #### ";
- l "##..##";
- l "-.....";
- l "##..##";
- l " #### ";
- }
- vault 0 khut4 {
- count 5;
- placement water;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- anchor 5 2;
- l " #### ";
- l "##..##";
- l ".....-";
- l "##..##";
- l " #### ";
- }
- vault 0 kfarm1 {
- count 10;
- placement floor;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- brush floor - - specific(moss1) 'x';
- anchor 0 0;
- l "-----------";
- l "x.x.x.x.x.x";
- l "-----------";
- l "x.x.x.x.x.x";
- l "-----------";
- }
- vault 0 kfarm2 {
- count 10;
- placement floor;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- brush floor - - specific(moss2) 'x';
- anchor 0 0;
- l "#...#";
- l ".x.x.";
- l ".x.x.";
- l "#...#";
- }
- vault 0 koboroom {
- count 40;
- placement corner;
- brush floor - - - '.';
- room 4 8 4 8 '.';
- }
- vault 0 koboriver {
- count 1;
- placement corner;
- brush water - - - '-';
- river 410 0|0.1 0|0.033 100 '-';
- }
- vault 0 kobojail {
- count 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush floor door - - '+';
- brush floor - - specific(megakobold) 'K';
- anchor 4 4;
- l " ....... ";
- l "..#+#+#..";
- l ".##...##.";
- l ".+.....+.";
- l ".#..K..#.";
- l ".+.....+.";
- l ".##...##.";
- l "..#+#+#..";
- l " ....... ";
- random;
- }
- vault 1 to_hell {
- count 10;
- placement corner;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor blood - - 'o';
- brush floor - - specific(dpelder) '@';
- brush floor hellfire - - '*';
- brush floor shubentry - - '>';
- priority 2;
- anchor 7 5;
- l " .*. ";
- l " .*.*. ";
- l " .*...*. ";
- l " .*.ooo.*. ";
- l " .*.o...o.*. ";
- l " .*..o.@.o..*. ";
- l " .*.o.>.o.*. ";
- l " .*.o...o.*. ";
- l " .*.ooo.*. ";
- l " .*.....*. ";
- l " .*****. ";
- l " ..... ";
- }
- vault 1 drowhall {
- count 9;
- placement floor;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- anchor 0 3;
- l "######.##.######";
- l "#..............#";
- l "#....##..##....#";
- l ".....##..##.....";
- l "#....##..##....#";
- l "#..............#";
- l "#....##..##....#";
- l ".....##..##.....";
- l "#....##..##....#";
- l "#..............#";
- l "######.##.######";
- }
- vault 1 drowpool {
- count 9;
- placement water;
- brush blank - - - ' ';
- brush water - - - '-';
- brush floor - - - '.';
- anchor 7 7;
- l " .-----. ";
- l " .-------. ";
- l " .--.....--. ";
- l " .--.......--. ";
- l ".--..-----..--. ";
- l "--..-------..-- ";
- l "--..--...--..-- ";
- l "--..--...--..-- ";
- l "--..--...--..-- ";
- l "--..-------..-- ";
- l ".--..-----..--. ";
- l " .--.......--. ";
- l " .--.....--. ";
- l " .-------. ";
- l " .-----. ";
- }
- vault 1 spiral1 {
- count 5;
- placement corner;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- anchor 0 3;
- l " ";
- l "############ ";
- l "#..........### ";
- l "..#########..## ";
- l " ###.....####.##";
- l "###.#####.###.##";
- l "###.##...####.##";
- l " ##.########.## ";
- l " ##...###..## ";
- l " ####...### ";
- l " ##### ";
- }
- vault 1 spiral2 {
- count 5;
- placement corner;
- inherit spiral1;
- anchor 0 3;
- transpose;
- }
- vault 1 drowking {
- count 1;
- placement floor;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor cd3 - - '*';
- brush floor - - genus(drow 1) '@';
- brush floor - - specific(dking) 'K';
- brush floor shubentry - - '>';
- brush floor blood - - 'o';
- l " ........... ";
- l " .....*********..... ";
- l " ...*****.ooooo *****... ";
- l "..***....o.#>#.o....***..";
- l ".**.....o.#####.o.....**.";
- l ".**...@.o..#K#..o.@...**.";
- l ".**..@...o.....o...@..**.";
- l ".**...@...ooooo...@...**.";
- l ".**......@.@.@.@......**.";
- l ".**.......@...@.......**.";
- l "..***...............***..";
- l " ...*****.......*****... ";
- l " .....*********..... ";
- l " ........... ";
- random;
- }
- vault 1 drow_corridor {
- count 9;
- placement corner;
- priority 1;
- brush floor - - - '.';
- brush floor cd4 - - '+';
- brush floor dark_door_s - - 'x';
- tunnel '.' 'x' '+';
- }
- vault 1 drow_corridor2 {
- count 9;
- placement floor;
- inherit drow_corridor;
- transpose;
- priority 1;
- }
- vault 2 abonursery {
- count 9;
- placement water;
- brush blank - - - ' ';
- brush water - - - '-';
- brush water - - specific(abolarva) ',';
- brush water - - specific(aboleth) 'y';
- anchor 2 2;
- l " ---- ";
- l "--,,,-";
- l "-,,,,,";
- l "-,,y,,";
- l "--,,,-";
- l " ---- ";
- random;
- }
- vault 2 xgrim {
- count 17;
- placement corner;
- brush floor xgrim - - '|';
- anchor 0 0;
- l "|";
- }
- vault 2 zombiewarrens1 {
- count 2;
- placement floor;
- brush wall - - - '#';
- brush floor - - specific(gnzombie) 'g';
- brush floor - - specific(dzombie) 'd';
- brush floor - - specific(gzombie) 'G';
- brush floor - - specific(drzombie) 'D';
- brush floor - - specific(hzombie) 'h';
- brush floor - - specific(ozombie) 'o';
- brush floor - - specific(kzombie2) 'k';
- brush floor - - specific(dslave) '@';
- anchor 5 0;
- l "#####@#####";
- l "#gkoggoddG#";
- l "#gokDogdhd#";
- l "#DogogkoDo#";
- l "#Ddhddhkod#";
- l "@DDogodkkG@";
- l "#DoghddoDG#";
- l "#DoogkdhGD#";
- l "#DghoDkDdd#";
- l "#DDgkDhDDD#";
- l "#####@#####";
- random;
- }
- vault 2 zombiewarrens2 {
- count 2;
- placement floor;
- inherit zombiewarrens1;
- anchor 5 0;
- transpose;
- random;
- }
- vault 2 skellowarrens1 {
- count 2;
- placement floor;
- brush wall - - - '#';
- brush floor - - specific(gnskello) 'g';
- brush floor - - specific(dskello) 'd';
- brush floor - - specific(gskello) 'G';
- brush floor - - specific(drskello) 'D';
- brush floor - - specific(hskello) 'h';
- brush floor - - specific(oskello) 'o';
- brush floor - - specific(kskello2) 'k';
- brush floor - - specific(dslave) '@';
- anchor 5 0;
- l "#####@#####";
- l "#gkoggoddG#";
- l "#gokDogdhd#";
- l "#DogogkoDo#";
- l "#Ddhddhkod#";
- l "@DDogodkkG@";
- l "#DoghddoDG#";
- l "#DoogkdhGD#";
- l "#DghoDkDdd#";
- l "#DDgkDhDDD#";
- l "#####@#####";
- random;
- }
- vault 2 skellowarrens2 {
- count 2;
- placement floor;
- inherit skellowarrens1;
- anchor 5 0;
- transpose;
- random;
- }
- vault 3 fairy {
- count 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush floor light2 - - '%';
- brush floor - - specific(doppfae) 'e';
- anchor 4 4;
- l " %.%.% ";
- l " %.......% ";
- l " ........... ";
- l " %...........% ";
- l " .....%.%..... ";
- l " %.............% ";
- l " ...%.......%... ";
- l " %......e......% ";
- l " ...%.......%... ";
- l " %.............% ";
- l " ............. ";
- l " %....%.%....% ";
- l " ........... ";
- l " %.......% ";
- l " %.%.% ";
- random;
- }
- vault 3 to_arena {
- count 20;
- placement lowlands;
- brush floor - - - '.';
- brush floor crom_entry - - '>';
- anchor 1 1;
- l "...";
- l ".>.";
- l "...";
- }
- vault 4 yama {
- count 11;
- placement floor;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '-';
- brush floor st - - '>';
- anchor 24 1;
- l ".................................................";
- l ".####################.......####################.";
- l ".#........#......#......#......#......#........#.";
- l ".#.##.##..#......#.....###.....#......#..##.##.#.";
- l ".#.#...#..###..###...##---##...###..###..#...#.#.";
- l ".#.#...#...............###...............#...#.#.";
- l ".#.#####.####...##......#......##...####.#####.#.";
- l ".#......##......##.............##......##......#.";
- l ".#.###.##..--........##...##........--..##.###.#.";
- l ".#...#.#..----.....###.....###.....----..#.#...#.";
- l ".#...#.#..----...###.........###...----..#.#...#.";
- l ".#.###.##..--...##.............##...--..##.###.#.";
- l ".#......##......#...............#......##......#.";
- l ".#.#####.####...##.............##...####.#####.#.";
- l ".#.#...#.........###....>....###.........#...#.#.";
- l ".#.#...#.##..##....###.....###....##..##.#...#.#.";
- l ".#.##.##.##..##......#######......##..##.##.##.#.";
- l ".#.......##......##...........##......##.......#.";
- l ".###############################################.";
- l ".................................................";
- random;
- }
- vault 5 pool {
- count 10;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush water - - - '-';
- anchor 7 4;
- l " ........ ";
- l " .....--..... ";
- l " ...--------... ";
- l "..------------..";
- l "..------------..";
- l "..------------..";
- l " ...--------... ";
- l " .....--..... ";
- l " ........ ";
- }
- vault 5 grove {
- count 10;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush water - - - '-';
- brush floor tree - - '%';
- anchor 7 4;
- l " ........ ";
- l " .....%%..... ";
- l " ...-%%--%%-... ";
- l "..%%---%%---%%..";
- l "..---%%--%%---..";
- l "..%%---%%---%%..";
- l " ...-%%--%%-... ";
- l " .....%%..... ";
- l " ........ ";
- }
- vault 5 tree {
- count 20;
- placement floor;
- brush floor tree - - '%';
- anchor 0 0;
- l "%";
- }
- vault 5 bank {
- count 15;
- placement floor;
- brush floor hbank - - '&';
- anchor 0 0;
- l "&";
- }
- vault 8 long1 {
- count 14;
- placement floor;
- brush floor - - - '.';
- anchor 0 0;
- l "....................................................................................................";
- }
- vault 8 long2 {
- count 14;
- placement floor;
- anchor 25 0;
- inherit long1;
- }
- vault 8 long3 {
- count 14;
- placement floor;
- anchor 49 0;
- inherit long1;
- }
- vault 8 tall1 {
- count 14;
- placement floor;
- anchor 0 0;
- inherit long1;
- transpose;
- }
- vault 8 tall2 {
- count 14;
- placement floor;
- anchor 25 0;
- inherit long1;
- transpose;
- }
- vault 8 tall3 {
- count 14;
- placement floor;
- anchor 49 0;
- inherit long1;
- transpose;
- }
- vault 9 crysroom {
- count 5;
- placement floor;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '`';
- brush water - - - '/';
- brush wall - - - '|';
- brush floor - specific(sonic2) - '!';
- brush floor st specific(sonic2) - '>';
- anchor 0 6;
- l " ||||| ||||| ";
- l "||```|| ||```||";
- l "|`````|||`````|";
- l "|`````````````|";
- l "|`````|`|`````|";
- l "||```||`||```||";
- l "``|`||!!!||`|``";
- l "``|`||!>!||`|``";
- l "||```||`||```||";
- l "|`````|`|`````|";
- l "|`````````````|";
- l "|`````|||`````|";
- l "||```|| ||```||";
- l " ||||| ||||| ";
- }
- vault 9 crysroo2 {
- count 5;
- placement floor;
- priority 1;
- anchor 0 6;
- inherit crysroom;
- transpose;
- }
- vault 9 crysrh {
- count 5;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '`';
- brush water - - - '/';
- brush wall - - - '|';
- brush floor st - - '>';
- placement floor;
- anchor 4 4;
- l " | ";
- l " |`| ";
- l " |`/`| ";
- l " |`/|/`| ";
- l "|`/|>|/`|";
- l " |`/|/`| ";
- l " |`/`| ";
- l " |`| ";
- l " | ";
- }
- vault 9 crysx {
- count 8;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '`';
- brush water - - - '/';
- brush wall - - - '|';
- brush floor st - - '>';
- placement floor;
- anchor 5 4;
- l " | | ";
- l " |`| |`| ";
- l "|` `| |` `|";
- l " |` /|/ `| ";
- l " |//>//| ";
- l " |` /|/ `| ";
- l "|` `| |` `|";
- l " |`| |`| ";
- l " | | ";
- }
- vault 9 stala {
- count 20;
- brush floor st - - 'X';
- anchor 0 0;
- l "X";
- }
- vault 10 crysp {
- count 2;
- brush blank - - - ' ';
- brush floor - - - '`';
- brush water - - - '/';
- brush wall - - - '|';
- brush floor stala - - 'X';
- brush floor st - specific(cryhm) '>';
- anchor 0 9;
- l " ``` ";
- l " `|` ``` ||| `|`` ";
- l " ``||`````|```|`||| `|||` ";
- l " ``||||``|||``|```|```||`|` ";
- l " ``|``|``|`||`||``|```|``|` ```` ";
- l " ``|``||||``|`||``|||||``||````||``` ";
- l " `||```|````|`|````|`|````||`||||||``";
- l " ``|`````````|||````````X```|||`|``||`";
- l " `||`````X````||`X```````````|`````|``";
- l "`````````````````````|`````X``````||``";
- l "``````|````X`````````||````````>```|` ";
- l " `|`|||```````````X``||``X``|```||||` ";
- l " `|||`||````|``X`````|``````|````|``` ";
- l " `|`|```|```|````|```|``|` ||````|` ";
- l " ```|```|`|||| ||||``||||||||``|||` ";
- l " `````|||``|||``|`||`|``||||||`| ";
- l " `||```|````|||``|`||`|``| ";
- l " `|` |`````````| ";
- l " ``` ``` ";
- }
- vault 10 cryspv {
- count 2;
- placement floor;
- anchor 0 9;
- inherit crysp;
- transpose;
- }
- vault 11 astrl {
- count 24;
- placement floor;
- anchor 0 0;
- brush floor astral - - '>';
- l ">";
- }
- vault 12 bs1 {
- count 10;
- placement water;
- anchor 0 0;
- brush floor t1 - - '&';
- l "&";
- }
- vault 12 bs2 {
- count 10;
- placement water;
- anchor 0 0;
- brush floor t2 - - '&';
- l "&";
- }
- vault 12 bs3 {
- count 10;
- placement water;
- anchor 0 0;
- brush floor t3 - - '&';
- l "&";
- }
- vault 12 bs4 {
- count 10;
- placement water;
- anchor 0 0;
- brush floor t4 - - '&';
- l "&";
- }
- vault 12 bs5 {
- count 10;
- placement water;
- anchor 0 0;
- brush floor t5 - - '&';
- l "&";
- }
- vault 12 bs6 {
- count 10;
- placement floor;
- anchor 0 0;
- brush floor t6 - - '&';
- l "&";
- }
- vault 12 bs7 {
- count 10;
- placement floor;
- anchor 0 0;
- brush floor t7 - - '&';
- l "&";
- }
- vault 12 bs8 {
- count 10;
- placement floor;
- anchor 0 0;
- brush floor t8 - - '&';
- l "&";
- }
- vault 12 bs9 {
- count 10;
- placement floor;
- anchor 0 0;
- brush floor t9 - - '&';
- l "&";
- }
- vault 12 bs10 {
- count 10;
- placement floor;
- anchor 0 0;
- brush floor t10 - - '&';
- l "&";
- }
- vault 12 bs11 {
- count 10;
- placement water;
- anchor 0 0;
- brush floor t11 - - '&';
- l "&";
- }
- vault 14 traph1 {
- count 8;
- placement corner;
- brush floor k - - '-';
- anchor 0 0;
- l "---------------";
- }
- vault 14 traph2 {
- count 8;
- placement corner;
- anchor 14 0;
- inherit traph1;
- }
- vault 14 trapv1 {
- count 8;
- placement corner;
- anchor 0 0;
- inherit traph1;
- }
- vault 14 trapv2 {
- count 8;
- placement corner;
- anchor 14 0;
- inherit traph1;
- }
- vault 14 lair {
- count 1;
- placement water;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush water - - - '-';
- brush wall - - - '#';
- brush floor throne - specific(darklord) 'L';
- brush floor k - - '0';
- anchor 31 15;
- l " ......................... ";
- l " ......................................... ";
- l " ................................................... ";
- l " ......................................................... ";
- l " ........................................................... ";
- l " ........................................................... ";
- l " ............................................................. ";
- l " ............................................................. ";
- l " ............................................................. ";
- l " ............................................................. ";
- l "...............................................................";
- l "...............................................................";
- l "..............................---..............................";
- l "............................-------............................";
- l "...........................--00000--...........................";
- l "..........................---0.L.0---..........................";
- l "...........................--00000--...........................";
- l "............................-------............................";
- l "..............................---..............................";
- l "...............................................................";
- l "...............................................................";
- l " ............................................................. ";
- l " ............................................................. ";
- l " ............................................................. ";
- l " ............................................................. ";
- l " ........................................................... ";
- l " ........................................................... ";
- l " ......................................................... ";
- l " ................................................... ";
- l " ......................................... ";
- l " ......................... ";
- }
- vault 15 berg1 {
- count 5;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush water - - - '+';
- brush floor tree - - '%';
- brush wall - - - '#';
- brush floor - specific(ration) - 'x';
- anchor 0 9;
- l " ... ";
- l " .#. ... ### .#.. ";
- l " %..##.....#...##### .###. ";
- l " ..####..###..#####.%.####. ";
- l " ..####..####.####%...####. .... ";
- l " ..##########.###%%%#######....##... ";
- l " .###########.######.#######.######..";
- l "%..###%%##%########%%##.##.##########.";
- l " %%.##%%%%#######..###.#.#..###xx###..";
- l "..%%%%%%%#%%%%%##..###.##.....xx####..";
- l ".######%##%#%#%%.......###.....#####. ";
- l "%.########%%##%###....#####.#.######. ";
- l " .###.#####%#######.#######.######... ";
- l " .#.#...##################.#######. ";
- l " ...#...###### ###################. ";
- l " .....###..###..####.#..######.# ";
- l " .##...#....###..#.##.#..# ";
- l " .#. #.........# ";
- l " ... ... ";
- }
- vault 15 berg2 {
- count 5;
- placement floor;
- anchor 0 9;
- inherit berg1;
- transpose;
- }
- vault 15 lune_entrance {
- count 20;
- placement corner;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor xlune - - '|';
- anchor 2 1;
- l " ... ";
- l "..|..";
- l " ... ";
- }
- vault 15 wiz_entrance {
- count 17;
- placement corner;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor xwiz - - '|';
- anchor 2 1;
- l " ... ";
- l "..|..";
- l " ... ";
- }
- vault 15 start {
- count 30;
- placement corner;
- priority 1;
- brush floor st - - '>';
- anchor 0 0;
- l ">";
- }
- vault 15 woods1 {
- count 30;
- placement floor;
- brush floor - - - '.';
- brush floor tree - - '%';
- brush floor tree - specific(petdog) 'q';
- cloud 10 0|2.2 '.' 0.5 '%' 0.7 'q' 0.02;
- }
- vault 15 woods2 {
- count 30;
- placement floor;
- brush floor - - - '.';
- brush floor tree - - '%';
- brush floor tree - specific(petdog) 'q';
- cloud 15 0|3.3 '.' 0.5 '%' 0.7 'q' 0.01;
- }
- vault 15 woods3 {
- count 30;
- placement floor;
- brush floor - - - '.';
- brush floor tree - - '%';
- cloud 30 0|4.5 '%' 1.0;
- }
- vault 15 woods4 {
- count 45;
- placement corner;
- brush floor tree - - '%';
- blob 65 floor '%';
- }
- vault 15 river1 {
- count 1;
- placement floor;
- brush water - - - '-';
- river 380 0|0.1 0|0.1 100 '-';
- }
- vault 15 dwarfton {
- count 4;
- priority 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush floor - - genus(dwarf 7) 'd';
- brush floor - specific(dwarfgold1) - 'g';
- brush floor - specific(dwarfgold2) - 'G';
- brush floor lava - - '~';
- use_monster_counts;
- anchor 8 8;
- l "###....###....###";
- l "#~~...........~~#";
- l "#~.####...####.~#";
- l "..#.....#.....#..";
- l "..#.dd..#..dd.#..";
- l "..#.dd.....dd.#..";
- l "..#....###....#..";
- l "#....#ggGgg#....#";
- l "#....#gGGGg#....#";
- l "#....#ggGgg#....#";
- l "..#....###....#..";
- l "..#.dd.....dd.#..";
- l "..#.dd..#..dd.#..";
- l "..#.....#.....#..";
- l "#~.####...####.~#";
- l "#~~...........~~#";
- l "###....###....###";
- random;
- }
- vault 15 necrocamp1 {
- count 2;
- priority 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush floor tree - - '%';
- brush floor bad_grave - - '$';
- brush floor - - genus(undead 3) 'z';
- brush floor - level_any(32) - '!';
- brush floor - specific(aesclepius) - 'A';
- use_monster_counts;
- anchor 11 11;
- l " ";
- l " % ";
- l " %%% % ";
- l " %% ";
- l " % ";
- l " %% ! % ";
- l " % z ";
- l " ! ! zz % ";
- l " %%%$% $z $ z$ ! % ";
- l " %%%% !z zz ! % ";
- l " % $ $ $ %$ %% ";
- l " z% ! zz! ";
- l " %% $ $ $ $ ! ";
- l " % ! A ! zz ";
- l " % % $ $ $ %$ % ! ";
- l " ! zz %%% ";
- l " %% ";
- l " % % % ";
- l " % ";
- l " % ! ";
- l " %% ";
- l " ";
- random;
- }
- vault 15 necrocamp2 {
- count 2;
- priority 1;
- placement packing;
- inherit necrocamp1;
- transpose;
- random;
- }
- vault 15 slavecamp {
- count 4;
- priority 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush water - - - '-';
- brush floor - - specific(aboslave) 'h';
- brush floor - - specific(dslaver) 'd';
- anchor 8 11;
- l " --- --- ";
- l " ----- d ----- ";
- l " --- ------ --- ";
- l " d----------d ";
- l " ----hh-------- ";
- l " d---hh---------d ";
- l " -------h----h--- ";
- l " d------hh------hh--d ";
- l " ---hh-----h----- ";
- l " d---hh-h-------d ";
- l " -------------- ";
- l " d----------d ";
- l " --- ------ --- ";
- l " ----- d ----- ";
- l " --- --- ";
- random;
- }
- vault 15 orcton1 {
- count 2;
- priority 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush floor blood - - ',';
- brush floor - - genus(orc 1) 'o';
- brush floor - level(0) - '!';
- use_monster_counts;
- anchor 8 8;
- l ".................";
- l "..#.#.#.#.#.#.#..";
- l ".#.......,,,...#.";
- l "...######.,,##...";
- l ".#.#,,,......#.#.";
- l "...#,,...ooo.#...";
- l ".#.#,..oooooo..#.";
- l "...#.ooooooo##...";
- l ".#....oooooo.#.#.";
- l "...###..ooo......";
- l ".#...#....,,##.#.";
- l "...#!!!.,,,,,#...";
- l ".#.#!!!!!,..##.#.";
- l "...########.#....";
- l ".#.............#.";
- l "..#.#.#.#.#.#.#..";
- l ".................";
- random;
- }
- vault 15 orcton2 {
- count 2;
- priority 1;
- placement packing;
- inherit orcton1;
- transpose;
- random;
- }
- vault 15 circus1 {
- count 2;
- priority 1;
- placement packing;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush wall - - - '#';
- brush floor tree - - '%';
- brush floor light - - '!';
- brush floor - - specific(bear) 'q';
- brush floor - - specific(beastm) '@';
- brush floor - - specific(beastm_lite) 'h';
- anchor 8 11;
- l " %%%%%%%% ";
- l " %%........%% ";
- l " %...!........% ";
- l " %...!q!....!...% ";
- l " %.....!....!q!...% ";
- l " %...........!....% ";
- l " %.........@........% ";
- l " %..............!...% ";
- l " %....!....h...!q!..% ";
- l " %..!q!........!..% ";
- l " %...!.....!......% ";
- l " %.......!q!....% ";
- l " %.......!....% ";
- l " %%........%% ";
- l " %%%%%%%% ";
- random;
- }
- vault 15 circus2 {
- count 2;
- priority 1;
- placement packing;
- inherit circus1;
- transpose;
- random;
- }
- vault 16 crater1 {
- count 15;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- brush floor - level(16) - '*';
- anchor 4 4;
- l " ...... ";
- l " ..r--7.. ";
- l "..rJ..L7..";
- l ".rJ....L7.";
- l ".|..**..:.";
- l ".L7....rJ.";
- l "..L7..rJ..";
- l " ..L--J.. ";
- l " ...... ";
- semirandom;
- }
- vault 16 crater2 {
- count 10;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- brush floor - level(16) - '*';
- anchor 9 7;
- l " ........... ";
- l " ..r-------7.. ";
- l " .r-J.......L-7. ";
- l " ..|...........:.. ";
- l " .rJ...........L7. ";
- l "..|.............:..";
- l ".rJ.............L7.";
- l ".|......***......:.";
- l ".L7.............rJ.";
- l "..|.............:..";
- l " .L7...........rJ. ";
- l " ..|...........:.. ";
- l " .L-7.......r-J. ";
- l " ..L-------J.. ";
- l " ........... ";
- semirandom;
- }
- vault 16 crater3 {
- count 8;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- brush floor - level(16) - '*';
- anchor 3 3;
- l " ..... ";
- l "..r-7..";
- l ".rJ.L7.";
- l ".|.*.:.";
- l ".L7.rJ.";
- l "..L-J..";
- l " ..... ";
- semirandom;
- }
- vault 16 crater4 {
- count 7;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- brush floor - level(16) - '*';
- anchor 6 5;
- l " ...... ";
- l " ...r--7.. ";
- l " ..r-J..L-7.. ";
- l "..rJ......L7..";
- l ".rJ........L7.";
- l ".|....**....:.";
- l ".L7........rJ.";
- l "..L7......rJ..";
- l " ..L-7..r-J.. ";
- l " ...L--J... ";
- l " ...... ";
- semirandom;
- }
- vault 16 crater5 {
- count 20;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- brush floor - level(16) - '*';
- anchor 6 5;
- l " ........ ";
- l " ...r----7.. ";
- l "..r-J....L-7..";
- l ".rJ........L7.";
- l ".|..........:.";
- l ".|...****...:.";
- l ".|..........:.";
- l ".L7........rJ.";
- l "..L-7....r-J..";
- l " ...L----J... ";
- l " ........ ";
- semirandom;
- }
- vault 16 crater6 {
- count 14;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- brush floor - level(16) - '*';
- anchor 14 11;
- l " .......... ";
- l " ...r------7... ";
- l " ..r--J......L--7.. ";
- l " ..r-J............L-7.. ";
- l " ..rJ................L7.. ";
- l " ..rJ..................L7.. ";
- l " ..rJ....................L7.. ";
- l " .rJ......................L7. ";
- l "..|........................:..";
- l ".rJ........................L7.";
- l ".|.............*............:.";
- l ".|............***...........:.";
- l ".|.............*............:.";
- l ".L7........................rJ.";
- l "..|........................:..";
- l " .L7......................rJ. ";
- l " ..L7....................rJ.. ";
- l " ..L7..................rJ.. ";
- l " ..L7................rJ.. ";
- l " ..L-7............r-J.. ";
- l " ..L--7......r--J.. ";
- l " ...L------J... ";
- l " .......... ";
- semirandom;
- }
- vault 16 luns1 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns1 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns2 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns2 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns3 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns3 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns4 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns4 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns5 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns5 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns6 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns6 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns7 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns7 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns8 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns8 - - '>';
- l ">";
- semirandom;
- }
- vault 16 luns9 {
- count 4;
- placement lowlands;
- priority 1;
- anchor 0 0;
- brush floor luns9 - - '>';
- l ">";
- semirandom;
- }
- vault 16 ysgard_entrance {
- count 65;
- placement corner;
- priority 1;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor xlune - - '|';
- anchor 2 1;
- l " ... ";
- l "..|..";
- l " ... ";
- semirandom;
- }
- vault 17 void_entrance {
- count 45;
- placement floor;
- priority 1;
- brush floor xlune - - '|';
- anchor 0 0;
- l "|";
- }
- vault 17 dwarf_entrance {
- count 45;
- placement floor;
- priority 1;
- brush floor xdwarfs - - '|';
- anchor 0 0;
- l "|";
- }
- vault 18 void_exit {
- count 25;
- placement floor;
- priority 1;
- brush floor void_exit - - '|';
- anchor 0 0;
- l "|";
- }
- vault 18 void_goods1 {
- count 8;
- placement floor;
- brush floor - specific(forcef) - '}';
- anchor 0 0;
- l "}";
- }
- vault 18 void_goods2 {
- count 8;
- placement floor;
- brush floor - specific(msword) - '{';
- anchor 0 0;
- l "{";
- }
- vault 19 wiz_exit {
- count 25;
- placement lowlands;
- brush floor - - - '.';
- brush floor wiz_exit - - '<';
- anchor 1 1;
- l "...";
- l ".<.";
- l "...";
- }
- vault 19 store_entry {
- count 25;
- placement floor;
- brush floor store_entry - - '>';
- anchor 0 0;
- l ">";
- }
- vault 20 wyrm_exit {
- count 15;
- placement floor;
- brush floor wyrm_exit - - '&';
- anchor 0 0;
- l "&";
- }
- vault 21 arena1 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor - - - '@';
- brush water - - - '+';
- brush floor crom_exit - - '<';
- brush floor blood - - ',';
- brush floor - - specific(crom1) '1';
- brush floor - - specific(crom2) '2';
- brush floor - - specific(crom3) '3';
- brush floor - - specific(crom4) '4';
- brush floor - - specific(crom5) '5';
- brush floor - - specific(crom6) '6';
- brush floor - - specific(crom7) '7';
- brush floor - - specific(crom8) '8';
- brush floor - specific(stoneknife1) - '(';
- anchor 40 12;
- set_player 7 6;
- l "################################################################################";
- l "#####.....################.....##################.....################.....#####";
- l "####.......##############.......################.......##############.......####";
- l "###.........############.........##############.........############.........###";
- l "##....,,,..1...######...............########...............######..4..........##";
- l "##...,...,..1..........2......................3...............................##";
- l "##...,.@.,..1.........222....................333...................4..........##";
- l "##...,...,..1..........2......................3...............................##";
- l "##...(,,,..1...######...............########...............######..4..........##";
- l "###.........############.........##############.........############.........###";
- l "####.......##############.......################.......##############.......####";
- l "#####.....################.....##################.....################.....#####";
- l "#######################################################################...######";
- l "#######################################################################...######";
- l "#####.....################.....##################.....################.....#####";
- l "####.......##############.......################.......##############.......####";
- l "###.........############.........##############.........############.........###";
- l "##.............######...............########...............######....5..5..5..##";
- l "##..........8................7......................6.........................##";
- l "##<.........8...............7......................6..........................##";
- l "##..........8................7......................6.........................##";
- l "##.............######...............########...............######.............##";
- l "###.........############.........##############.........############.........###";
- l "####.......##############.......################.......##############.......####";
- l "#####.....################.....##################.....################.....#####";
- l "################################################################################";
- }
- vault 21 arena2 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor - - - '@';
- brush water - - - '+';
- brush floor crom_exit - - '<';
- brush floor blood - - ',';
- brush floor - - specific(crom1) '1';
- brush floor - - specific(crom2) '2';
- brush floor - - specific(crom3) '3';
- brush floor - - specific(crom4) '4';
- brush floor - - specific(crom5) '5';
- brush floor - - specific(crom6) '6';
- brush floor - - specific(crom7) '7';
- brush floor - - specific(crom8) '8';
- brush floor - specific(stoneknife1) - '(';
- anchor 40 12;
- set_player 1 1;
- l "################################################################################";
- l "#@,(#############..........#####################################################";
- l "#,,.#..........##.########.....................555......#####7.................#";
- l "#...#.########.##...1#####.############################.#############.########.#";
- l "##.##.#....1...#####.##.##.##........33...#####.....###.#####...7.....#......#.#";
- l "##.#..#.############.##..#.##.###########.#####.###.....#####.#########.####.#.#";
- l "##.#.##.#######..1...###.#.##.###########.####..#############.........#....#.#.#";
- l "##.#.##.#######.########...##................#.######.....###########.####.#.#.#";
- l "##.#.##.....1...###################.########.#.#.....####.###.......7.#....#.#.#";
- l "##.#.#######################2....##.#......#.#.#.########..##.#########.####...#";
- l "##.#.......................#.###.##.#.#.####.#.#.#......##.##.#.........########";
- l "##.#######################.#2###....#.#.####.#.#.######....##.#.#########.....##";
- l "##.1.......................#.########.#.#....#.#.#...########.#.....###...###.##";
- l "############################..........#.#.####.#.#.#.########.#####.....#####.##";
- l "#................2........2############.#.####.#.#.#.########.###########.....##";
- l "#.########################.....2........#......#.#6#.6....###.##...#.8....######";
- l "#.#3...##..........#########.###################.#.#.####.###.##.#.#.######<8..#";
- l "#.#.##.##.########.###....##.######....4.......#.#.#.####.###.##.#.#.#....#8...#";
- l "#.#.##.##....##....###.##.##......#.##########.#.#.#.####.###.##.#.#.#.##.###.##";
- l "#.#.##3#####.##.######.##.#######.#4##.4.......#.#.#.#6...###..#.#.#.#.##.....##";
- l "#.#.##..3....##........##.........#.##.#########...#.#.#######.#.#.#.#.#########";
- l "#.#.###############################.##.##......#####.#.#....##.#.#.#.#.........#";
- l "#.#.................................##....####.......#...##.##...#.#.#########.#";
- l "#.############################################.############.######.#.#########.#";
- l "#..............................................############........#...........#";
- l "################################################################################";
- }
- vault 21 arena3 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor - - - '@';
- brush water - - - '+';
- brush floor crom_exit - - '<';
- brush floor blood - - ',';
- brush floor - - specific(crom1) '1';
- brush floor - - specific(crom2) '2';
- brush floor - - specific(crom3) '3';
- brush floor - - specific(crom4) '4';
- brush floor - - specific(crom5) '5';
- brush floor - - specific(crom6) '6';
- brush floor - - specific(crom7) '7';
- brush floor - - specific(crom8) '8';
- brush floor - specific(stoneknife1) - '(';
- anchor 40 12;
- set_player 40 12;
- l "################################################################################";
- l "#####################################################################.##########";
- l "##########.###################...................###################.###########";
- l "###########.###########.................................###########.############";
- l "############.######......8<8................................######.#############";
- l "#############.##...........8...................................##.##############";
- l "##############................7........................1.........###############";
- l "############.................7...........................1.........#############";
- l "##########..................7........................................###########";
- l "#########..................................................1..........##########";
- l "#########.................6...........,,,,,................1..........##########";
- l "########.................6............,...,............................#########";
- l "###......................6............,.@.,................1................####";
- l "########............................(.,...,............................#########";
- l "#########..............5..............,,,,,...............2...........##########";
- l "#########..............5.................................2............##########";
- l "##########...............5.4............................2............###########";
- l "############..................4.....................2.2............#############";
- l "##############...................4.....3..3..3..3.3..............###############";
- l "#############.##...............................................##.##############";
- l "############.######.........................................######.#############";
- l "###########.###########.................................###########.############";
- l "##########.###################...................###################.###########";
- l "#########.###########################################################.##########";
- l "################################################################################";
- l "################################################################################";
- }
- vault 21 arena4 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor - - - '@';
- brush water - - - '+';
- brush floor crom_exit - - '<';
- brush floor blood - - ',';
- brush floor - - specific(crom1) '1';
- brush floor - - specific(crom2) '2';
- brush floor - - specific(crom3) '3';
- brush floor - - specific(crom4) '4';
- brush floor - - specific(crom5) '5';
- brush floor - - specific(crom6) '6';
- brush floor - - specific(crom7) '7';
- brush floor - - specific(crom8) '8';
- brush floor - specific(stoneknife1) - '(';
- anchor 40 12;
- set_player 76 23;
- l "################################################################################";
- l "#.......#########.......#.......#.......#########.......#.......#.......#......#";
- l "#.<.8...#.......#.......#.......#.......#.......#.......#.......#.......#......#";
- l "#..8....#.......#.......#...............#.......#..............................#";
- l "#.8.....................#...................3...#..............................#";
- l "#.......................#..................333..#..............................#";
- l "#.......................#.......#...........3...#.......#.......#.......#......#";
- l "#.......#.......#.......#.......#.......#.......#.......#.......#.......#......#";
- l "###...###.......###########...#####...###.......###########...#####...###......#";
- l "#.......###...###########.......#.......###...###########.......#.......#......#";
- l "#.......#.......#.......#.......#.......#.......#.......#.......#.......#......#";
- l "#.......#.......#.......#.........4.4.4.#.......#....2.........................#";
- l "#.......#.7.7.7.#.......#...............#.......#.2............................#";
- l "#.......................#...............#.......#..............................#";
- l "#.......#.......#.......#.......#.......#.......#...2.2.#.......#.......#......#";
- l "#.......#.......#.......#.......#.......#.......#.2.....#.......#.......#......#";
- l "###...###.......#.......###########...###.......#.......###########...###......#";
- l "#.......###...#####...###########.......###...#####...###########.......#......#";
- l "#.......#.......#.......#.......#.......#.......#.......#.......#.......#....1.#";
- l "#...............#..6.6..#...5...#.......#.......#.......#.......#..........11..#";
- l "#.............................5.........#...............#..................1.1.#";
- l "#....................6..................#...............#......................#";
- l "#.......#.....................5.........#...............#...............#..,,,.#";
- l "#.......#.......#.......#.......#.......#.......#.......#.......#.......#..,@,.#";
- l "#########.......#.......#.......#########.......#.......#.......#########.(,,,.#";
- l "################################################################################";
- }
- vault 21 cromaltar {
- count 9;
- placement corner;
- priority 1;
- brush floor cromaltar - - '_';
- anchor 0 0;
- l "_";
- }
- vault 22 shublair {
- count 1;
- placement lowlands;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor blood - - 'o';
- brush floor - - specific(shub) 'X';
- brush floor hellfire - - '*';
- anchor 7 5;
- set_player 7 5;
- use_monster_counts;
- l " .*. ";
- l " .*.*. ";
- l " .*...*. ";
- l " .*.ooo.*. ";
- l " .*.o...o.*. ";
- l " .*..o...o..*. ";
- l " .*.o...o.*. ";
- l " .*.o..Xo.*. ";
- l " .*.ooo.*. ";
- l " .*.....*. ";
- l " .*****. ";
- l " ..... ";
- }
- vault 23 abaialair {
- count 1;
- placement water;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush water - - - '.';
- brush water blood - - 'o';
- brush water - - specific(abaia) 'X';
- brush water hellfire - - '*';
- anchor 7 5;
- set_player 7 5;
- use_monster_counts;
- l " .*. ";
- l " .*.*. ";
- l " .*...*. ";
- l " .*.ooo.*. ";
- l " .*.o...o.*. ";
- l " .*..o...o..*. ";
- l " .*.o...o.*. ";
- l " .*.oX..o.*. ";
- l " .*.ooo.*. ";
- l " .*.....*. ";
- l " .*****. ";
- l " ..... ";
- }
- vault 24 azalair {
- count 1;
- placement corner;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor blood - - 'o';
- brush floor - - specific(azathoth) 'X';
- brush floor hellfire - - '*';
- anchor 7 5;
- set_player 7 5;
- use_monster_counts;
- l " .*. ";
- l " .*.*. ";
- l " .*...*. ";
- l " .*.ooo.*. ";
- l " .*.o...o.*. ";
- l " .*..o...o..*. ";
- l " .*.o...o.*. ";
- l " .*.o.X.o.*. ";
- l " .*.ooo.*. ";
- l " .*.....*. ";
- l " .*****. ";
- l " ..... ";
- }
- vault 24 azaexit {
- count 5;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor azaexit - - '<';
- anchor 1 1;
- l " ... ";
- l "..<..";
- l " ... ";
- }
- vault 25 store1 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '+';
- brush wall lune_v1 - - '|';
- brush wall lune_v2 - - ':';
- brush wall lune_h - - '-';
- brush wall lune_ru - - 'L';
- brush wall lune_rd - - 'r';
- brush wall lune_lu - - 'J';
- brush wall lune_ld - - '7';
- brush floor store_exit - - '>';
- brush floor box - - ';';
- brush floor midas2 - - '&';
- brush floor wandcraft - - 'C';
- brush wall stala - - '%';
- brush floor switch_on - - '~';
- brush floor - level(25) - 'X';
- brush floor - specific(polywand) - 'w';
- anchor 15 15;
- set_player 15 15;
- l "################################";
- l "#....L-----7...w....r-----J....#";
- l "#..........|.r----7.:..........#";
- l "#..;;;;;;..L-J.&&.L-J..;;;;;;..#";
- l "#..;;;;;;..............;;;;;;..#";
- l "#..;;;;;;..............;;;;;;..#";
- l "#..............................#";
- l "#....r7..................r7....#";
- l "#....LJ..................LJ....#";
- l "##.............r7.............##";
- l "##.............LJ.............##";
- l "#....r7..................r7....#";
- l "#C...LJ..................LJ...C#";
- l "##.............r7.............##";
- l "##.............LJ.............##%%%%%%%%%%%%%%";
- l "#....r7..................r7....#%............%";
- l "#C...LJ..................LJ...C#%~%%%%%%%%%%.%";
- l "##.............r7.............##%~~%~~~~~~~%.%";
- l "##.............LJ.............##%~~%~~~~~.~%.%";
- l "#....r7..................r7....#%~~%~~~%~~~%.%";
- l "#....LJ..................LJ....#%.%%%~~%%~~%.%%%%%";
- l "#..............................#%.%%~~~%~~~%.%XXX%";
- l "#....++..;;;;;;;;;;;;;;..++....#%~~~~~~%~.~%..XXX%";
- l "##...++..;;;;;;;;;;;;;;..++...##%~~~~~~%~~~%.%XXX%";
- l "##............................##%%%%%%%%%.%%.%%%%%";
- l "#....r7..................r7....#~~~.~~~%~~~%.%";
- l "#....|:..................|:.....~~%~~~~~.~~%.%";
- l "#....|:..................|:....#~~~.~~~%~~~%.%";
- l "#....LJ..................LJ....#%%%%%%%%%%%%.%";
- l "##.............>>.............##%X...........%";
- l "################################%%%%%%%%%%%%%%";
- }
- vault 25 store2 {
- count 1;
- placement packing;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '+';
- brush wall lune_v1 - - '|';
- brush wall lune_v2 - - ':';
- brush wall lune_h - - '-';
- brush wall lune_ru - - 'L';
- brush wall lune_rd - - 'r';
- brush wall lune_lu - - 'J';
- brush wall lune_ld - - '7';
- brush floor store_exit - - '>';
- brush floor box - - ';';
- brush floor midas2 - - '&';
- brush floor wandcraft - - 'C';
- brush wall stala - - '%';
- brush floor switch_on - - '~';
- brush floor - level(25) - 'X';
- brush floor - specific(polywand) - 'w';
- anchor 21 15;
- set_player 21 7;
- l " ######### ";
- l " ####r-----7#####%%%%%%% ";
- l " ###r--JC...CL--7##%~XXXX% ";
- l " ##r-J...........L-7%%~~XX% ";
- l " ##rJ...............L7%%~~~%% ";
- l " ##rJ.................L7%%~~%%% ";
- l " ##rJ...................L7%%~~~% ";
- l " #rJ.....................L7%%~~%% ";
- l " ##|.......................:%%~~~% ";
- l " #rJ.;;.................;;.L7%%~~% ";
- l " #|.;;...................;;.:%~~~%% ";
- l " ##|;;;...................;;;:%%~~~% ";
- l " #rJ;;;........+++........;;;L7%~~~% ";
- l " #|>;;........+++++........;;>:%~~%% ";
- l " ####J;;;.......++...++.......;;;L%~.~# ";
- l " #w##.;;;.......++.&.++.......;;;..~~~# ";
- l " ####7;;;.......++...++.......;;;r%~.~# ";
- l " #|>;;........+++++........;;>:%~~%% ";
- l " #L7;;;........+++........;;;rJ%~~~% ";
- l " ##|;;;...................;;;:%%~~~% ";
- l " #|.;;...................;;.:%~~~%% ";
- l " #L7.;;.................;;.rJ%%~~% ";
- l " ##|.......................:%%~~~% ";
- l " #L7.....................rJ%%~~%% ";
- l " ##L7...................rJ%%~~~% ";
- l " ##L7.................rJ%%~~%%% ";
- l " ##L7...............rJ%%~~~%% ";
- l " ##L-7...........r-J%%~~XX% ";
- l " ###L--7C...Cr--J##%~XXXX% ";
- l " ####L-----J#####%%%%%%% ";
- l " ######### ";
- }
- vault 25 refinery {
- count 16;
- placement water;
- brush floor - - - '.';
- brush floor wandref - - 'C';
- anchor 1 1;
- l "...";
- l ".C.";
- l "...";
- }
- vault 25 scryst {
- count 7;
- placement corner;
- brush floor - specific(crys5) - 'x';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- anchor 1 1;
- l "r-7";
- l "|x:";
- l "L-J";
- }
- vault 25 ccryst {
- count 5;
- placement corner;
- brush floor - specific(crys6) - 'x';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- anchor 1 1;
- l "r-7";
- l "|x:";
- l "L-J";
- }
- vault 25 zcryst {
- count 3;
- placement corner;
- brush floor - specific(crys7) - 'x';
- brush floor lune_v1 - - '|';
- brush floor lune_v2 - - ':';
- brush floor lune_h - - '-';
- brush floor lune_ru - - 'L';
- brush floor lune_rd - - 'r';
- brush floor lune_lu - - 'J';
- brush floor lune_ld - - '7';
- anchor 1 1;
- l "r-7";
- l "|x:";
- l "L-J";
- }
- vault 26 dwarfroom1 {
- count 3;
- placement packing;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- set_player 4 4;
- l "##########";
- l "#.##..##.#";
- l "#........#";
- l "#.!#..#!.#";
- l "..##..##..";
- l "..##..##..";
- l "#.!#..#!.#";
- l "#........#";
- l "#.##..##.#";
- l "##########";
- }
- vault 26 dwarfroom2 {
- count 3;
- placement packing;
- set_player 6 4;
- inherit dwarfroom1;
- transpose;
- }
- vault 26 dwarfcorr1 {
- count 4;
- placement packing;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- set_player 15 2;
- l "##############################";
- l ".!...!...!...!...!...!...!...!";
- l "..............................";
- l "...!...!...!...!...!...!...!..";
- l "##############################";
- }
- vault 26 dwarfcorr2 {
- count 4;
- placement packing;
- set_player 11 2;
- inherit dwarfcorr1;
- transpose;
- }
- vault 26 dwarf_tunnel {
- count 10;
- placement floor;
- priority 1;
- brush floor - - - '.';
- tunnel '.' '.' '.';
- }
- vault 26 dwarf_tunnel2 {
- count 10;
- placement floor;
- priority 1;
- brush floor - - - '.';
- tunnel '.' '.' '.';
- transpose;
- }
- vault 26 dwarfthrallwarrens1 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - - specific(ltrollthrall) 'l';
- brush floor - - specific(strollthrall) 's';
- l "..........";
- l ".########.";
- l ".#s.ss.s#.";
- l ".#......#.";
- l ".+..ll.s#.";
- l ".+..ll.s#.";
- l ".#......#.";
- l ".#s.ss.s#.";
- l ".########.";
- l "..........";
- use_monster_counts;
- }
- vault 26 dwarfthrallwarrens2 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - - specific(ltrollthrall) 'l';
- brush floor - - specific(strollthrall) 's';
- l "..........";
- l ".########.";
- l ".#s.ss.s#.";
- l ".#......#.";
- l ".#s.ll..+.";
- l ".#s.ll..+.";
- l ".#......#.";
- l ".#s.ss.s#.";
- l ".########.";
- l "..........";
- use_monster_counts;
- }
- vault 26 dwarfsmithy {
- count 4;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor lava - - '~';
- brush floor - - specific(dwarfsmith) 'd';
- l "...........";
- l ".####.####.";
- l ".#~~...~~#.";
- l ".#~.....~#.";
- l ".#.......#.";
- l "....d#d....";
- l ".#.......#.";
- l ".#~.....~#.";
- l ".#~~...~~#.";
- l ".####.####.";
- l "...........";
- use_monster_counts;
- }
- vault 26 dwarfoops1 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - - specific(darkelf) 'e';
- l "..........";
- l ".########.";
- l ".#......#.";
- l ".#......#.";
- l ".#..e...+.";
- l ".#......+.";
- l ".#......#.";
- l ".#......#.";
- l ".########.";
- l "..........";
- use_monster_counts;
- }
- vault 26 dwarfoops2 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - - specific(darkelf) 'e';
- l "..........";
- l ".########.";
- l ".#......#.";
- l ".#......#.";
- l ".+..e...#.";
- l ".+......#.";
- l ".#......#.";
- l ".#......#.";
- l ".########.";
- l "..........";
- use_monster_counts;
- }
- vault 26 dwarfgold1 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - specific(dwarfgold1) - ',';
- brush floor - specific(dwarfgold2) - '$';
- l "..........";
- l ".########.";
- l ".#....$$#.";
- l ".#.....,#.";
- l ".+......#.";
- l ".+......#.";
- l ".#....,$#.";
- l ".#...,,,#.";
- l ".########.";
- l "..........";
- use_monster_counts;
- }
- vault 26 dwarfgold2 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - specific(dwarfgold1) - ',';
- brush floor - specific(dwarfgold2) - '$';
- l "..........";
- l ".########.";
- l ".#$,,...#.";
- l ".#......#.";
- l ".#......+.";
- l ".#$.....+.";
- l ".#,,,...#.";
- l ".#$.....#.";
- l ".########.";
- l "..........";
- use_monster_counts;
- }
- vault 26 dwarfgrave1 {
- count 3;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - - specific(dwarfghost) 'd';
- l "....................";
- l "........##..........";
- l "..##..........##....";
- l "...........d........";
- l "...........##.......";
- l ".....##.........##..";
- l "................##..";
- l "..##................";
- l "........##....##....";
- l "....................";
- use_monster_counts;
- }
- vault 26 dwarfgrave2 {
- count 3;
- placement packing;
- inherit dwarfgrave1;
- transpose;
- use_monster_counts;
- }
- vault 26 dwarfhall1 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor - - specific(dwarfchief) 'D';
- brush floor - - specific(dwarfhero) 'h';
- brush floor - - specific(dwarfaxeman) 'x';
- brush floor - - specific(dwarfarcher) 'a';
- brush floor - - specific(dwarfdefender) 'd';
- l "........................................";
- l "...###...###......###......###...######.";
- l "....#.....#........#........#.....#####.";
- l "....!.....!...###..!...###..!.....!.!##.";
- l "...............#........#............##.";
- l "...............!........!............##.";
- l "..................................!.!##.";
- l "...........................d......#####.";
- l "..........................dx....a.#####.";
- l "..........................dxa..ahh!.!##.";
- l "..........................dxa..ahh..D##.";
- l "..........................dxa..ahh!.!##.";
- l "..........................dx....a.#####.";
- l "...........................d......#####.";
- l "..................................!.!##.";
- l "...............!........!............##.";
- l "...............#........#............##.";
- l "....!.....!...###..!...###..!.....!.!##.";
- l "....#.....#........#........#.....#####.";
- l "...###...###......###......###...######.";
- l "........................................";
- use_monster_counts;
- }
- vault 26 dwarfhall2 {
- count 2;
- placement packing;
- inherit dwarfhall1;
- transpose;
- use_monster_counts;
- }
- vault 26 dwarfwives {
- count 4;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor door - - '+';
- brush floor - - specific(dwarfwife) 'd';
- brush floor light - specific(dwarfwife) 'D';
- l "...........";
- l ".####!####.";
- l ".#.......#.";
- l ".#.#+###.#.";
- l ".#.#DdD+.#.";
- l ".!.#ddd#.!.";
- l ".#.+DdD#.#.";
- l ".#.###+#.#.";
- l ".#.......#.";
- l ".####!####.";
- l "...........";
- use_monster_counts;
- }
- vault 26 dwarfbeer1 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor door - - '+';
- brush floor - - specific(dwarfaxeman) 'd';
- brush floor - - specific(dwarfhero) 'D';
- brush floor - specific(dwarfale) - '%';
- l "..................................";
- l ".################################.";
- l ".#.#%%%%#%%%%#%%%%%%#%%%%#%%%%#.#.";
- l ".#.!....!....!..!!..!....!....!.+.";
- l ".+....d...d......d....D.........+.";
- l ".+......#....#......#....#..d...#.";
- l ".#...............D.....d........#.";
- l ".#......#....#......#....#......#.";
- l ".+........d............D........+.";
- l ".+.!....!....!..!!..!....!....!.+.";
- l ".#.#%%%%#%%%%#%%%%%%#%%%%#%%%%#.#.";
- l ".################################.";
- l "..................................";
- use_monster_counts;
- }
- vault 26 dwarfbeer2 {
- count 2;
- placement packing;
- inherit dwarfbeer1;
- transpose;
- use_monster_counts;
- }
- vault 26 dwarfkennels1 {
- count 2;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor - - specific(dwarfhound) 'q';
- l "................";
- l ".##############.";
- l "..q.q.q##q.q.q..";
- l ".##############.";
- l "..q.q.q##q.q.q..";
- l ".##############.";
- l "..q.q.q##q.q.q..";
- l ".##############.";
- l "..q.q.q##q.q.q..";
- l ".##############.";
- l "................";
- use_monster_counts;
- }
- vault 26 dwarfkennels2 {
- count 2;
- placement packing;
- inherit dwarfkennels1;
- transpose;
- use_monster_counts;
- }
- vault 26 dwarfstore {
- count 4;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor door - - '+';
- brush floor - level(26) - 'x';
- l "................";
- l ".######+#######.";
- l ".###........###.";
- l ".##...xxxx...##.";
- l ".#....xxxx....#.";
- l ".+....xxxx....+.";
- l ".#....xxxx....#.";
- l ".##...xxxx...##.";
- l ".###........###.";
- l ".#######+######.";
- l "................";
- use_monster_counts;
- }
- vault 26 dwarfbank1 {
- count 5;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor midas1 - - '&';
- l "................";
- l "...........##...";
- l "...........!##..";
- l "............!##.";
- l ".............!#.";
- l "..............#.";
- l "......#!......#.";
- l "......##!...&##.";
- l ".......##!..###.";
- l "........#######.";
- l "................";
- use_monster_counts;
- }
- vault 26 dwarfbank2 {
- count 5;
- placement packing;
- inherit dwarfbank1;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor midas1 - - '&';
- l "................";
- l ".#######........";
- l ".###..!##.......";
- l ".##&...!##......";
- l ".#......!#......";
- l ".#..............";
- l ".#!.............";
- l ".##!............";
- l "..##!...........";
- l "...##...........";
- l "................";
- use_monster_counts;
- }
- vault 26 dwarfmage {
- count 8;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor - - specific(dwarfmage) 'd';
- l ".........";
- l "..#####..";
- l ".#.!!!.#.";
- l ".#!...!#.";
- l ".#!.d.!#.";
- l ".#!...!#.";
- l ".#.!!!.#.";
- l "..#####..";
- l ".........";
- use_monster_counts;
- }
- vault 26 dwarfshrine1 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor dwarfsexit - - '|';
- brush floor - - specific(dwarfunique1) 'd';
- l "###...###";
- l "##..!..##";
- l "#..!!!..#";
- l "..!...!..";
- l ".!!.|d!!.";
- l "..!...!..";
- l "#..!!!..#";
- l "##..!..##";
- l "###...###";
- use_monster_counts;
- }
- vault 26 dwarfshrine2 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- brush floor dwarfsexit - - '|';
- brush floor - - specific(dwarfunique2) 'd';
- l ".........";
- l "..!!.!!..";
- l ".!##.##!.";
- l ".!#d..#!.";
- l "....|....";
- l ".!#...#!.";
- l ".!##.##!.";
- l "..!!.!!..";
- l ".........";
- use_monster_counts;
- }
- vault 26 dwarfshrine3 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor lava - - '~';
- brush floor light - - '!';
- brush floor dwarfsexit - - '|';
- brush floor - - specific(dwarfunique3) 'd';
- l "###...###";
- l "#~#...#~#";
- l "#~#!!!#~#";
- l ".........";
- l "...d|....";
- l ".........";
- l "#~#!!!#~#";
- l "#~#...#~#";
- l "###...###";
- use_monster_counts;
- }
- vault 26 dwarfshrine4 {
- count 1;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor lava - - '~';
- brush floor light - - '!';
- brush floor dwarfsexit - - '|';
- brush floor - - specific(dwarfunique4) 'd';
- l "...###...";
- l "..##~##..";
- l ".#.....#.";
- l "##.....##";
- l "#~..|..~#";
- l "##..d..##";
- l ".#.....#.";
- l "..##~##..";
- l "...###...";
- use_monster_counts;
- }
- vault 26 dwarfshelves1 {
- count 3;
- placement packing;
- brush blank - - - ' ';
- brush wall - - - '#';
- brush floor - - - '.';
- brush floor light - - '!';
- set_player 10 5;
- l "####################";
- l "..#..#..#..#..#..#..";
- l "..#..#..#..#..#..#..";
- l "#..................#";
- l "#...!.....!.....!..#";
- l "#.....!.....!.....!#";
- l "#..................#";
- l "..#..#..#..#..#..#..";
- l "..#..#..#..#..#..#..";
- l "####################";
- }
- vault 26 dwarfshelves2 {
- count 3;
- placement packing;
- inherit dwarfshelves1;
- set_player 12 5;
- transpose;
- }
- vault 26 dwarfwell1 {
- count 3;
- placement packing;
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '~';
- brush floor light - - '!';
- set_player 0 1;
- l "...##########...";
- l "................";
- l "..!..........!..";
- l "#....~~~~~~....#";
- l "#..~~~~~~~~~~..#";
- l "#..~~~~~~~~~~..#";
- l "#....~~~~~~....#";
- l "..!..........!..";
- l "................";
- l "...##########...";
- }
- vault 26 dwarfwell2 {
- count 3;
- placement packing;
- inherit dwarfwell1;
- set_player 0 1;
- transpose;
- }
- vault 26 dwarflights {
- count 16;
- placement floor;
- brush blank - - - ' ';
- brush floor - - - '.';
- brush floor light - - '!';
- anchor 3 2;
- l " . ";
- l " ... ";
- l " ..!.. ";
- l " ... ";
- l " . ";
- }
- vault 27 lavariver {
- count 1;
- placement corner;
- brush floor lava - - '%';
- river 900 0|0.1 0|0.001 200 '%';
- }
- vault 28 sb_room {
- count 200;
- placement packing;
- priority 0;
- brush floor - - - '.';
- room 4 16 4 16 '.';
- }
- vault 28 sb_corridor {
- count 20;
- placement floor;
- priority 1;
- brush floor - - - '.';
- brush floor spacedoor_c - - '+';
- brush floor spacedoor_s - - 'x';
- tunnel '.' 'x' '+';
- }
- vault 28 sb_corridor2 {
- count 20;
- placement floor;
- inherit sb_corridor;
- transpose;
- priority 1;
- }
- vault 28 sb_round1 {
- count 16;
- placement floor;
- priority 2;
- brush wall - - - '#';
- brush floor - - - '.';
- brush water - - - '~';
- brush blank - - - ' ';
- brush floor elev_up - - '<';
- brush floor elev_down - - '>';
- set_player 7 7;
- anchor 7 7;
- l " <... ";
- l " .......... ";
- l " ............ ";
- l " .............. ";
- l " .............. ";
- l " .............. ";
- l "................";
- l "................";
- l "................";
- l "................";
- l " .............. ";
- l " .............. ";
- l " .............. ";
- l " ............ ";
- l " .......... ";
- l " ...> ";
- }
- vault 28 sb_bridge {
- count 16;
- placement floor;
- priority 2;
- brush wall - - - '#';
- brush floor - - - '.';
- brush blank - - - ' ';
- brush floor spacedoor_c - - '+';
- brush floor spacedoor_s - - 'x';
- set_player 7 7;
- anchor 7 7;
- l " .... ";
- l " .......... ";
- l " ...#....#... ";
- l " .............. ";
- l " ..#..x##x..#.. ";
- l " .....#++#..... ";
- l "..#.x##xx##x.#..";
- l "....#+x..x+#....";
- l "....#+x..x+#....";
- l "..#.x##xx##x.#..";
- l " .....#++#..... ";
- l " ..#..x##x..#.. ";
- l " .............. ";
- l " ...#....#... ";
- l " .......... ";
- l " .... ";
- }
- vault 28 sb_small1 {
- count 16;
- placement floor;
- priority 4;
- brush floor - - - '.';
- brush wall - - - '#';
- brush blank - - - ' ';
- brush floor spacedoor_c - - '+';
- brush floor spacedoor_s - - 'x';
- anchor 3 3;
- l " ..xx.. ";
- l "..#++#..";
- l ".x+xx+x.";
- l ".x+xx+x.";
- l "..#++#..";
- l " ..xx.. ";
- }
- vault 28 sb_small2 {
- count 16;
- placement floor;
- priority 4;
- brush floor - - - '.';
- brush wall - - - '#';
- brush blank - - - ' ';
- brush floor spacedoor_c - - '+';
- brush floor spacedoor_s - - 'x';
- anchor 2 2;
- l "..xx..";
- l ".x++x.";
- l ".x++x.";
- l "..xx..";
- }
- vault 28 sb_small3 {
- count 16;
- placement floor;
- priority 4;
- brush floor - - - '.';
- brush wall - - - '#';
- brush blank - - - ' ';
- brush floor spacedoor_c - - '+';
- brush floor spacedoor_s - - 'x';
- anchor 1 1;
- l ".x.";
- l "x+x";
- l ".x.";
- }
- vault 28 sb_porter {
- count 16;
- priority 4;
- placement floor;
- brush blank - - - ' ';
- brush floor - level_any(28) - '.';
- brush floor teleporter - - '>';
- anchor 1 1;
- l " . ";
- l ".>.";
- l " . ";
- }
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