gamescreen.h 3.0 KB

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  1. /* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
  2. /*-
  3. * Copyright (c) 2003 The NetBSD Foundation, Inc.
  4. * All rights reserved.
  5. *
  6. * This code is derived from software contributed to The NetBSD Foundation
  7. * by Christos Zoulas.
  8. *
  9. * Redistribution and use in source and binary forms, with or without
  10. * modification, are permitted provided that the following conditions
  11. * are met:
  12. * 1. Redistributions of source code must retain the above copyright
  13. * notice, this list of conditions and the following disclaimer.
  14. * 2. Redistributions in binary form must reproduce the above copyright
  15. * notice, this list of conditions and the following disclaimer in the
  16. * documentation and/or other materials provided with the distribution.
  17. * 3. All advertising materials mentioning features or use of this software
  18. * must display the following acknowledgement:
  19. * This product includes software developed by the NetBSD
  20. * Foundation, Inc. and its contributors.
  21. * 4. Neither the name of The NetBSD Foundation nor the names of its
  22. * contributors may be used to endorse or promote products derived
  23. * from this software without specific prior written permission.
  24. *
  25. * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
  26. * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  27. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  28. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
  29. * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
  30. * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
  31. * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
  32. * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
  33. * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  34. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  35. * POSSIBILITY OF SUCH DAMAGE.
  36. */
  37. /*
  38. * screen.h: Screen base class
  39. */
  40. #ifndef _H_GAMESCREEN
  41. #define _H_GAMESCREEN
  42. #include <stdlib.h>
  43. class PLAYER;
  44. class GAMESCREEN {
  45. public:
  46. enum EDGE {
  47. GS_HLINE,
  48. GS_VLINE,
  49. GS_ULCORNER,
  50. GS_URCORNER,
  51. GS_LLCORNER,
  52. GS_LRCORNER,
  53. GS_LTEE,
  54. GS_RTEE,
  55. GS_TTEE,
  56. GS_BTEE,
  57. GS_PLUS
  58. };
  59. virtual ~GAMESCREEN();
  60. virtual void clean(void) = 0; // Clear screen
  61. virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
  62. virtual void addsym(const int sym) = 0; // Add character symbol
  63. virtual void addedge(const int sym) = 0; // Add character symbol
  64. virtual void redraw(void) = 0; // Refresh
  65. virtual int getinput(void) = 0; // Get user input
  66. virtual void bell(void) = 0; // Beep
  67. virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
  68. virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
  69. virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
  70. virtual void ties(const PLAYER& p) = 0; // Post tie games
  71. };
  72. #endif