shading.h 1.3 KB

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  1. /* shading.h - 2d shading type
  2. * Copyright (C) 2017 caryoscelus
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 3 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #ifndef CORE_SHADING_H_99743AB7_6468_5F6C_8C91_1C36017729CB
  18. #define CORE_SHADING_H_99743AB7_6468_5F6C_8C91_1C36017729CB
  19. #include <core/color/color.h>
  20. namespace rainynite::core {
  21. /**
  22. * Generic shape shading type.
  23. *
  24. * Currently it only supports fill&line colors and implementation-defined
  25. * custom shading. In the future, it should support gradients, textures etc.
  26. */
  27. struct Shading {
  28. using Color = colors::Color;
  29. Color fill_color;
  30. Color line_color;
  31. string custom_shading;
  32. static Shading default_shading();
  33. };
  34. std::ostream& operator<<(std::ostream& stream, Shading const& shading);
  35. } // namespace rainynite::core
  36. #endif