#51 Better node system

Closed
opened 7 years ago by caryoscelus · 2 comments
  • more compile-time checks
  • better syntax
  • better runtime performance

Something like this:

class Add : public TypedNode<double, Only<double>, Only<double>> {
    NODE_PROPERTIES(a, b)
    NODE_PROPERTY(a, 0)
    NODE_PROPERTY(b, 0)
public:
    double get(shared_ptr<Context> ctx) const {
        return a(ctx)+b(ctx);
    }
};
- more compile-time checks - better syntax - better runtime performance Something like this: ```c++ class Add : public TypedNode<double, Only<double>, Only<double>> { NODE_PROPERTIES(a, b) NODE_PROPERTY(a, 0) NODE_PROPERTY(b, 0) public: double get(shared_ptr<Context> ctx) const { return a(ctx)+b(ctx); } }; ```
caryoscelus commented 7 years ago
Owner

Better yet:

template <class Self, typename... Args>
class LinkStorage {
private:
    // guaranteed to be unique per Self
    static map<string,size_t>& name_map() {
        map<string,size_t> _instance;
        return _instance;
    }
public:
    static void register_name(string const& name) {
        ...
    }
};

template <class Self, typename Result, typename... Args>
class Node;

class Add : NODE(Add, double, Only<double>, Only<double>) {
    NODE_PROPERTIES(a, b) // using variadic macro expansion

public:
    double get(shared_ptr<Context> ctx) const override {
        return get_a(ctx) + get_b(ctx);
    }
};
Better yet: ```c++ template <class Self, typename... Args> class LinkStorage { private: // guaranteed to be unique per Self static map<string,size_t>& name_map() { map<string,size_t> _instance; return _instance; } public: static void register_name(string const& name) { ... } }; template <class Self, typename Result, typename... Args> class Node; class Add : NODE(Add, double, Only<double>, Only<double>) { NODE_PROPERTIES(a, b) // using variadic macro expansion public: double get(shared_ptr<Context> ctx) const override { return get_a(ctx) + get_b(ctx); } }; ```
caryoscelus referenced this issue from a commit 7 years ago
caryoscelus commented 7 years ago
Owner

Basic system is in place, though some enhancements to API are still expected.

Basic system is in place, though some enhancements to API are still expected.
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