1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- /* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
- /*-
- * Copyright (c) 2003 The NetBSD Foundation, Inc.
- * All rights reserved.
- *
- * This code is derived from software contributed to The NetBSD Foundation
- * by Christos Zoulas.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the NetBSD
- * Foundation, Inc. and its contributors.
- * 4. Neither the name of The NetBSD Foundation nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
- * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- /*
- * screen.h: Screen base class
- */
- #ifndef _H_GAMESCREEN
- #define _H_GAMESCREEN
- #include <stdlib.h>
- class PLAYER;
- class GAMESCREEN {
- public:
- enum EDGE {
- GS_HLINE,
- GS_VLINE,
- GS_ULCORNER,
- GS_URCORNER,
- GS_LLCORNER,
- GS_LRCORNER,
- GS_LTEE,
- GS_RTEE,
- GS_TTEE,
- GS_BTEE,
- GS_PLUS
- };
- virtual ~GAMESCREEN();
- virtual void clean(void) = 0; // Clear screen
- virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
- virtual void addsym(const int sym) = 0; // Add character symbol
- virtual void addedge(const int sym) = 0; // Add character symbol
- virtual void redraw(void) = 0; // Refresh
- virtual int getinput(void) = 0; // Get user input
- virtual void bell(void) = 0; // Beep
- virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
- virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
- virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
- virtual void ties(const PLAYER& p) = 0; // Post tie games
- };
- #endif
|