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- /* shading.h - 2d shading type
- * Copyright (C) 2017 caryoscelus
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef CORE_SHADING_H_99743AB7_6468_5F6C_8C91_1C36017729CB
- #define CORE_SHADING_H_99743AB7_6468_5F6C_8C91_1C36017729CB
- #include <core/color/color.h>
- namespace rainynite::core {
- /**
- * Generic shape shading type.
- *
- * Currently it only supports fill&line colors and implementation-defined
- * custom shading. In the future, it should support gradients, textures etc.
- */
- struct Shading {
- using Color = colors::Color;
- Color fill_color;
- Color line_color;
- string custom_shading;
- static Shading default_shading();
- };
- std::ostream& operator<<(std::ostream& stream, Shading const& shading);
- } // namespace rainynite::core
- #endif
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