wump.6 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111
  1. .\" $NetBSD: wump.6,v 1.6 2003/08/07 09:37:57 agc Exp $
  2. .\"
  3. .\" Copyright (c) 1989, 1993
  4. .\" The Regents of the University of California. All rights reserved.
  5. .\"
  6. .\" This code is derived from software contributed to Berkeley by
  7. .\" Dave Taylor, of Intuitive Systems.
  8. .\"
  9. .\" Redistribution and use in source and binary forms, with or without
  10. .\" modification, are permitted provided that the following conditions
  11. .\" are met:
  12. .\" 1. Redistributions of source code must retain the above copyright
  13. .\" notice, this list of conditions and the following disclaimer.
  14. .\" 2. Redistributions in binary form must reproduce the above copyright
  15. .\" notice, this list of conditions and the following disclaimer in the
  16. .\" documentation and/or other materials provided with the distribution.
  17. .\" 3. Neither the name of the University nor the names of its contributors
  18. .\" may be used to endorse or promote products derived from this software
  19. .\" without specific prior written permission.
  20. .\"
  21. .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
  22. .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  23. .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  24. .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
  25. .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  26. .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
  27. .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  28. .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  29. .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  30. .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  31. .\" SUCH DAMAGE.
  32. .\"
  33. .\" @(#)wump.6 8.1 (Berkeley) 5/31/93
  34. .\"
  35. .Dd May 31, 1993
  36. .Dt WUMP 6
  37. .Os
  38. .Sh NAME
  39. .Nm wump
  40. .Nd hunt the wumpus in an underground cave
  41. .Sh SYNOPSIS
  42. .Nm
  43. .Op Fl h
  44. .Op Fl a Ar arrows
  45. .Op Fl b Ar bats
  46. .Op Fl p Ar pits
  47. .Op Fl r Ar rooms
  48. .Op Fl t Ar tunnels
  49. .Sh DESCRIPTION
  50. The game
  51. .Nm
  52. is based on a fantasy game first presented in the pages of
  53. .Em People's Computer Company
  54. in 1973.
  55. In Hunt the Wumpus you are placed in a cave built of many different rooms,
  56. all interconnected by tunnels.
  57. Your quest is to find and shoot the evil Wumpus that resides elsewhere in
  58. the cave without running into any pits or using up your limited supply of
  59. arrows.
  60. .Pp
  61. The options are as follows:
  62. .Bl -tag -width indent
  63. .It Fl a
  64. Specifies the number of magic arrows the adventurer gets.
  65. The default is five.
  66. .It Fl b
  67. Specifies the number of rooms in the cave which contain bats.
  68. The default is three.
  69. .It Fl h
  70. Play the hard version -- more pits, more bats, and a generally more
  71. dangerous cave.
  72. .It Fl p
  73. Specifies the number of rooms in the cave which contain bottomless pits.
  74. The default is three.
  75. .It Fl r
  76. Specifies the number of rooms in the cave.
  77. The default cave size is twenty-five rooms.
  78. .It Fl t
  79. Specifies the number of tunnels connecting each room in the cave to
  80. another room.
  81. Beware, too many tunnels in a small cave can easily cause it to collapse!
  82. The default cave room has three tunnels to other rooms.
  83. .El
  84. .Pp
  85. While wandering through the cave you'll notice that, while there are tunnels
  86. everywhere, there are some mysterious quirks to the cave topology, including
  87. some tunnels that go from one room to another, but not necessarily back!
  88. Also, most pesky of all are the rooms that are home to large numbers of bats,
  89. which, upon being disturbed, will en masse grab you and move you to another
  90. portion of the cave (including those housing bottomless pits, sure
  91. death for unwary explorers).
  92. .Pp
  93. Fortunately, you're not going into the cave without any weapons or tools,
  94. and in fact your biggest aids are your senses; you can often smell the
  95. rather odiferous Wumpus up to
  96. .Em two
  97. rooms away, and you can always feel the drafts created by the occasional
  98. bottomless pit and hear the rustle of the bats in caves they might be
  99. sleeping within.
  100. .Pp
  101. To kill the wumpus, you'll need to shoot it with one of your magic arrows.
  102. Fortunately, you don't have to be in the same room as the creature, and can
  103. instead shoot the arrow from as far as three or four rooms away!
  104. .Pp
  105. When you shoot an arrow, you do so by typing in a list of rooms that you'd
  106. like it to travel to.
  107. If at any point in its travels it cannot find a tunnel to the room you
  108. specify from the room it's in, it will instead randomly fly down one of the
  109. tunnels, possibly, if you're real unlucky, even flying back into the room
  110. you're in and hitting you!