This is mostly equal to adding 3D shape type and Slice3DShapeAt node. Editing such a thing is another question, of course.
More generally though, it poses a question of "action-level" animation vs "sequence-level" one.
This is mostly equal to adding 3D shape type and Slice3DShapeAt node. Editing such a thing is another question, of course.
More generally though, it poses a question of "action-level" animation vs "sequence-level" one.
See https://github.com/vgc-io/vgc
This is mostly equal to adding 3D shape type and Slice3DShapeAt node. Editing such a thing is another question, of course.
More generally though, it poses a question of "action-level" animation vs "sequence-level" one.