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- /* audio.cpp - audio related nodes
- * Copyright (C) 2017 caryoscelus
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <core/node_info.h>
- #include <core/node/node.h>
- #include <core/node/property.h>
- #include <core/audio.h>
- namespace rainynite::core::nodes {
- class EmptyAudio : public AudioNode {
- DOC_STRING(
- "Empty audio node"
- )
- public:
- EmptyAudio() {
- }
- };
- REGISTER_NODE(EmptyAudio);
- class AudioFromFile : public AudioNode {
- DOC_STRING(
- "Play audio from file.\n"
- "\n"
- "File format support depends on rendering engine."
- )
- public:
- AudioFromFile() {
- init<string>(file_path, "");
- }
- private:
- NODE_PROPERTY(file_path, string);
- };
- REGISTER_NODE(AudioFromFile);
- } // namespace rainynite::core::nodes
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