A multi-track, multi-channel, looping audio recorder designed for live handsfree use.
bill auger b36b3b84bc redirect windows output to file and consolidate build scripts | il y a 9 ans | |
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assets | il y a 9 ans | |
build | il y a 9 ans | |
src | il y a 9 ans | |
.gitignore | il y a 9 ans | |
.travis.yml | il y a 9 ans | |
AUTHORS | il y a 9 ans | |
LICENSE | il y a 9 ans | |
README-MINGW.md | il y a 9 ans | |
README.md | il y a 9 ans | |
mk | il y a 9 ans |
install mingw-get then mingw-develp[er-tools , mingw32-base , mingw32-gcc-g++ packages add mingw and msys bin dirs to windows %PATH% install jack for windows download and extract SDL-mingw , SDL_gfx , SDL_ttf tarballs e.g. SDL-devel-1.2.15-mingw32.tar.gz
SDL_gfx-2.0.25.tar.gz
SDL_ttf-devel-2.0.11-VC.zip (pre-bult binaries)
compile and install SDL, SDL_gfx, and SDL_ttf libs workaround if system dirs are borked - e.g.
bash
$ cp -rf /usr/include/* /c/MinGW/include/
$ rm -rf /usr/include/
$ ln -s /c/MinGW/include /usr/include
copy any pre-built libs and headers to system dirs
bash
$ cp /c/Program\ Files/Jack/includes/jack /usr/include/
$ cp /c/src/sdl/SDL-1.2.15/include/SDL/SDL.h /usr/include/SDL/
$ cp /c/src/sdl/SDL_gfx-2.0.25/SDL_gfxPrimitives.h /usr/include/SDL/
$ cp /c/src/sdl/SDL_gfx-2.0.25/SDL_rotozoom.h /usr/include/SDL/
$ cp /c/src/sdl/SDL_ttf-2.0.11/include/SDL_ttf.h /usr/include/SDL/
copy static libs to system lib dir
bash
$ cp /c/Program\ Files/Jack/lib/libjack.lib /usr/lib/
$ cp /c/src/sdl/SDL_gfx-2.0.25/Release/SDL_gfx.lib /usr/lib/
$ cp /c/src/sdl/SDL_ttf-2.0.11/lib/x86/SDL_ttf.lib /usr/lib/