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- <?xml version="1.0" encoding="ISO-8859-1"?>
- <!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
- "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
- <!ENTITY % defs SYSTEM "/xserver/doc/xml/xserver.ent"> %defs;
- ]>
- <article>
- <articleinfo>
- <!-- Title information -->
- <title>Distributed Multihead X design</title>
- <authorgroup>
- <author><firstname>Kevin E.</firstname><surname>Martin</surname></author>
- <author><firstname>David H.</firstname><surname>Dawes</surname></author>
- <author><firstname>Rickard E.</firstname><surname>Faith</surname></author>
- </authorgroup>
- <pubdate>29 June 2004 (created 25 July 2001)</pubdate>
- <releaseinfo>X Server Version &xserver.version;</releaseinfo>
- <abstract><para>
- This document covers the motivation, background, design, and
- implementation of the distributed multihead X (DMX) system. It
- is a living document and describes the current design and
- implementation details of the DMX system. As the project
- progresses, this document will be continually updated to reflect
- the changes in the code and/or design. <emphasis remap="it">Copyright 2001 by VA
- Linux Systems, Inc., Fremont, California. Copyright 2001-2004
- by Red Hat, Inc., Raleigh, North Carolina</emphasis>
- </para></abstract>
- </articleinfo>
- <!-- Begin the document -->
- <sect1>
- <title>Introduction</title>
- <sect2>
- <title>The Distributed Multihead X Server</title>
- <para>Current Open Source multihead solutions are limited to a single
- physical machine. A single X server controls multiple display devices,
- which can be arranged as independent heads or unified into a single
- desktop (with Xinerama). These solutions are limited to the number of
- physical devices that can co-exist in a single machine (e.g., due to the
- number of AGP/PCI slots available for graphics cards). Thus, large
- tiled displays are not currently possible. The work described in this
- paper will eliminate the requirement that the display devices reside in
- the same physical machine. This will be accomplished by developing a
- front-end proxy X server that will control multiple back-end X servers
- that make up the large display.
- </para>
- <para>The overall structure of the distributed multihead X (DMX) project is
- as follows: A single front-end X server will act as a proxy to a set of
- back-end X servers, which handle all of the visible rendering. X
- clients will connect to the front-end server just as they normally would
- to a regular X server. The front-end server will present an abstracted
- view to the client of a single large display. This will ensure that all
- standard X clients will continue to operate without modification
- (limited, as always, by the visuals and extensions provided by the X
- server). Clients that are DMX-aware will be able to use an extension to
- obtain information about the back-end servers (e.g., for placement of
- pop-up windows, window alignments by the window manager, etc.).
- </para>
- <para>The architecture of the DMX server is divided into two main sections:
- input (e.g., mouse and keyboard events) and output (e.g., rendering and
- windowing requests). Each of these are describe briefly below, and the
- rest of this design document will describe them in greater detail.
- </para>
- <para>The DMX server can receive input from three general types of input
- devices: "local" devices that are physically attached to the machine on
- which DMX is running, "backend" devices that are physically attached to
- one or more of the back-end X servers (and that generate events via the
- X protocol stream from the backend), and "console" devices that can be
- abstracted from any non-back-end X server. Backend and console devices
- are treated differently because the pointer device on the back-end X
- server also controls the location of the hardware X cursor. Full
- support for XInput extension devices is provided.
- </para>
- <para>Rendering requests will be accepted by the front-end server; however,
- rendering to visible windows will be broken down as needed and sent to
- the appropriate back-end server(s) via X11 library calls for actual
- rendering. The basic framework will follow a Xnest-style approach. GC
- state will be managed in the front-end server and sent to the
- appropriate back-end server(s) as required. Pixmap rendering will (at
- least initially) be handled by the front-end X server. Windowing
- requests (e.g., ordering, mapping, moving, etc.) will handled in the
- front-end server. If the request requires a visible change, the
- windowing operation will be translated into requests for the appropriate
- back-end server(s). Window state will be mirrored in the back-end
- server(s) as needed.
- </para>
- </sect2>
- <sect2>
- <title>Layout of Paper</title>
- <para>The next section describes the general development plan that was
- actually used for implementation. The final section discusses
- outstanding issues at the conclusion of development. The first appendix
- provides low-level technical detail that may be of interest to those
- intimately familiar with the X server architecture. The final appendix
- describes the four phases of development that were performed during the
- first two years of development.
- </para>
- <para>The final year of work was divided into 9 tasks that are not
- described in specific sections of this document. The major tasks during
- that time were the enhancement of the reconfiguration ability added in
- Phase IV, addition of support for a dynamic number of back-end displays
- (instead of a hard-coded limit), and the support for back-end display
- and input removal and addition. This work is mentioned in this paper,
- but is not covered in detail.
- </para>
- </sect2>
- </sect1>
- <!-- ============================================================ -->
- <sect1>
- <title>Development plan</title>
- <para>This section describes the development plan from approximately June
- 2001 through July 2003.
- </para>
- <sect2>
- <title>Bootstrap code</title>
- <para>To allow for rapid development of the DMX server by multiple
- developers during the first development stage, the problem will be
- broken down into three tasks: the overall DMX framework, back-end
- rendering services and input device handling services. However, before
- the work begins on these tasks, a simple framework that each developer
- could use was implemented to bootstrap the development effort. This
- framework renders to a single back-end server and provides dummy input
- devices (i.e., the keyboard and mouse). The simple back-end rendering
- service was implemented using the shadow framebuffer support currently
- available in the XFree86 environment.
- </para>
- <para>Using this bootstrapping framework, each developer has been able to
- work on each of the tasks listed above independently as follows: the
- framework will be extended to handle arbitrary back-end server
- configurations; the back-end rendering services will be transitioned to
- the more efficient Xnest-style implementation; and, an input device
- framework to handle various input devices via the input extension will
- be developed.
- </para>
- <para>Status: The boot strap code is complete. <!-- August 2001 -->
- </para>
- </sect2>
- <sect2>
- <title>Input device handling</title>
- <para>An X server (including the front-end X server) requires two core
- input devices -- a keyboard and a pointer (mouse). These core devices
- are handled and required by the core X11 protocol. Additional types of
- input devices may be attached and utilized via the XInput extension.
- These are usually referred to as ``XInput extension devices'',
- </para>
- <para>There are some options as to how the front-end X server gets its core
- input devices:
- <orderedlist>
- <listitem>
- <para>Local Input. The physical input devices (e.g., keyboard and
- mouse) can be attached directly to the front-end X server. In this
- case, the keyboard and mouse on the machine running the front-end X
- server will be used. The front-end will have drivers to read the
- raw input from those devices and convert it into the required X
- input events (e.g., key press/release, pointer button press/release,
- pointer motion). The front-end keyboard driver will keep track of
- keyboard properties such as key and modifier mappings, autorepeat
- state, keyboard sound and led state. Similarly the front-end
- pointer driver will keep track if pointer properties such as the
- button mapping and movement acceleration parameters. With this
- option, input is handled fully in the front-end X server, and the
- back-end X servers are used in a display-only mode. This option was
- implemented and works for a limited number of Linux-specific
- devices. Adding additional local input devices for other
- architectures is expected to be relatively simple.
- </para>
- <para>The following options are available for implementing local input
- devices:
- <orderedlist>
- <listitem>
- <para>The XFree86 X server has modular input drivers that could
- be adapted for this purpose. The mouse driver supports a wide
- range of mouse types and interfaces, as well as a range of
- Operating System platforms. The keyboard driver in XFree86 is
- not currently as modular as the mouse driver, but could be made
- so. The XFree86 X server also has a range of other input
- drivers for extended input devices such as tablets and touch
- screens. Unfortunately, the XFree86 drivers are generally
- complex, often simultaneously providing support for multiple
- devices across multiple architectures; and rely so heavily on
- XFree86-specific helper-functions, that this option was not
- pursued.
- </para>
- </listitem>
- <listitem>
- <para>The <command>kdrive</command> X server in XFree86 has built-in drivers that
- support PS/2 mice and keyboard under Linux. The mouse driver
- can indirectly handle other mouse types if the Linux utility
- <command>gpm</command> is used as to translate the native mouse protocol into
- PS/2 mouse format. These drivers could be adapted and built in
- to the front-end X server if this range of hardware and OS
- support is sufficient. While much simpler than the XFree86
- drivers, the <command>kdrive</command> drivers were not used for the DMX
- implementation.
- </para>
- </listitem>
- <listitem>
- <para>Reimplementation of keyboard and mouse drivers from
- scratch for the DMX framework. Because keyboard and mouse
- drivers are relatively trivial to implement, this pathway was
- selected. Other drivers in the X source tree were referenced,
- and significant contributions from other drivers are noted in
- the DMX source code.
- </para>
- </listitem>
- </orderedlist>
- </para>
- </listitem>
- <listitem>
- <para>Backend Input. The front-end can make use of the core input
- devices attached to one or more of the back-end X servers. Core
- input events from multiple back-ends are merged into a single input
- event stream. This can work sanely when only a single set of input
- devices is used at any given time. The keyboard and pointer state
- will be handled in the front-end, with changes propagated to the
- back-end servers as needed. This option was implemented and works
- well. Because the core pointer on a back-end controls the hardware
- mouse on that back-end, core pointers cannot be treated as XInput
- extension devices. However, all back-end XInput extensions devices
- can be mapped to either DMX core or DMX XInput extension devices.
- </para>
- </listitem>
- <listitem>
- <para>Console Input. The front-end server could create a console
- window that is displayed on an X server independent of the back-end
- X servers. This console window could display things like the
- physical screen layout, and the front-end could get its core input
- events from events delivered to the console window. This option was
- implemented and works well. To help the human navigate, window
- outlines are also displayed in the console window. Further, console
- windows can be used as either core or XInput extension devices.
- </para>
- </listitem>
- <listitem>
- <para>Other options were initially explored, but they were all
- partial subsets of the options listed above and, hence, are
- irrelevant.
- </para>
- </listitem>
- </orderedlist>
- </para>
- <para>Although extended input devices are not specifically mentioned in the
- Distributed X requirements, the options above were all implemented so
- that XInput extension devices were supported.
- </para>
- <para>The bootstrap code (Xdmx) had dummy input devices, and these are
- still supported in the final version. These do the necessary
- initialization to satisfy the X server's requirements for core pointer
- and keyboard devices, but no input events are ever generated.
- </para>
- <para>Status: The input code is complete. Because of the complexity of the
- XFree86 input device drivers (and their heavy reliance on XFree86
- infrastructure), separate low-level device drivers were implemented for
- Xdmx. The following kinds of drivers are supported (in general, the
- devices can be treated arbitrarily as "core" input devices or as XInput
- "extension" devices; and multiple instances of different kinds of
- devices can be simultaneously available):
- <orderedlist>
- <listitem>
- <para> A "dummy" device drive that never generates events.
- </para>
- </listitem>
- <listitem>
- <para> "Local" input is from the low-level hardware on which the
- Xdmx binary is running. This is the only area where using the
- XFree86 driver infrastructure would have been helpful, and then
- only partially, since good support for generic USB devices does
- not yet exist in XFree86 (in any case, XFree86 and kdrive driver
- code was used where possible). Currently, the following local
- devices are supported under Linux (porting to other operating
- systems should be fairly straightforward):
- <itemizedlist>
- <listitem><para>Linux keyboard</para></listitem>
- <listitem><para>Linux serial mouse (MS)</para></listitem>
- <listitem><para>Linux PS/2 mouse</para></listitem>
- <listitem><para>USB keyboard</para></listitem>
- <listitem><para>USB mouse</para></listitem>
- <listitem><para>USB generic device (e.g., joystick, gamepad, etc.)</para></listitem>
- </itemizedlist>
- </para>
- </listitem>
- <listitem>
- <para> "Backend" input is taken from one or more of the back-end
- displays. In this case, events are taken from the back-end X
- server and are converted to Xdmx events. Care must be taken so
- that the sprite moves properly on the display from which input
- is being taken.
- </para>
- </listitem>
- <listitem>
- <para> "Console" input is taken from an X window that Xdmx
- creates on the operator's display (i.e., on the machine running
- the Xdmx binary). When the operator's mouse is inside the
- console window, then those events are converted to Xdmx events.
- Several special features are available: the console can display
- outlines of windows that are on the Xdmx display (to facilitate
- navigation), the cursor can be confined to the console, and a
- "fine" mode can be activated to allow very precise cursor
- positioning.
- </para>
- </listitem>
- </orderedlist>
- </para>
- </sect2>
- <!-- May 2002; July 2003 -->
- <sect2>
- <title>Output device handling</title>
- <para>The output of the DMX system displays rendering and windowing
- requests across multiple screens. The screens are typically arranged in
- a grid such that together they represent a single large display.
- </para>
- <para>The output section of the DMX code consists of two parts. The first
- is in the front-end proxy X server (Xdmx), which accepts client
- connections, manages the windows, and potentially renders primitives but
- does not actually display any of the drawing primitives. The second
- part is the back-end X server(s), which accept commands from the
- front-end server and display the results on their screens.
- </para>
- <sect3>
- <title>Initialization</title>
- <para>The DMX front-end must first initialize its screens by connecting to
- each of the back-end X servers and collecting information about each of
- these screens. However, the information collected from the back-end X
- servers might be inconsistent. Handling these cases can be difficult
- and/or inefficient. For example, a two screen system has one back-end X
- server running at 16bpp while the second is running at 32bpp.
- Converting rendering requests (e.g., XPutImage() or XGetImage()
- requests) to the appropriate bit depth can be very time consuming.
- Analyzing these cases to determine how or even if it is possible to
- handle them is required. The current Xinerama code handles many of
- these cases (e.g., in PanoramiXConsolidate()) and will be used as a
- starting point. In general, the best solution is to use homogeneous X
- servers and display devices. Using back-end servers with the same depth
- is a requirement of the final DMX implementation.
- </para>
- <para>Once this screen consolidation is finished, the relative position of
- each back-end X server's screen in the unified screen is initialized. A
- full-screen window is opened on each of the back-end X servers, and the
- cursor on each screen is turned off. The final DMX implementation can
- also make use of a partial-screen window, or multiple windows per
- back-end screen.
- </para>
- </sect3>
- <sect3>
- <title>Handling rendering requests</title>
- <para>After initialization, X applications connect to the front-end server.
- There are two possible implementations of how rendering and windowing
- requests are handled in the DMX system:
- <orderedlist>
- <listitem>
- <para>A shadow framebuffer is used in the front-end server as the
- render target. In this option, all protocol requests are completely
- handled in the front-end server. All state and resources are
- maintained in the front-end including a shadow copy of the entire
- framebuffer. The framebuffers attached to the back-end servers are
- updated by XPutImage() calls with data taken directly from the
- shadow framebuffer.
- </para>
- <para>This solution suffers from two main problems. First, it does not
- take advantage of any accelerated hardware available in the system.
- Second, the size of the XPutImage() calls can be quite large and
- thus will be limited by the bandwidth available.
- </para>
- <para>The initial DMX implementation used a shadow framebuffer by
- default.
- </para>
- </listitem>
- <listitem>
- <para>Rendering requests are sent to each back-end server for
- handling (as is done in the Xnest server described above). In this
- option, certain protocol requests are handled in the front-end
- server and certain requests are repackaged and then sent to the
- back-end servers. The framebuffer is distributed across the
- multiple back-end servers. Rendering to the framebuffer is handled
- on each back-end and can take advantage of any acceleration
- available on the back-end servers' graphics display device. State
- is maintained both in the front and back-end servers.
- </para>
- <para>This solution suffers from two main drawbacks. First, protocol
- requests are sent to all back-end servers -- even those that will
- completely clip the rendering primitive -- which wastes bandwidth
- and processing time. Second, state is maintained both in the front-
- and back-end servers. These drawbacks are not as severe as in
- option 1 (above) and can either be overcome through optimizations or
- are acceptable. Therefore, this option will be used in the final
- implementation.
- </para>
- <para>The final DMX implementation defaults to this mechanism, but also
- supports the shadow framebuffer mechanism. Several optimizations
- were implemented to eliminate the drawbacks of the default
- mechanism. These optimizations are described the section below and
- in Phase II of the Development Results (see appendix).
- </para>
- </listitem>
- </orderedlist>
- </para>
- <para>Status: Both the shadow framebuffer and Xnest-style code is complete.
- <!-- May 2002 -->
- </para>
- </sect3>
- </sect2>
- <sect2>
- <title>Optimizing DMX</title>
- <para>Initially, the Xnest-style solution's performance will be measured
- and analyzed to determine where the performance bottlenecks exist.
- There are four main areas that will be addressed.
- </para>
- <para>First, to obtain reasonable interactivity with the first development
- phase, XSync() was called after each protocol request. The XSync()
- function flushes any pending protocol requests. It then waits for the
- back-end to process the request and send a reply that the request has
- completed. This happens with each back-end server and performance
- greatly suffers. As a result of the way XSync() is called in the first
- development phase, the batching that the X11 library performs is
- effectively defeated. The XSync() call usage will be analyzed and
- optimized by batching calls and performing them at regular intervals,
- except where interactivity will suffer (e.g., on cursor movements).
- </para>
- <para>Second, the initial Xnest-style solution described above sends the
- repackaged protocol requests to all back-end servers regardless of
- whether or not they would be completely clipped out. The requests that
- are trivially rejected on the back-end server wastes the limited
- bandwidth available. By tracking clipping changes in the DMX X server's
- windowing code (e.g., by opening, closing, moving or resizing windows),
- we can determine whether or not back-end windows are visible so that
- trivial tests in the front-end server's GC ops drawing functions can
- eliminate these unnecessary protocol requests.
- </para>
- <para>Third, each protocol request will be analyzed to determine if it is
- possible to break the request into smaller pieces at display boundaries.
- The initial ones to be analyzed are put and get image requests since
- they will require the greatest bandwidth to transmit data between the
- front and back-end servers. Other protocol requests will be analyzed
- and those that will benefit from breaking them into smaller requests
- will be implemented.
- </para>
- <para>Fourth, an extension is being considered that will allow font glyphs to
- be transferred from the front-end DMX X server to each back-end server.
- This extension will permit the front-end to handle all font requests and
- eliminate the requirement that all back-end X servers share the exact
- same fonts as the front-end server. We are investigating the
- feasibility of this extension during this development phase.
- </para>
- <para>Other potential optimizations will be determined from the performance
- analysis.
- </para>
- <para>Please note that in our initial design, we proposed optimizing BLT
- operations (e.g., XCopyArea() and window moves) by developing an
- extension that would allow individual back-end servers to directly copy
- pixel data to other back-end servers. This potential optimization was
- in response to the simple image movement implementation that required
- potentially many calls to GetImage() and PutImage(). However, the
- current Xinerama implementation handles these BLT operations
- differently. Instead of copying data to and from screens, they generate
- expose events -- just as happens in the case when a window is moved from
- off a screen to on screen. This approach saves the limited bandwidth
- available between front and back-end servers and is being standardized
- with Xinerama. It also eliminates the potential setup problems and
- security issues resulting from having each back-end server open
- connections to all other back-end servers. Therefore, we suggest
- accepting Xinerama's expose event solution.
- </para>
- <para>Also note that the approach proposed in the second and third
- optimizations might cause backing store algorithms in the back-end to be
- defeated, so a DMX X server configuration flag will be added to disable
- these optimizations.
- </para>
- <para>Status: The optimizations proposed above are complete. It was
- determined that the using the xfs font server was sufficient and
- creating a new mechanism to pass glyphs was redundant; therefore, the
- fourth optimization proposed above was not included in DMX.
- <!-- September 2002 -->
- </para>
- </sect2>
- <sect2>
- <title>DMX X extension support</title>
- <para>The DMX X server keeps track of all the windowing information on the
- back-end X servers, but does not currently export this information to
- any client applications. An extension will be developed to pass the
- screen information and back-end window IDs to DMX-aware clients. These
- clients can then use this information to directly connect to and render
- to the back-end windows. Bypassing the DMX X server allows DMX-aware
- clients to break up complex rendering requests on their own and send
- them directly to the windows on the back-end server's screens. An
- example of a client that can make effective use of this extension is
- Chromium.
- </para>
- <para>Status: The extension, as implemented, is fully documented in
- "Client-to-Server DMX Extension to the X Protocol". Future changes
- might be required based on feedback and other proposed enhancements to
- DMX. Currently, the following facilities are supported:
- <orderedlist>
- <listitem><para>
- Screen information (clipping rectangle for each screen relative
- to the virtual screen)
- </para></listitem>
- <listitem><para>
- Window information (window IDs and clipping information for each
- back-end window that corresponds to each DMX window)
- </para></listitem>
- <listitem><para>
- Input device information (mappings from DMX device IDs to
- back-end device IDs)
- </para></listitem>
- <listitem><para>
- Force window creation (so that a client can override the
- server-side lazy window creation optimization)
- </para></listitem>
- <listitem><para>
- Reconfiguration (so that a client can request that a screen
- position be changed)
- </para></listitem>
- <listitem><para>
- Addition and removal of back-end servers and back-end and
- console inputs.
- </para></listitem>
- </orderedlist>
- </para>
- <!-- September 2002; July 2003 -->
- </sect2>
- <sect2>
- <title>Common X extension support</title>
- <para>The XInput, XKeyboard and Shape extensions are commonly used
- extensions to the base X11 protocol. XInput allows multiple and
- non-standard input devices to be accessed simultaneously. These input
- devices can be connected to either the front-end or back-end servers.
- XKeyboard allows much better keyboard mappings control. Shape adds
- support for arbitrarily shaped windows and is used by various window
- managers. Nearly all potential back-end X servers make these extensions
- available, and support for each one will be added to the DMX system.
- </para>
- <para>In addition to the extensions listed above, support for the X
- Rendering extension (Render) is being developed. Render adds digital
- image composition to the rendering model used by the X Window System.
- While this extension is still under development by Keith Packard of HP,
- support for the current version will be added to the DMX system.
- </para>
- <para>Support for the XTest extension was added during the first
- development phase.
- </para>
- <!-- WARNING: this list is duplicated in the Phase IV discussion -->
- <para>Status: The following extensions are supported and are discussed in
- more detail in Phase IV of the Development Results (see appendix):
- BIG-REQUESTS,
- DEC-XTRAP,
- DMX,
- DPMS,
- Extended-Visual-Information,
- GLX,
- LBX,
- RECORD,
- RENDER,
- SECURITY,
- SHAPE,
- SYNC,
- X-Resource,
- XC-APPGROUP,
- XC-MISC,
- XFree86-Bigfont,
- XINERAMA,
- XInputExtension,
- XKEYBOARD, and
- XTEST.
- <!-- November 2002; updated February 2003, July 2003 -->
- </para>
- </sect2>
- <sect2>
- <title>OpenGL support</title>
- <para>OpenGL support using the Mesa code base exists in XFree86 release 4
- and later. Currently, the direct rendering infrastructure (DRI)
- provides accelerated OpenGL support for local clients and unaccelerated
- OpenGL support (i.e., software rendering) is provided for non-local
- clients.
- </para>
- <para>The single head OpenGL support in XFree86 4.x will be extended to use
- the DMX system. When the front and back-end servers are on the same
- physical hardware, it is possible to use the DRI to directly render to
- the back-end servers. First, the existing DRI will be extended to
- support multiple display heads, and then to support the DMX system.
- OpenGL rendering requests will be direct rendering to each back-end X
- server. The DRI will request the screen layout (either from the
- existing Xinerama extension or a DMX-specific extension). Support for
- synchronized swap buffers will also be added (on hardware that supports
- it). Note that a single front-end server with a single back-end server
- on the same physical machine can emulate accelerated indirect rendering.
- </para>
- <para>When the front and back-end servers are on different physical
- hardware or are using non-XFree86 4.x X servers, a mechanism to render
- primitives across the back-end servers will be provided. There are
- several options as to how this can be implemented.
- </para>
- <orderedlist>
- <listitem>
- <para>The existing OpenGL support in each back-end server can be
- used by repackaging rendering primitives and sending them to each
- back-end server. This option is similar to the unoptimized
- Xnest-style approach mentioned above. Optimization of this solution
- is beyond the scope of this project and is better suited to other
- distributed rendering systems.
- </para></listitem>
- <listitem>
- <para>Rendering to a pixmap in the front-end server using the
- current XFree86 4.x code, and then displaying to the back-ends via
- calls to XPutImage() is another option. This option is similar to
- the shadow frame buffer approach mentioned above. It is slower and
- bandwidth intensive, but has the advantage that the back-end servers
- are not required to have OpenGL support.
- </para></listitem>
- </orderedlist>
- <para>These, and other, options will be investigated in this phase of the
- work.
- </para>
- <para>Work by others have made Chromium DMX-aware. Chromium will use the
- DMX X protocol extension to obtain information about the back-end
- servers and will render directly to those servers, bypassing DMX.
- </para>
- <para>Status: OpenGL support by the glxProxy extension was implemented by
- SGI and has been integrated into the DMX code base.
- </para>
- <!-- May 2003-->
- </sect2>
- </sect1>
- <!-- ============================================================ -->
- <sect1>
- <title>Current issues</title>
- <para>In this sections the current issues are outlined that require further
- investigation.
- </para>
- <sect2>
- <title>Fonts</title>
- <para>The font path and glyphs need to be the same for the front-end and
- each of the back-end servers. Font glyphs could be sent to the back-end
- servers as necessary but this would consume a significant amount of
- available bandwidth during font rendering for clients that use many
- different fonts (e.g., Netscape). Initially, the font server (xfs) will
- be used to provide the fonts to both the front-end and back-end servers.
- Other possibilities will be investigated during development.
- </para>
- </sect2>
- <sect2>
- <title>Zero width rendering primitives</title>
- <para>To allow pixmap and on-screen rendering to be pixel perfect, all
- back-end servers must render zero width primitives exactly the same as
- the front-end renders the primitives to pixmaps. For those back-end
- servers that do not exactly match, zero width primitives will be
- automatically converted to one width primitives. This can be handled in
- the front-end server via the GC state.
- </para>
- </sect2>
- <sect2>
- <title>Output scaling</title>
- <para>With very large tiled displays, it might be difficult to read the
- information on the standard X desktop. In particular, the cursor can be
- easily lost and fonts could be difficult to read. Automatic primitive
- scaling might prove to be very useful. We will investigate the
- possibility of scaling the cursor and providing a set of alternate
- pre-scaled fonts to replace the standard fonts that many applications
- use (e.g., fixed). Other options for automatic scaling will also be
- investigated.
- </para>
- </sect2>
- <sect2>
- <title>Per-screen colormaps</title>
- <para>Each screen's default colormap in the set of back-end X servers
- should be able to be adjusted via a configuration utility. This support
- is would allow the back-end screens to be calibrated via custom gamma
- tables. On 24-bit systems that support a DirectColor visual, this type
- of correction can be accommodated. One possible implementation would be
- to advertise to X client of the DMX server a TrueColor visual while
- using DirectColor visuals on the back-end servers to implement this type
- of color correction. Other options will be investigated.
- </para>
- </sect2>
- </sect1>
- <!-- ============================================================ -->
- <appendix>
- <title>Appendix</title>
- <sect1>
- <title>Background</title>
- <para>This section describes the existing Open Source architectures that
- can be used to handle multiple screens and upon which this development
- project is based. This section was written before the implementation
- was finished, and may not reflect actual details of the implementation.
- It is left for historical interest only.
- </para>
- <sect2>
- <title>Core input device handling</title>
- <para>The following is a description of how core input devices are handled
- by an X server.
- </para>
- <sect3>
- <title>InitInput()</title>
- <para>InitInput() is a DDX function that is called at the start of each
- server generation from the X server's main() function. Its purpose is
- to determine what input devices are connected to the X server, register
- them with the DIX and MI layers, and initialize the input event queue.
- InitInput() does not have a return value, but the X server will abort if
- either a core keyboard device or a core pointer device are not
- registered. Extended input (XInput) devices can also be registered in
- InitInput().
- </para>
- <para>InitInput() usually has implementation specific code to determine
- which input devices are available. For each input device it will be
- using, it calls AddInputDevice():
- <variablelist>
- <varlistentry>
- <term>AddInputDevice()</term>
- <listitem><para>This DIX function allocates the device structure,
- registers a callback function (which handles device init, close, on and
- off), and returns the input handle, which can be treated as opaque. It
- is called once for each input device.
- </para></listitem>
- </varlistentry>
- </variablelist>
- </para>
- <para>Once input handles for core keyboard and core pointer devices have
- been obtained from AddInputDevice(). If both core devices are not
- registered, then the X server will exit with a fatal error when it
- attempts to start the input devices in InitAndStartDevices(), which is
- called directly after InitInput() (see below).
- </para>
- <para>The core pointer device is then registered with the miPointer code
- (which does the high level cursor handling). While this registration
- is not necessary for correct miPointer operation in the current XFree86
- code, it is still done mostly for compatibility reasons.
- </para>
- <para><variablelist>
- <varlistentry>
- <term>miRegisterPointerDevice()</term>
- <listitem><para>This MI function registers the core
- pointer's input handle with with the miPointer code.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>The final part of InitInput() is the initialization of the input
- event queue handling. In most cases, the event queue handling provided
- in the MI layer is used. The primary XFree86 X server uses its own
- event queue handling to support some special cases related to the XInput
- extension and the XFree86-specific DGA extension. For our purposes, the
- MI event queue handling should be suitable. It is initialized by
- calling mieqInit():
- <variablelist>
- <varlistentry>
- <term>mieqInit()</term>
- <listitem><para>This MI function initializes the MI event queue for the
- core devices, and is passed the public component of the input handles
- for the two core devices.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>If a wakeup handler is required to deliver synchronous input
- events, it can be registered here by calling the DIX function
- RegisterBlockAndWakeupHandlers(). (See the devReadInput() description
- below.)
- </para>
- </sect3>
- <sect3>
- <title>InitAndStartDevices()</title>
- <para>InitAndStartDevices() is a DIX function that is called immediately
- after InitInput() from the X server's main() function. Its purpose is
- to initialize each input device that was registered with
- AddInputDevice(), enable each input device that was successfully
- initialized, and create the list of enabled input devices. Once each
- registered device is processed in this way, the list of enabled input
- devices is checked to make sure that both a core keyboard device and
- core pointer device were registered and successfully enabled. If not,
- InitAndStartDevices() returns failure, and results in the the X server
- exiting with a fatal error.
- </para>
- <para>Each registered device is initialized by calling its callback
- (dev->deviceProc) with the DEVICE_INIT argument:
- <variablelist>
- <varlistentry>
- <term>(*dev->deviceProc)(dev, DEVICE_INIT)</term>
- <listitem>
- <para>This function initializes the
- device structs with core information relevant to the device.
- </para>
- <para>For pointer devices, this means specifying the number of buttons,
- default button mapping, the function used to get motion events (usually
- miPointerGetMotionEvents()), the function used to change/control the
- core pointer motion parameters (acceleration and threshold), and the
- motion buffer size.
- </para>
- <para>For keyboard devices, this means specifying the keycode range,
- default keycode to keysym mapping, default modifier mapping, and the
- functions used to sound the keyboard bell and modify/control the
- keyboard parameters (LEDs, bell pitch and duration, key click, which
- keys are auto-repeating, etc).
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>Each initialized device is enabled by calling EnableDevice():
- <variablelist>
- <varlistentry>
- <term>EnableDevice()</term>
- <listitem>
- <para>EnableDevice() calls the device callback with
- DEVICE_ON:
- <variablelist>
- <varlistentry>
- <term>(*dev->deviceProc)(dev, DEVICE_ON)</term>
- <listitem>
- <para>This typically opens and
- initializes the relevant physical device, and when appropriate,
- registers the device's file descriptor (or equivalent) as a valid
- input source.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>EnableDevice() then adds the device handle to the X server's
- global list of enabled devices.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>InitAndStartDevices() then verifies that a valid core keyboard and
- pointer has been initialized and enabled. It returns failure if either
- are missing.
- </para>
- </sect3>
- <sect3>
- <title>devReadInput()</title>
- <para>Each device will have some function that gets called to read its
- physical input. These may be called in a number of different ways. In
- the case of synchronous I/O, they will be called from a DDX
- wakeup-handler that gets called after the server detects that new input is
- available. In the case of asynchronous I/O, they will be called from a
- (SIGIO) signal handler triggered when new input is available. This
- function should do at least two things: make sure that input events get
- enqueued, and make sure that the cursor gets moved for motion events
- (except if these are handled later by the driver's own event queue
- processing function, which cannot be done when using the MI event queue
- handling).
- </para>
- <para>Events are queued by calling mieqEnqueue():
- <variablelist>
- <varlistentry>
- <term>mieqEnqueue()</term>
- <listitem>
- <para>This MI function is used to add input events to the
- event queue. It is simply passed the event to be queued.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>The cursor position should be updated when motion events are
- enqueued by calling miPointerDeltaCursor():
- <variablelist>
- <varlistentry>
- <term>miPointerDeltaCursor()</term>
- <listitem>
- <para>This MI function is used to move the cursor
- relative to its current position.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- </sect3>
- <sect3>
- <title>ProcessInputEvents()</title>
- <para>ProcessInputEvents() is a DDX function that is called from the X
- server's main dispatch loop when new events are available in the input
- event queue. It typically processes the enqueued events, and updates
- the cursor/pointer position. It may also do other DDX-specific event
- processing.
- </para>
- <para>Enqueued events are processed by mieqProcessInputEvents() and passed
- to the DIX layer for transmission to clients:
- <variablelist>
- <varlistentry>
- <term>mieqProcessInputEvents()</term>
- <listitem>
- <para>This function processes each event in the
- event queue, and passes it to the device's input processing function.
- The DIX layer provides default functions to do this processing, and they
- handle the task of getting the events passed back to the relevant
- clients.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>miPointerUpdate()</term>
- <listitem>
- <para>This function resynchronized the cursor position
- with the new pointer position. It also takes care of moving the cursor
- between screens when needed in multi-head configurations.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- </sect3>
- <sect3>
- <title>DisableDevice()</title>
- <para>DisableDevice is a DIX function that removes an input device from the
- list of enabled devices. The result of this is that the device no
- longer generates input events. The device's data structures are kept in
- place, and disabling a device like this can be reversed by calling
- EnableDevice(). DisableDevice() may be called from the DDX when it is
- desirable to do so (e.g., the XFree86 server does this when VT
- switching). Except for special cases, this is not normally called for
- core input devices.
- </para>
- <para>DisableDevice() calls the device's callback function with
- <constant>DEVICE_OFF</constant>:
- <variablelist>
- <varlistentry>
- <term>(*dev->deviceProc)(dev, DEVICE_OFF)</term>
- <listitem>
- <para>This typically closes the
- relevant physical device, and when appropriate, unregisters the device's
- file descriptor (or equivalent) as a valid input source.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>DisableDevice() then removes the device handle from the X server's
- global list of enabled devices.
- </para>
- </sect3>
- <sect3>
- <title>CloseDevice()</title>
- <para>CloseDevice is a DIX function that removes an input device from the
- list of available devices. It disables input from the device and frees
- all data structures associated with the device. This function is
- usually called from CloseDownDevices(), which is called from main() at
- the end of each server generation to close all input devices.
- </para>
- <para>CloseDevice() calls the device's callback function with
- <constant>DEVICE_CLOSE</constant>:
- <variablelist>
- <varlistentry>
- <term>(*dev->deviceProc)(dev, DEVICE_CLOSE)</term>
- <listitem>
- <para>This typically closes the
- relevant physical device, and when appropriate, unregisters the device's
- file descriptor (or equivalent) as a valid input source. If any device
- specific data structures were allocated when the device was initialized,
- they are freed here.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>CloseDevice() then frees the data structures that were allocated
- for the device when it was registered/initialized.
- </para>
- </sect3>
- <sect3>
- <title>LegalModifier()</title>
- <!-- dmx/dmxinput.c - currently returns TRUE -->
- <para>LegalModifier() is a required DDX function that can be used to
- restrict which keys may be modifier keys. This seems to be present for
- historical reasons, so this function should simply return TRUE
- unconditionally.
- </para>
- </sect3>
- </sect2>
- <sect2>
- <title>Output handling</title>
- <para>The following sections describe the main functions required to
- initialize, use and close the output device(s) for each screen in the X
- server.
- </para>
- <sect3>
- <title>InitOutput()</title>
- <para>This DDX function is called near the start of each server generation
- from the X server's main() function. InitOutput()'s main purpose is to
- initialize each screen and fill in the global screenInfo structure for
- each screen. It is passed three arguments: a pointer to the screenInfo
- struct, which it is to initialize, and argc and argv from main(), which
- can be used to determine additional configuration information.
- </para>
- <para>The primary tasks for this function are outlined below:
- <orderedlist>
- <listitem>
- <para><emphasis remap="bf">Parse configuration info:</emphasis> The first task of InitOutput()
- is to parses any configuration information from the configuration
- file. In addition to the XF86Config file, other configuration
- information can be taken from the command line. The command line
- options can be gathered either in InitOutput() or earlier in the
- ddxProcessArgument() function, which is called by
- ProcessCommandLine(). The configuration information determines the
- characteristics of the screen(s). For example, in the XFree86 X
- server, the XF86Config file specifies the monitor information, the
- screen resolution, the graphics devices and slots in which they are
- located, and, for Xinerama, the screens' layout.
- </para>
- </listitem>
- <listitem>
- <para><emphasis remap="bf">Initialize screen info:</emphasis> The next task is to initialize
- the screen-dependent internal data structures. For example, part of
- what the XFree86 X server does is to allocate its screen and pixmap
- private indices, probe for graphics devices, compare the probed
- devices to the ones listed in the XF86Config file, and add the ones that
- match to the internal xf86Screens[] structure.
- </para>
- </listitem>
- <listitem>
- <para><emphasis remap="bf">Set pixmap formats:</emphasis> The next task is to initialize the
- screenInfo's image byte order, bitmap bit order and bitmap scanline
- unit/pad. The screenInfo's pixmap format's depth, bits per pixel
- and scanline padding is also initialized at this stage.
- </para>
- </listitem>
- <listitem>
- <para><emphasis remap="bf">Unify screen info:</emphasis> An optional task that might be done at
- this stage is to compare all of the information from the various
- screens and determines if they are compatible (i.e., if the set of
- screens can be unified into a single desktop). This task has
- potential to be useful to the DMX front-end server, if Xinerama's
- PanoramiXConsolidate() function is not sufficient.
- </para>
- </listitem>
- </orderedlist>
- </para>
- <para>Once these tasks are complete, the valid screens are known and each
- of these screens can be initialized by calling AddScreen().
- </para>
- </sect3>
- <sect3>
- <title>AddScreen()</title>
- <para>This DIX function is called from InitOutput(), in the DDX layer, to
- add each new screen to the screenInfo structure. The DDX screen
- initialization function and command line arguments (i.e., argc and argv)
- are passed to it as arguments.
- </para>
- <para>This function first allocates a new Screen structure and any privates
- that are required. It then initializes some of the fields in the Screen
- struct and sets up the pixmap padding information. Finally, it calls
- the DDX screen initialization function ScreenInit(), which is described
- below. It returns the number of the screen that were just added, or -1
- if there is insufficient memory to add the screen or if the DDX screen
- initialization fails.
- </para>
- </sect3>
- <sect3>
- <title>ScreenInit()</title>
- <para>This DDX function initializes the rest of the Screen structure with
- either generic or screen-specific functions (as necessary). It also
- fills in various screen attributes (e.g., width and height in
- millimeters, black and white pixel values).
- </para>
- <para>The screen init function usually calls several functions to perform
- certain screen initialization functions. They are described below:
- <variablelist>
- <varlistentry>
- <term>{mi,*fb}ScreenInit()</term>
- <listitem>
- <para>The DDX layer's ScreenInit() function usually
- calls another layer's ScreenInit() function (e.g., miScreenInit() or
- fbScreenInit()) to initialize the fallbacks that the DDX driver does not
- specifically handle.
- </para>
- <para>After calling another layer's ScreenInit() function, any
- screen-specific functions either wrap or replace the other layer's
- function pointers. If a function is to be wrapped, each of the old
- function pointers from the other layer are stored in a screen private
- area. Common functions to wrap are CloseScreen() and SaveScreen().
- </para></listitem></varlistentry>
- <varlistentry>
- <term>miDCInitialize()</term>
- <listitem>
- <para>This MI function initializes the MI cursor
- display structures and function pointers. If a hardware cursor is used,
- the DDX layer's ScreenInit() function will wrap additional screen and
- the MI cursor display function pointers.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>Another common task for ScreenInit() function is to initialize the
- output device state. For example, in the XFree86 X server, the
- ScreenInit() function saves the original state of the video card and
- then initializes the video mode of the graphics device.
- </para>
- </sect3>
- <sect3>
- <title>CloseScreen()</title>
- <para>This function restores any wrapped screen functions (and in
- particular the wrapped CloseScreen() function) and restores the state of
- the output device to its original state. It should also free any
- private data it created during the screen initialization.
- </para>
- </sect3>
- <sect3>
- <title>GC operations</title>
- <para>When the X server is requested to render drawing primitives, it does
- so by calling drawing functions through the graphics context's operation
- function pointer table (i.e., the GCOps functions). These functions
- render the basic graphics operations such as drawing rectangles, lines,
- text or copying pixmaps. Default routines are provided either by the MI
- layer, which draws indirectly through a simple span interface, or by the
- framebuffer layers (e.g., CFB, MFB, FB), which draw directly to a
- linearly mapped frame buffer.
- </para>
- <para>To take advantage of special hardware on the graphics device,
- specific GCOps functions can be replaced by device specific code.
- However, many times the graphics devices can handle only a subset of the
- possible states of the GC, so during graphics context validation,
- appropriate routines are selected based on the state and capabilities of
- the hardware. For example, some graphics hardware can accelerate single
- pixel width lines with certain dash patterns. Thus, for dash patterns
- that are not supported by hardware or for width 2 or greater lines, the
- default routine is chosen during GC validation.
- </para>
- <para>Note that some pointers to functions that draw to the screen are
- stored in the Screen structure. They include GetImage(), GetSpans(),
- CopyWindow() and RestoreAreas().
- </para>
- </sect3>
- <sect3>
- <title>Xnest</title>
- <para>The Xnest X server is a special proxy X server that relays the X
- protocol requests that it receives to a ``real'' X server that then
- processes the requests and displays the results, if applicable. To the X
- applications, Xnest appears as if it is a regular X server. However,
- Xnest is both server to the X application and client of the real X
- server, which will actually handle the requests.
- </para>
- <para>The Xnest server implements all of the standard input and output
- initialization steps outlined above.
- </para>
- <para><variablelist>
- <varlistentry>
- <term>InitOutput()</term>
- <listitem>
- <para>Xnest takes its configuration information from
- command line arguments via ddxProcessArguments(). This information
- includes the real X server display to connect to, its default visual
- class, the screen depth, the Xnest window's geometry, etc. Xnest then
- connects to the real X server and gathers visual, colormap, depth and
- pixmap information about that server's display, creates a window on that
- server, which will be used as the root window for Xnest.
- </para>
- <para>Next, Xnest initializes its internal data structures and uses the
- data from the real X server's pixmaps to initialize its own pixmap
- formats. Finally, it calls AddScreen(xnestOpenScreen, argc, argv) to
- initialize each of its screens.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>ScreenInit()</term>
- <listitem>
- <para>Xnest's ScreenInit() function is called
- xnestOpenScreen(). This function initializes its screen's depth and
- visual information, and then calls miScreenInit() to set up the default
- screen functions. It then calls miDCInitialize() to initialize the
- software cursor.
- Finally, it replaces many of the screen functions with its own
- functions that repackage and send the requests to the real X server to
- which Xnest is attached.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>CloseScreen()</term>
- <listitem>
- <para>This function frees its internal data structure
- allocations. Since it replaces instead of wrapping screen functions,
- there are no function pointers to unwrap. This can potentially lead to
- problems during server regeneration.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>GC operations</term>
- <listitem>
- <para>The GC operations in Xnest are very simple since
- they leave all of the drawing to the real X server to which Xnest is
- attached. Each of the GCOps takes the request and sends it to the
- real X server using standard Xlib calls. For example, the X
- application issues a XDrawLines() call. This function turns into a
- protocol request to Xnest, which calls the xnestPolylines() function
- through Xnest's GCOps function pointer table. The xnestPolylines()
- function is only a single line, which calls XDrawLines() using the same
- arguments that were passed into it. Other GCOps functions are very
- similar. Two exceptions to the simple GCOps functions described above
- are the image functions and the BLT operations.
- </para>
- <para>The image functions, GetImage() and PutImage(), must use a temporary
- image to hold the image to be put of the image that was just grabbed
- from the screen while it is in transit to the real X server or the
- client. When the image has been transmitted, the temporary image is
- destroyed.
- </para>
- <para>The BLT operations, CopyArea() and CopyPlane(), handle not only the
- copy function, which is the same as the simple cases described above,
- but also the graphics exposures that result when the GC's graphics
- exposure bit is set to True. Graphics exposures are handled in a helper
- function, xnestBitBlitHelper(). This function collects the exposure
- events from the real X server and, if any resulting in regions being
- exposed, then those regions are passed back to the MI layer so that it
- can generate exposure events for the X application.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>The Xnest server takes its input from the X server to which it is
- connected. When the mouse is in the Xnest server's window, keyboard and
- mouse events are received by the Xnest server, repackaged and sent back
- to any client that requests those events.
- </para>
- </sect3>
- <sect3>
- <title>Shadow framebuffer</title>
- <para>The most common type of framebuffer is a linear array memory that
- maps to the video memory on the graphics device. However, accessing
- that video memory over an I/O bus (e.g., ISA or PCI) can be slow. The
- shadow framebuffer layer allows the developer to keep the entire
- framebuffer in main memory and copy it back to video memory at regular
- intervals. It also has been extended to handle planar video memory and
- rotated framebuffers.
- </para>
- <para>There are two main entry points to the shadow framebuffer code:
- <variablelist>
- <varlistentry>
- <term>shadowAlloc(width, height, bpp)</term>
- <listitem>
- <para>This function allocates the in
- memory copy of the framebuffer of size width*height*bpp. It returns a
- pointer to that memory, which will be used by the framebuffer
- ScreenInit() code during the screen's initialization.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>shadowInit(pScreen, updateProc, windowProc)</term>
- <listitem>
- <para>This function
- initializes the shadow framebuffer layer. It wraps several screen
- drawing functions, and registers a block handler that will update the
- screen. The updateProc is a function that will copy the damaged regions
- to the screen, and the windowProc is a function that is used when the
- entire linear video memory range cannot be accessed simultaneously so
- that only a window into that memory is available (e.g., when using the
- VGA aperture).
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- <para>The shadow framebuffer code keeps track of the damaged area of each
- screen by calculating the bounding box of all drawing operations that
- have occurred since the last screen update. Then, when the block handler
- is next called, only the damaged portion of the screen is updated.
- </para>
- <para>Note that since the shadow framebuffer is kept in main memory, all
- drawing operations are performed by the CPU and, thus, no accelerated
- hardware drawing operations are possible.
- </para>
- </sect3>
- </sect2>
- <sect2>
- <title>Xinerama</title>
- <para>Xinerama is an X extension that allows multiple physical screens
- controlled by a single X server to appear as a single screen. Although
- the extension allows clients to find the physical screen layout via
- extension requests, it is completely transparent to clients at the core
- X11 protocol level. The original public implementation of Xinerama came
- from Digital/Compaq. XFree86 rewrote it, filling in some missing pieces
- and improving both X11 core protocol compliance and performance. The
- Xinerama extension will be passing through X.Org's standardization
- process in the near future, and the sample implementation will be based
- on this rewritten version.
- </para>
- <para>The current implementation of Xinerama is based primarily in the DIX
- (device independent) and MI (machine independent) layers of the X
- server. With few exceptions the DDX layers do not need any changes to
- support Xinerama. X server extensions often do need modifications to
- provide full Xinerama functionality.
- </para>
- <para>The following is a code-level description of how Xinerama functions.
- </para>
- <para>Note: Because the Xinerama extension was originally called the
- PanoramiX extension, many of the Xinerama functions still have the
- PanoramiX prefix.
- </para>
- <variablelist>
- <varlistentry>
- <term>PanoramiXExtensionInit()</term>
- <listitem>
- <para>PanoramiXExtensionInit() is a
- device-independent extension function that is called at the start of
- each server generation from InitExtensions(), which is called from
- the X server's main() function after all output devices have been
- initialized, but before any input devices have been initialized.
- </para>
- <para>PanoramiXNumScreens is set to the number of physical screens. If
- only one physical screen is present, the extension is disabled, and
- PanoramiXExtensionInit() returns without doing anything else.
- </para>
- <para>The Xinerama extension is registered by calling AddExtension().
- </para>
- <para>GC and Screen private
- indexes are allocated, and both GC and Screen private areas are
- allocated for each physical screen. These hold Xinerama-specific
- per-GC and per-Screen data. Each screen's CreateGC and CloseScreen
- functions are wrapped by XineramaCreateGC() and
- XineramaCloseScreen() respectively. Some new resource classes are
- created for Xinerama drawables and GCs, and resource types for
- Xinerama windows, pixmaps and colormaps.
- </para>
- <para>A region (PanoramiXScreenRegion) is
- initialized to be the union of the screen regions.
- The relative positioning information for the
- physical screens is taken from the ScreenRec x and y members, which
- the DDX layer must initialize in InitOutput(). The bounds of the
- combined screen is also calculated (PanoramiXPixWidth and
- PanoramiXPixHeight).
- </para>
- <para>The DIX layer has a list of function pointers
- (ProcVector[]) that
- holds the entry points for the functions that process core protocol
- requests. The requests that Xinerama must intercept and break up
- into physical screen-specific requests are wrapped. The original
- set is copied to SavedProcVector[]. The types of requests
- intercepted are Window requests, GC requests, colormap requests,
- drawing requests, and some geometry-related requests. This wrapping
- allows the bulk of the protocol request processing to be handled
- transparently to the DIX layer. Some operations cannot be dealt with
- in this way and are handled with Xinerama-specific code within the
- DIX layer.
- </para>
- </listitem></varlistentry>
- <varlistentry>
- <term>PanoramiXConsolidate()</term>
- <listitem>
- <para>PanoramiXConsolidate() is a
- device-independent extension function that is called directly from
- the X server's main() function after extensions and input/output
- devices have been initialized, and before the root windows are
- defined and initialized.
- </para>
- <para>This function finds the set of depths (PanoramiXDepths[]) and
- visuals (PanoramiXVisuals[])
- common to all of the physical screens.
- PanoramiXNumDepths is set to the number of common depths, and
- PanoramiXNumVisuals is set to the number of common visuals.
- Resources are created for the single root window and the default
- colormap. Each of these resources has per-physical screen entries.
- </para>
- </listitem></varlistentry>
- <varlistentry>
- <term>PanoramiXCreateConnectionBlock()</term>
- <listitem>
- <para>PanoramiXConsolidate() is a
- device-independent extension function that is called directly from
- the X server's main() function after the per-physical screen root
- windows are created. It is called instead of the standard DIX
- CreateConnectionBlock() function. If this function returns FALSE,
- the X server exits with a fatal error. This function will return
- FALSE if no common depths were found in PanoramiXConsolidate().
- With no common depths, Xinerama mode is not possible.
- </para>
- <para>The connection block holds the information that clients get when
- they open a connection to the X server. It includes information
- such as the supported pixmap formats, number of screens and the
- sizes, depths, visuals, default colormap information, etc, for each
- of the screens (much of information that <command>xdpyinfo</command> shows). The
- connection block is initialized with the combined single screen
- values that were calculated in the above two functions.
- </para>
- <para>The Xinerama extension allows the registration of connection
- block callback functions. The purpose of these is to allow other
- extensions to do processing at this point. These callbacks can be
- registered by calling XineramaRegisterConnectionBlockCallback() from
- the other extension's ExtensionInit() function. Each registered
- connection block callback is called at the end of
- PanoramiXCreateConnectionBlock().
- </para>
- </listitem></varlistentry>
- </variablelist>
- <sect3>
- <title>Xinerama-specific changes to the DIX code</title>
- <para>There are a few types of Xinerama-specific changes within the DIX
- code. The main ones are described here.
- </para>
- <para>Functions that deal with colormap or GC -related operations outside of
- the intercepted protocol requests have a test added to only do the
- processing for screen numbers > 0. This is because they are handled for
- the single Xinerama screen and the processing is done once for screen 0.
- </para>
- <para>The handling of motion events does some coordinate translation between
- the physical screen's origin and screen zero's origin. Also, motion
- events must be reported relative to the composite screen origin rather
- than the physical screen origins.
- </para>
- <para>There is some special handling for cursor, window and event processing
- that cannot (either not at all or not conveniently) be done via the
- intercepted protocol requests. A particular case is the handling of
- pointers moving between physical screens.
- </para>
- </sect3>
- <sect3>
- <title>Xinerama-specific changes to the MI code</title>
- <para>The only Xinerama-specific change to the MI code is in miSendExposures()
- to handle the coordinate (and window ID) translation for expose events.
- </para>
- </sect3>
- <sect3>
- <title>Intercepted DIX core requests</title>
- <para>Xinerama breaks up drawing requests for dispatch to each physical
- screen. It also breaks up windows into pieces for each physical screen.
- GCs are translated into per-screen GCs. Colormaps are replicated on
- each physical screen. The functions handling the intercepted requests
- take care of breaking the requests and repackaging them so that they can
- be passed to the standard request handling functions for each screen in
- turn. In addition, and to aid the repackaging, the information from
- many of the intercepted requests is used to keep up to date the
- necessary state information for the single composite screen. Requests
- (usually those with replies) that can be satisfied completely from this
- stored state information do not call the standard request handling
- functions.
- </para>
- </sect3>
- </sect2>
- </sect1>
- <!-- ============================================================ -->
- <sect1>
- <title>Development Results</title>
- <para>In this section the results of each phase of development are
- discussed. This development took place between approximately June 2001
- and July 2003.
- </para>
- <sect2>
- <title>Phase I</title>
- <para>The initial development phase dealt with the basic implementation
- including the bootstrap code, which used the shadow framebuffer, and the
- unoptimized implementation, based on an Xnest-style implementation.
- </para>
- <sect3>
- <title>Scope</title>
- <para>The goal of Phase I is to provide fundamental functionality that can
- act as a foundation for ongoing work:
- <orderedlist>
- <listitem>
- <para>Develop the proxy X server
- <itemizedlist>
- <listitem>
- <para>The proxy X server will operate on the X11 protocol and
- relay requests as necessary to correctly perform the request.
- </para></listitem>
- <listitem>
- <para>Work will be based on the existing work for Xinerama and
- Xnest.
- </para></listitem>
- <listitem>
- <para>Input events and windowing operations are handled in the
- proxy server and rendering requests are repackaged and sent to
- each of the back-end servers for display.
- </para></listitem>
- <listitem>
- <para>The multiple screen layout (including support for
- overlapping screens) will be user configurable via a
- configuration file or through the configuration tool.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem>
- <para>Develop graphical configuration tool
- <itemizedlist>
- <listitem>
- <para>There will be potentially a large number of X servers to
- configure into a single display. The tool will allow the user
- to specify which servers are involved in the configuration and
- how they should be laid out.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem>
- <para>Pass the X Test Suite
- <itemizedlist>
- <listitem>
- <para>The X Test Suite covers the basic X11 operations. All
- tests known to succeed must correctly operate in the distributed
- X environment.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- </orderedlist>
- </para>
- <para>For this phase, the back-end X servers are assumed to be unmodified X
- servers that do not support any DMX-related protocol extensions; future
- optimization pathways are considered, but are not implemented; and the
- configuration tool is assumed to rely only on libraries in the X source
- tree (e.g., Xt).
- </para>
- </sect3>
- <sect3>
- <title>Results</title>
- <para>The proxy X server, Xdmx, was developed to distribute X11 protocol
- requests to the set of back-end X servers. It opens a window on each
- back-end server, which represents the part of the front-end's root
- window that is visible on that screen. It mirrors window, pixmap and
- other state in each back-end server. Drawing requests are sent to
- either windows or pixmaps on each back-end server. This code is based
- on Xnest and uses the existing Xinerama extension.
- </para>
- <para>Input events can be taken from (1) devices attached to the back-end
- server, (2) core devices attached directly to the Xdmx server, or (3)
- from a ``console'' window on another X server. Events for these devices
- are gathered, processed and delivered to clients attached to the Xdmx
- server.
- </para>
- <para>An intuitive configuration format was developed to help the user
- easily configure the multiple back-end X servers. It was defined (see
- grammar in Xdmx man page) and a parser was implemented that is used by
- the Xdmx server and by a standalone xdmxconfig utility. The parsing
- support was implemented such that it can be easily factored out of the X
- source tree for use with other tools (e.g., vdl). Support for
- converting legacy vdl-format configuration files to the DMX format is
- provided by the vdltodmx utility.
- </para>
- <para>Originally, the configuration file was going to be a subsection of
- XFree86's XF86Config file, but that was not possible since Xdmx is a
- completely separate X server. Thus, a separate config file format was
- developed. In addition, a graphical configuration
- tool, xdmxconfig, was developed to allow the user to create and arrange
- the screens in the configuration file. The <emphasis remap="bf">-configfile</emphasis> and <emphasis remap="bf">-config</emphasis>
- command-line options can be used to start Xdmx using a configuration
- file.
- </para>
- <para>An extension that enables remote input testing is required for the X
- Test Suite to function. During this phase, this extension (XTEST) was
- implemented in the Xdmx server. The results from running the X Test
- Suite are described in detail below.
- </para>
- </sect3>
- <sect3>
- <title>X Test Suite</title>
- <sect4>
- <title>Introduction</title>
- <para>
- The X Test Suite contains tests that verify Xlib functions
- operate correctly. The test suite is designed to run on a
- single X server; however, since X applications will not be
- able to tell the difference between the DMX server and a
- standard X server, the X Test Suite should also run on the
- DMX server.
- </para>
- <para>
- The Xdmx server was tested with the X Test Suite, and the
- existing failures are noted in this section. To put these
- results in perspective, we first discuss expected X Test
- failures and how errors in underlying systems can impact
- Xdmx test results.
- </para>
- </sect4>
- <sect4>
- <title>Expected Failures for a Single Head</title>
- <para>
- A correctly implemented X server with a single screen is
- expected to fail certain X Test tests. The following
- well-known errors occur because of rounding error in the X
- server code:
- <literallayout>
- XDrawArc: Tests 42, 63, 66, 73
- XDrawArcs: Tests 45, 66, 69, 76
- </literallayout>
- </para>
- <para>
- The following failures occur because of the high-level X
- server implementation:
- <literallayout>
- XLoadQueryFont: Test 1
- XListFontsWithInfo: Tests 3, 4
- XQueryFont: Tests 1, 2
- </literallayout>
- </para>
- <para>
- The following test fails when running the X server as root
- under Linux because of the way directory modes are
- interpreted:
- <literallayout>
- XWriteBitmapFile: Test 3
- </literallayout>
- </para>
- <para>
- Depending on the video card used for the back-end, other
- failures may also occur because of bugs in the low-level
- driver implementation. Over time, failures of this kind
- are usually fixed by XFree86, but will show up in Xdmx
- testing until then.
- </para>
- </sect4>
- <sect4>
- <title>Expected Failures for Xinerama</title>
- <para>
- Xinerama fails several X Test Suite tests because of
- design decisions made for the current implementation of
- Xinerama. Over time, many of these errors will be
- corrected by XFree86 and the group working on a new
- Xinerama implementation. Therefore, Xdmx will also share
- X Suite Test failures with Xinerama.
- </para>
- <para>
- We may be able to fix or work-around some of these
- failures at the Xdmx level, but this will require
- additional exploration that was not part of Phase I.
- </para>
- <para>
- Xinerama is constantly improving, and the list of
- Xinerama-related failures depends on XFree86 version and
- the underlying graphics hardware. We tested with a
- variety of hardware, including nVidia, S3, ATI Radeon,
- and Matrox G400 (in dual-head mode). The list below
- includes only those failures that appear to be from the
- Xinerama layer, and does not include failures listed in
- the previous section, or failures that appear to be from
- the low-level graphics driver itself:
- </para>
- <para>
- These failures were noted with multiple Xinerama
- configurations:
- <literallayout>
- XCopyPlane: Tests 13, 22, 31 (well-known Xinerama implementation issue)
- XSetFontPath: Test 4
- XGetDefault: Test 5
- XMatchVisualInfo: Test 1
- </literallayout>
- </para>
- <para>
- These failures were noted only when using one dual-head
- video card with a 4.2.99.x XFree86 server:
- <literallayout>
- XListPixmapFormats: Test 1
- XDrawRectangles: Test 45
- </literallayout>
- </para>
- <para>
- These failures were noted only when using two video cards
- from different vendors with a 4.1.99.x XFree86 server:
- <literallayout>
- XChangeWindowAttributes: Test 32
- XCreateWindow: Test 30
- XDrawLine: Test 22
- XFillArc: Test 22
- XChangeKeyboardControl: Tests 9, 10
- XRebindKeysym: Test 1
- </literallayout>
- </para>
- </sect4>
- <sect4>
- <title>Additional Failures from Xdmx</title>
- <para>
- When running Xdmx, no unexpected failures were noted.
- Since the Xdmx server is based on Xinerama, we expect to
- have most of the Xinerama failures present in the Xdmx
- server. Similarly, since the Xdmx server must rely on the
- low-level device drivers on each back-end server, we also
- expect that Xdmx will exhibit most of the back-end
- failures. Here is a summary:
- <literallayout>
- XListPixmapFormats: Test 1 (configuration dependent)
- XChangeWindowAttributes: Test 32
- XCreateWindow: Test 30
- XCopyPlane: Test 13, 22, 31
- XSetFontPath: Test 4
- XGetDefault: Test 5 (configuration dependent)
- XMatchVisualInfo: Test 1
- XRebindKeysym: Test 1 (configuration dependent)
- </literallayout>
- </para>
- <para>
- Note that this list is shorter than the combined list for
- Xinerama because Xdmx uses different code paths to perform
- some Xinerama operations. Further, some Xinerama failures
- have been fixed in the XFree86 4.2.99.x CVS repository.
- </para>
- </sect4>
- <sect4>
- <title>Summary and Future Work</title>
- <para>
- Running the X Test Suite on Xdmx does not produce any
- failures that cannot be accounted for by the underlying
- Xinerama subsystem used by the front-end or by the
- low-level device-driver code running on the back-end X
- servers. The Xdmx server therefore is as ``correct'' as
- possible with respect to the standard set of X Test Suite
- tests.
- </para>
- <para>
- During the following phases, we will continue to verify
- Xdmx correctness using the X Test Suite. We may also use
- other tests suites or write additional tests that run
- under the X Test Suite that specifically verify the
- expected behavior of DMX.
- </para>
- </sect4>
- </sect3>
- <sect3>
- <title>Fonts</title>
- <para>In Phase I, fonts are handled directly by both the front-end and the
- back-end servers, which is required since we must treat each back-end
- server during this phase as a ``black box''. What this requires is that
- <emphasis remap="bf">the front- and back-end servers must share the exact same font
- path</emphasis>. There are two ways to help make sure that all servers share the
- same font path:
- <orderedlist>
- <listitem>
- <para>First, each server can be configured to use the same font
- server. The font server, xfs, can be configured to serve fonts to
- multiple X servers via TCP.
- </para></listitem>
- <listitem>
- <para>Second, each server can be configured to use the same font
- path and either those font paths can be copied to each back-end
- machine or they can be mounted (e.g., via NFS) on each back-end
- machine.
- </para></listitem>
- </orderedlist>
- </para>
- <para>One additional concern is that a client program can set its own font
- path, and if it does so, then that font path must be available on each
- back-end machine.
- </para>
- <para>The -fontpath command line option was added to allow users to
- initialize the font path of the front end server. This font path is
- propagated to each back-end server when the default font is loaded. If
- there are any problems, an error message is printed, which will describe
- the problem and list the current font path. For more information about
- setting the font path, see the -fontpath option description in the man
- page.
- </para>
- </sect3>
- <sect3>
- <title>Performance</title>
- <para>Phase I of development was not intended to optimize performance. Its
- focus was on completely and correctly handling the base X11 protocol in
- the Xdmx server. However, several insights were gained during Phase I,
- which are listed here for reference during the next phase of
- development.
- </para>
- <orderedlist>
- <listitem>
- <para>Calls to XSync() can slow down rendering since it requires a
- complete round trip to and from a back-end server. This is
- especially problematic when communicating over long haul networks.
- </para></listitem>
- <listitem>
- <para>Sending drawing requests to only the screens that they overlap
- should improve performance.
- </para></listitem>
- </orderedlist>
- </sect3>
- <sect3>
- <title>Pixmaps</title>
- <para>Pixmaps were originally expected to be handled entirely in the
- front-end X server; however, it was found that this overly complicated
- the rendering code and would have required sending potentially large
- images to each back server that required them when copying from pixmap
- to screen. Thus, pixmap state is mirrored in the back-end server just
- as it is with regular window state. With this implementation, the same
- rendering code that draws to windows can be used to draw to pixmaps on
- the back-end server, and no large image transfers are required to copy
- from pixmap to window.
- </para>
- </sect3>
- </sect2>
- <!-- ============================================================ -->
- <sect2>
- <title>Phase II</title>
- <para>The second phase of development concentrates on performance
- optimizations. These optimizations are documented here, with
- <command>x11perf</command> data to show how the optimizations improve performance.
- </para>
- <para>All benchmarks were performed by running Xdmx on a dual processor
- 1.4GHz AMD Athlon machine with 1GB of RAM connecting over 100baseT to
- two single-processor 1GHz Pentium III machines with 256MB of RAM and ATI
- Rage 128 (RF) video cards. The front end was running Linux
- 2.4.20-pre1-ac1 and the back ends were running Linux 2.4.7-10 and
- version 4.2.99.1 of XFree86 pulled from the XFree86 CVS repository on
- August 7, 2002. All systems were running Red Hat Linux 7.2.
- </para>
- <sect3>
- <title>Moving from XFree86 4.1.99.1 to 4.2.0.0</title>
- <para>For phase II, the working source tree was moved to the branch tagged
- with dmx-1-0-branch and was updated from version 4.1.99.1 (20 August
- 2001) of the XFree86 sources to version 4.2.0.0 (18 January 2002).
- After this update, the following tests were noted to be more than 10%
- faster:
- <screen>
- 1.13 Fill 300x300 opaque stippled trapezoid (161x145 stipple)
- 1.16 Fill 1x1 tiled trapezoid (161x145 tile)
- 1.13 Fill 10x10 tiled trapezoid (161x145 tile)
- 1.17 Fill 100x100 tiled trapezoid (161x145 tile)
- 1.16 Fill 1x1 tiled trapezoid (216x208 tile)
- 1.20 Fill 10x10 tiled trapezoid (216x208 tile)
- 1.15 Fill 100x100 tiled trapezoid (216x208 tile)
- 1.37 Circulate Unmapped window (200 kids)
- </screen>
- And the following tests were noted to be more than 10% slower:
- <screen>
- 0.88 Unmap window via parent (25 kids)
- 0.75 Circulate Unmapped window (4 kids)
- 0.79 Circulate Unmapped window (16 kids)
- 0.80 Circulate Unmapped window (25 kids)
- 0.82 Circulate Unmapped window (50 kids)
- 0.85 Circulate Unmapped window (75 kids)
- </screen>
- </para>
- <para>These changes were not caused by any changes in the DMX system, and
- may point to changes in the XFree86 tree or to tests that have more
- "jitter" than most other <command>x11perf</command> tests.
- </para>
- </sect3>
- <sect3>
- <title>Global changes</title>
- <para>During the development of the Phase II DMX server, several global
- changes were made. These changes were also compared with the Phase I
- server. The following tests were noted to be more than 10% faster:
- <screen>
- 1.13 Fill 300x300 opaque stippled trapezoid (161x145 stipple)
- 1.15 Fill 1x1 tiled trapezoid (161x145 tile)
- 1.13 Fill 10x10 tiled trapezoid (161x145 tile)
- 1.17 Fill 100x100 tiled trapezoid (161x145 tile)
- 1.16 Fill 1x1 tiled trapezoid (216x208 tile)
- 1.19 Fill 10x10 tiled trapezoid (216x208 tile)
- 1.15 Fill 100x100 tiled trapezoid (216x208 tile)
- 1.15 Circulate Unmapped window (4 kids)
- </screen>
- </para>
- <para>The following tests were noted to be more than 10% slower:
- <screen>
- 0.69 Scroll 10x10 pixels
- 0.68 Scroll 100x100 pixels
- 0.68 Copy 10x10 from window to window
- 0.68 Copy 100x100 from window to window
- 0.76 Circulate Unmapped window (75 kids)
- 0.83 Circulate Unmapped window (100 kids)
- </screen>
- </para>
- <para>For the remainder of this analysis, the baseline of comparison will
- be the Phase II deliverable with all optimizations disabled (unless
- otherwise noted). This will highlight how the optimizations in
- isolation impact performance.
- </para>
- </sect3>
- <sect3>
- <title>XSync() Batching</title>
- <para>During the Phase I implementation, XSync() was called after every
- protocol request made by the DMX server. This provided the DMX server
- with an interactive feel, but defeated X11's protocol buffering system
- and introduced round-trip wire latency into every operation. During
- Phase II, DMX was changed so that protocol requests are no longer
- followed by calls to XSync(). Instead, the need for an XSync() is
- noted, and XSync() calls are only made every 100mS or when the DMX
- server specifically needs to make a call to guarantee interactivity.
- With this new system, X11 buffers protocol as much as possible during a
- 100mS interval, and many unnecessary XSync() calls are avoided.
- </para>
- <para>Out of more than 300 <command>x11perf</command> tests, 8 tests became more than 100
- times faster, with 68 more than 50X faster, 114 more than 10X faster,
- and 181 more than 2X faster. See table below for summary.
- </para>
- <para>The following tests were noted to be more than 10% slower with
- XSync() batching on:
- <screen>
- 0.88 500x500 tiled rectangle (161x145 tile)
- 0.89 Copy 500x500 from window to window
- </screen>
- </para>
- </sect3>
- <sect3>
- <title>Offscreen Optimization</title>
- <para>Windows span one or more of the back-end servers' screens; however,
- during Phase I development, windows were created on every back-end
- server and every rendering request was sent to every window regardless
- of whether or not that window was visible. With the offscreen
- optimization, the DMX server tracks when a window is completely off of a
- back-end server's screen and, in that case, it does not send rendering
- requests to those back-end windows. This optimization saves bandwidth
- between the front and back-end servers, and it reduces the number of
- XSync() calls. The performance tests were run on a DMX system with only
- two back-end servers. Greater performance gains will be had as the
- number of back-end servers increases.
- </para>
- <para>Out of more than 300 <command>x11perf</command> tests, 3 tests were at least twice as
- fast, and 146 tests were at least 10% faster. Two tests were more than
- 10% slower with the offscreen optimization:
- <screen>
- 0.88 Hide/expose window via popup (4 kids)
- 0.89 Resize unmapped window (75 kids)
- </screen>
- </para>
- </sect3>
- <sect3>
- <title>Lazy Window Creation Optimization</title>
- <para>As mentioned above, during Phase I, windows were created on every
- back-end server even if they were not visible on that back-end. With
- the lazy window creation optimization, the DMX server does not create
- windows on a back-end server until they are either visible or they
- become the parents of a visible window. This optimization builds on the
- offscreen optimization (described above) and requires it to be enabled.
- </para>
- <para>The lazy window creation optimization works by creating the window
- data structures in the front-end server when a client creates a window,
- but delays creation of the window on the back-end server(s). A private
- window structure in the DMX server saves the relevant window data and
- tracks changes to the window's attributes and stacking order for later
- use. The only times a window is created on a back-end server are (1)
- when it is mapped and is at least partially overlapping the back-end
- server's screen (tracked by the offscreen optimization), or (2) when the
- window becomes the parent of a previously visible window. The first
- case occurs when a window is mapped or when a visible window is copied,
- moved or resized and now overlaps the back-end server's screen. The
- second case occurs when starting a window manager after having created
- windows to which the window manager needs to add decorations.
- </para>
- <para>When either case occurs, a window on the back-end server is created
- using the data saved in the DMX server's window private data structure.
- The stacking order is then adjusted to correctly place the window on the
- back-end and lastly the window is mapped. From this time forward, the
- window is handled exactly as if the window had been created at the time
- of the client's request.
- </para>
- <para>Note that when a window is no longer visible on a back-end server's
- screen (e.g., it is moved offscreen), the window is not destroyed;
- rather, it is kept and reused later if the window once again becomes
- visible on the back-end server's screen. Originally with this
- optimization, destroying windows was implemented but was later rejected
- because it increased bandwidth when windows were opaquely moved or
- resized, which is common in many window managers.
- </para>
- <para>The performance tests were run on a DMX system with only two back-end
- servers. Greater performance gains will be had as the number of
- back-end servers increases.
- </para>
- <para>This optimization improved the following <command>x11perf</command> tests by more
- than 10%:
- <screen>
- 1.10 500x500 rectangle outline
- 1.12 Fill 100x100 stippled trapezoid (161x145 stipple)
- 1.20 Circulate Unmapped window (50 kids)
- 1.19 Circulate Unmapped window (75 kids)
- </screen>
- </para>
- </sect3>
- <sect3>
- <title>Subdividing Rendering Primitives</title>
- <para>X11 imaging requests transfer significant data between the client and
- the X server. During Phase I, the DMX server would then transfer the
- image data to each back-end server. Even with the offscreen
- optimization (above), these requests still required transferring
- significant data to each back-end server that contained a visible
- portion of the window. For example, if the client uses XPutImage() to
- copy an image to a window that overlaps the entire DMX screen, then the
- entire image is copied by the DMX server to every back-end server.
- </para>
- <para>To reduce the amount of data transferred between the DMX server and
- the back-end servers when XPutImage() is called, the image data is
- subdivided and only the data that will be visible on a back-end server's
- screen is sent to that back-end server. Xinerama already implements a
- subdivision algorithm for XGetImage() and no further optimization was
- needed.
- </para>
- <para>Other rendering primitives were analyzed, but the time required to
- subdivide these primitives was a significant proportion of the time
- required to send the entire rendering request to the back-end server, so
- this optimization was rejected for the other rendering primitives.
- </para>
- <para>Again, the performance tests were run on a DMX system with only two
- back-end servers. Greater performance gains will be had as the number
- of back-end servers increases.
- </para>
- <para>This optimization improved the following <command>x11perf</command> tests by more
- than 10%:
- <screen>
- 1.12 Fill 100x100 stippled trapezoid (161x145 stipple)
- 1.26 PutImage 10x10 square
- 1.83 PutImage 100x100 square
- 1.91 PutImage 500x500 square
- 1.40 PutImage XY 10x10 square
- 1.48 PutImage XY 100x100 square
- 1.50 PutImage XY 500x500 square
- 1.45 Circulate Unmapped window (75 kids)
- 1.74 Circulate Unmapped window (100 kids)
- </screen>
- </para>
- <para>The following test was noted to be more than 10% slower with this
- optimization:
- <screen>
- 0.88 10-pixel fill chord partial circle
- </screen>
- </para>
- </sect3>
- <sect3>
- <title>Summary of x11perf Data</title>
- <para>With all of the optimizations on, 53 <command>x11perf</command> tests are more than
- 100X faster than the unoptimized Phase II deliverable, with 69 more than
- 50X faster, 73 more than 10X faster, and 199 more than twice as fast.
- No tests were more than 10% slower than the unoptimized Phase II
- deliverable. (Compared with the Phase I deliverable, only Circulate
- Unmapped window (100 kids) was more than 10% slower than the Phase II
- deliverable. As noted above, this test seems to have wider variability
- than other <command>x11perf</command> tests.)
- </para>
- <para>The following table summarizes relative <command>x11perf</command> test changes for
- all optimizations individually and collectively. Note that some of the
- optimizations have a synergistic effect when used together.
- <screen>
- 1: XSync() batching only
- 2: Off screen optimizations only
- 3: Window optimizations only
- 4: Subdivprims only
- 5: All optimizations
- 1 2 3 4 5 Operation
- ------ ---- ---- ---- ------ ---------
- 2.14 1.85 1.00 1.00 4.13 Dot
- 1.67 1.80 1.00 1.00 3.31 1x1 rectangle
- 2.38 1.43 1.00 1.00 2.44 10x10 rectangle
- 1.00 1.00 0.92 0.98 1.00 100x100 rectangle
- 1.00 1.00 1.00 1.00 1.00 500x500 rectangle
- 1.83 1.85 1.05 1.06 3.54 1x1 stippled rectangle (8x8 stipple)
- 2.43 1.43 1.00 1.00 2.41 10x10 stippled rectangle (8x8 stipple)
- 0.98 1.00 1.00 1.00 1.00 100x100 stippled rectangle (8x8 stipple)
- 1.00 1.00 1.00 1.00 0.98 500x500 stippled rectangle (8x8 stipple)
- 1.75 1.75 1.00 1.00 3.40 1x1 opaque stippled rectangle (8x8 stipple)
- 2.38 1.42 1.00 1.00 2.34 10x10 opaque stippled rectangle (8x8 stipple)
- 1.00 1.00 0.97 0.97 1.00 100x100 opaque stippled rectangle (8x8 stipple)
- 1.00 1.00 1.00 1.00 0.99 500x500 opaque stippled rectangle (8x8 stipple)
- 1.82 1.82 1.04 1.04 3.56 1x1 tiled rectangle (4x4 tile)
- 2.33 1.42 1.00 1.00 2.37 10x10 tiled rectangle (4x4 tile)
- 1.00 0.92 1.00 1.00 1.00 100x100 tiled rectangle (4x4 tile)
- 1.00 1.00 1.00 1.00 1.00 500x500 tiled rectangle (4x4 tile)
- 1.94 1.62 1.00 1.00 3.66 1x1 stippled rectangle (17x15 stipple)
- 1.74 1.28 1.00 1.00 1.73 10x10 stippled rectangle (17x15 stipple)
- 1.00 1.00 1.00 0.89 0.98 100x100 stippled rectangle (17x15 stipple)
- 1.00 1.00 1.00 1.00 0.98 500x500 stippled rectangle (17x15 stipple)
- 1.94 1.62 1.00 1.00 3.67 1x1 opaque stippled rectangle (17x15 stipple)
- 1.69 1.26 1.00 1.00 1.66 10x10 opaque stippled rectangle (17x15 stipple)
- 1.00 0.95 1.00 1.00 1.00 100x100 opaque stippled rectangle (17x15 stipple)
- 1.00 1.00 1.00 1.00 0.97 500x500 opaque stippled rectangle (17x15 stipple)
- 1.93 1.61 0.99 0.99 3.69 1x1 tiled rectangle (17x15 tile)
- 1.73 1.27 1.00 1.00 1.72 10x10 tiled rectangle (17x15 tile)
- 1.00 1.00 1.00 1.00 0.98 100x100 tiled rectangle (17x15 tile)
- 1.00 1.00 0.97 0.97 1.00 500x500 tiled rectangle (17x15 tile)
- 1.95 1.63 1.00 1.00 3.83 1x1 stippled rectangle (161x145 stipple)
- 1.80 1.30 1.00 1.00 1.83 10x10 stippled rectangle (161x145 stipple)
- 0.97 1.00 1.00 1.00 1.01 100x100 stippled rectangle (161x145 stipple)
- 1.00 1.00 1.00 1.00 0.98 500x500 stippled rectangle (161x145 stipple)
- 1.95 1.63 1.00 1.00 3.56 1x1 opaque stippled rectangle (161x145 stipple)
- 1.65 1.25 1.00 1.00 1.68 10x10 opaque stippled rectangle (161x145 stipple)
- 1.00 1.00 1.00 1.00 1.01 100x100 opaque stippled rectangle (161x145...
- 1.00 1.00 1.00 1.00 0.97 500x500 opaque stippled rectangle (161x145...
- 1.95 1.63 0.98 0.99 3.80 1x1 tiled rectangle (161x145 tile)
- 1.67 1.26 1.00 1.00 1.67 10x10 tiled rectangle (161x145 tile)
- 1.13 1.14 1.14 1.14 1.14 100x100 tiled rectangle (161x145 tile)
- 0.88 1.00 1.00 1.00 0.99 500x500 tiled rectangle (161x145 tile)
- 1.93 1.63 1.00 1.00 3.53 1x1 tiled rectangle (216x208 tile)
- 1.69 1.26 1.00 1.00 1.66 10x10 tiled rectangle (216x208 tile)
- 1.00 1.00 1.00 1.00 1.00 100x100 tiled rectangle (216x208 tile)
- 1.00 1.00 1.00 1.00 1.00 500x500 tiled rectangle (216x208 tile)
- 1.82 1.70 1.00 1.00 3.38 1-pixel line segment
- 2.07 1.56 0.90 1.00 3.31 10-pixel line segment
- 1.29 1.10 1.00 1.00 1.27 100-pixel line segment
- 1.05 1.06 1.03 1.03 1.09 500-pixel line segment
- 1.30 1.13 1.00 1.00 1.29 100-pixel line segment (1 kid)
- 1.32 1.15 1.00 1.00 1.32 100-pixel line segment (2 kids)
- 1.33 1.16 1.00 1.00 1.33 100-pixel line segment (3 kids)
- 1.92 1.64 1.00 1.00 3.73 10-pixel dashed segment
- 1.34 1.16 1.00 1.00 1.34 100-pixel dashed segment
- 1.24 1.11 0.99 0.97 1.23 100-pixel double-dashed segment
- 1.72 1.77 1.00 1.00 3.25 10-pixel horizontal line segment
- 1.83 1.66 1.01 1.00 3.54 100-pixel horizontal line segment
- 1.86 1.30 1.00 1.00 1.84 500-pixel horizontal line segment
- 2.11 1.52 1.00 0.99 3.02 10-pixel vertical line segment
- 1.21 1.10 1.00 1.00 1.20 100-pixel vertical line segment
- 1.03 1.03 1.00 1.00 1.02 500-pixel vertical line segment
- 4.42 1.68 1.00 1.01 4.64 10x1 wide horizontal line segment
- 1.83 1.31 1.00 1.00 1.83 100x10 wide horizontal line segment
- 1.07 1.00 0.96 1.00 1.07 500x50 wide horizontal line segment
- 4.10 1.67 1.00 1.00 4.62 10x1 wide vertical line segment
- 1.50 1.24 1.06 1.06 1.48 100x10 wide vertical line segment
- 1.06 1.03 1.00 1.00 1.05 500x50 wide vertical line segment
- 2.54 1.61 1.00 1.00 3.61 1-pixel line
- 2.71 1.48 1.00 1.00 2.67 10-pixel line
- 1.19 1.09 1.00 1.00 1.19 100-pixel line
- 1.04 1.02 1.00 1.00 1.03 500-pixel line
- 2.68 1.51 0.98 1.00 3.17 10-pixel dashed line
- 1.23 1.11 0.99 0.99 1.23 100-pixel dashed line
- 1.15 1.08 1.00 1.00 1.15 100-pixel double-dashed line
- 2.27 1.39 1.00 1.00 2.23 10x1 wide line
- 1.20 1.09 1.00 1.00 1.20 100x10 wide line
- 1.04 1.02 1.00 1.00 1.04 500x50 wide line
- 1.52 1.45 1.00 1.00 1.52 100x10 wide dashed line
- 1.54 1.47 1.00 1.00 1.54 100x10 wide double-dashed line
- 1.97 1.30 0.96 0.95 1.95 10x10 rectangle outline
- 1.44 1.27 1.00 1.00 1.43 100x100 rectangle outline
- 3.22 2.16 1.10 1.09 3.61 500x500 rectangle outline
- 1.95 1.34 1.00 1.00 1.90 10x10 wide rectangle outline
- 1.14 1.14 1.00 1.00 1.13 100x100 wide rectangle outline
- 1.00 1.00 1.00 1.00 1.00 500x500 wide rectangle outline
- 1.57 1.72 1.00 1.00 3.03 1-pixel circle
- 1.96 1.35 1.00 1.00 1.92 10-pixel circle
- 1.21 1.07 0.86 0.97 1.20 100-pixel circle
- 1.08 1.04 1.00 1.00 1.08 500-pixel circle
- 1.39 1.19 1.03 1.03 1.38 100-pixel dashed circle
- 1.21 1.11 1.00 1.00 1.23 100-pixel double-dashed circle
- 1.59 1.28 1.00 1.00 1.58 10-pixel wide circle
- 1.22 1.12 0.99 1.00 1.22 100-pixel wide circle
- 1.06 1.04 1.00 1.00 1.05 500-pixel wide circle
- 1.87 1.84 1.00 1.00 1.85 100-pixel wide dashed circle
- 1.90 1.93 1.01 1.01 1.90 100-pixel wide double-dashed circle
- 2.13 1.43 1.00 1.00 2.32 10-pixel partial circle
- 1.42 1.18 1.00 1.00 1.42 100-pixel partial circle
- 1.92 1.85 1.01 1.01 1.89 10-pixel wide partial circle
- 1.73 1.67 1.00 1.00 1.73 100-pixel wide partial circle
- 1.36 1.95 1.00 1.00 2.64 1-pixel solid circle
- 2.02 1.37 1.00 1.00 2.03 10-pixel solid circle
- 1.19 1.09 1.00 1.00 1.19 100-pixel solid circle
- 1.02 0.99 1.00 1.00 1.01 500-pixel solid circle
- 1.74 1.28 1.00 0.88 1.73 10-pixel fill chord partial circle
- 1.31 1.13 1.00 1.00 1.31 100-pixel fill chord partial circle
- 1.67 1.31 1.03 1.03 1.72 10-pixel fill slice partial circle
- 1.30 1.13 1.00 1.00 1.28 100-pixel fill slice partial circle
- 2.45 1.49 1.01 1.00 2.71 10-pixel ellipse
- 1.22 1.10 1.00 1.00 1.22 100-pixel ellipse
- 1.09 1.04 1.00 1.00 1.09 500-pixel ellipse
- 1.90 1.28 1.00 1.00 1.89 100-pixel dashed ellipse
- 1.62 1.24 0.96 0.97 1.61 100-pixel double-dashed ellipse
- 2.43 1.50 1.00 1.00 2.42 10-pixel wide ellipse
- 1.61 1.28 1.03 1.03 1.60 100-pixel wide ellipse
- 1.08 1.05 1.00 1.00 1.08 500-pixel wide ellipse
- 1.93 1.88 1.00 1.00 1.88 100-pixel wide dashed ellipse
- 1.94 1.89 1.01 1.00 1.94 100-pixel wide double-dashed ellipse
- 2.31 1.48 1.00 1.00 2.67 10-pixel partial ellipse
- 1.38 1.17 1.00 1.00 1.38 100-pixel partial ellipse
- 2.00 1.85 0.98 0.97 1.98 10-pixel wide partial ellipse
- 1.89 1.86 1.00 1.00 1.89 100-pixel wide partial ellipse
- 3.49 1.60 1.00 1.00 3.65 10-pixel filled ellipse
- 1.67 1.26 1.00 1.00 1.67 100-pixel filled ellipse
- 1.06 1.04 1.00 1.00 1.06 500-pixel filled ellipse
- 2.38 1.43 1.01 1.00 2.32 10-pixel fill chord partial ellipse
- 2.06 1.30 1.00 1.00 2.05 100-pixel fill chord partial ellipse
- 2.27 1.41 1.00 1.00 2.27 10-pixel fill slice partial ellipse
- 1.98 1.33 1.00 0.97 1.97 100-pixel fill slice partial ellipse
- 57.46 1.99 1.01 1.00 114.92 Fill 1x1 equivalent triangle
- 56.94 1.98 1.01 1.00 73.89 Fill 10x10 equivalent triangle
- 6.07 1.75 1.00 1.00 6.07 Fill 100x100 equivalent triangle
- 51.12 1.98 1.00 1.00 102.81 Fill 1x1 trapezoid
- 51.42 1.82 1.01 1.00 94.89 Fill 10x10 trapezoid
- 6.47 1.80 1.00 1.00 6.44 Fill 100x100 trapezoid
- 1.56 1.28 1.00 0.99 1.56 Fill 300x300 trapezoid
- 51.27 1.97 0.96 0.97 102.54 Fill 1x1 stippled trapezoid (8x8 stipple)
- 51.73 2.00 1.02 1.02 67.92 Fill 10x10 stippled trapezoid (8x8 stipple)
- 5.36 1.72 1.00 1.00 5.36 Fill 100x100 stippled trapezoid (8x8 stipple)
- 1.54 1.26 1.00 1.00 1.59 Fill 300x300 stippled trapezoid (8x8 stipple)
- 51.41 1.94 1.01 1.00 102.82 Fill 1x1 opaque stippled trapezoid (8x8 stipple)
- 50.71 1.95 0.99 1.00 65.44 Fill 10x10 opaque stippled trapezoid (8x8...
- 5.33 1.73 1.00 1.00 5.36 Fill 100x100 opaque stippled trapezoid (8x8...
- 1.58 1.25 1.00 1.00 1.58 Fill 300x300 opaque stippled trapezoid (8x8...
- 51.56 1.96 0.99 0.90 103.68 Fill 1x1 tiled trapezoid (4x4 tile)
- 51.59 1.99 1.01 1.01 62.25 Fill 10x10 tiled trapezoid (4x4 tile)
- 5.38 1.72 1.00 1.00 5.38 Fill 100x100 tiled trapezoid (4x4 tile)
- 1.54 1.25 1.00 0.99 1.58 Fill 300x300 tiled trapezoid (4x4 tile)
- 51.70 1.98 1.01 1.01 103.98 Fill 1x1 stippled trapezoid (17x15 stipple)
- 44.86 1.97 1.00 1.00 44.86 Fill 10x10 stippled trapezoid (17x15 stipple)
- 2.74 1.56 1.00 1.00 2.73 Fill 100x100 stippled trapezoid (17x15 stipple)
- 1.29 1.14 1.00 1.00 1.27 Fill 300x300 stippled trapezoid (17x15 stipple)
- 51.41 1.96 0.96 0.95 103.39 Fill 1x1 opaque stippled trapezoid (17x15...
- 45.14 1.96 1.01 1.00 45.14 Fill 10x10 opaque stippled trapezoid (17x15...
- 2.68 1.56 1.00 1.00 2.68 Fill 100x100 opaque stippled trapezoid (17x15...
- 1.26 1.10 1.00 1.00 1.28 Fill 300x300 opaque stippled trapezoid (17x15...
- 51.13 1.97 1.00 0.99 103.39 Fill 1x1 tiled trapezoid (17x15 tile)
- 47.58 1.96 1.00 1.00 47.86 Fill 10x10 tiled trapezoid (17x15 tile)
- 2.74 1.56 1.00 1.00 2.74 Fill 100x100 tiled trapezoid (17x15 tile)
- 1.29 1.14 1.00 1.00 1.28 Fill 300x300 tiled trapezoid (17x15 tile)
- 51.13 1.97 0.99 0.97 103.39 Fill 1x1 stippled trapezoid (161x145 stipple)
- 45.14 1.97 1.00 1.00 44.29 Fill 10x10 stippled trapezoid (161x145 stipple)
- 3.02 1.77 1.12 1.12 3.38 Fill 100x100 stippled trapezoid (161x145 stipple)
- 1.31 1.13 1.00 1.00 1.30 Fill 300x300 stippled trapezoid (161x145 stipple)
- 51.27 1.97 1.00 1.00 103.10 Fill 1x1 opaque stippled trapezoid (161x145...
- 45.01 1.97 1.00 1.00 45.01 Fill 10x10 opaque stippled trapezoid (161x145...
- 2.67 1.56 1.00 1.00 2.69 Fill 100x100 opaque stippled trapezoid (161x145..
- 1.29 1.13 1.00 1.01 1.27 Fill 300x300 opaque stippled trapezoid (161x145..
- 51.41 1.96 1.00 0.99 103.39 Fill 1x1 tiled trapezoid (161x145 tile)
- 45.01 1.96 0.98 1.00 45.01 Fill 10x10 tiled trapezoid (161x145 tile)
- 2.62 1.36 1.00 1.00 2.69 Fill 100x100 tiled trapezoid (161x145 tile)
- 1.27 1.13 1.00 1.00 1.22 Fill 300x300 tiled trapezoid (161x145 tile)
- 51.13 1.98 1.00 1.00 103.39 Fill 1x1 tiled trapezoid (216x208 tile)
- 45.14 1.97 1.01 0.99 45.14 Fill 10x10 tiled trapezoid (216x208 tile)
- 2.62 1.55 1.00 1.00 2.71 Fill 100x100 tiled trapezoid (216x208 tile)
- 1.28 1.13 1.00 1.00 1.20 Fill 300x300 tiled trapezoid (216x208 tile)
- 50.71 1.95 1.00 1.00 54.70 Fill 10x10 equivalent complex polygon
- 5.51 1.71 0.96 0.98 5.47 Fill 100x100 equivalent complex polygons
- 8.39 1.97 1.00 1.00 16.75 Fill 10x10 64-gon (Convex)
- 8.38 1.83 1.00 1.00 8.43 Fill 100x100 64-gon (Convex)
- 8.50 1.96 1.00 1.00 16.64 Fill 10x10 64-gon (Complex)
- 8.26 1.83 1.00 1.00 8.35 Fill 100x100 64-gon (Complex)
- 14.09 1.87 1.00 1.00 14.05 Char in 80-char line (6x13)
- 11.91 1.87 1.00 1.00 11.95 Char in 70-char line (8x13)
- 11.16 1.85 1.01 1.00 11.10 Char in 60-char line (9x15)
- 10.09 1.78 1.00 1.00 10.09 Char16 in 40-char line (k14)
- 6.15 1.75 1.00 1.00 6.31 Char16 in 23-char line (k24)
- 11.92 1.90 1.03 1.03 11.88 Char in 80-char line (TR 10)
- 8.18 1.78 1.00 0.99 8.17 Char in 30-char line (TR 24)
- 42.83 1.44 1.01 1.00 42.11 Char in 20/40/20 line (6x13, TR 10)
- 27.45 1.43 1.01 1.01 27.45 Char16 in 7/14/7 line (k14, k24)
- 12.13 1.85 1.00 1.00 12.05 Char in 80-char image line (6x13)
- 10.00 1.84 1.00 1.00 10.00 Char in 70-char image line (8x13)
- 9.18 1.83 1.00 1.00 9.12 Char in 60-char image line (9x15)
- 9.66 1.82 0.98 0.95 9.66 Char16 in 40-char image line (k14)
- 5.82 1.72 1.00 1.00 5.99 Char16 in 23-char image line (k24)
- 8.70 1.80 1.00 1.00 8.65 Char in 80-char image line (TR 10)
- 4.67 1.66 1.00 1.00 4.67 Char in 30-char image line (TR 24)
- 84.43 1.47 1.00 1.00 124.18 Scroll 10x10 pixels
- 3.73 1.50 1.00 0.98 3.73 Scroll 100x100 pixels
- 1.00 1.00 1.00 1.00 1.00 Scroll 500x500 pixels
- 84.43 1.51 1.00 1.00 134.02 Copy 10x10 from window to window
- 3.62 1.51 0.98 0.98 3.62 Copy 100x100 from window to window
- 0.89 1.00 1.00 1.00 1.00 Copy 500x500 from window to window
- 57.06 1.99 1.00 1.00 88.64 Copy 10x10 from pixmap to window
- 2.49 2.00 1.00 1.00 2.48 Copy 100x100 from pixmap to window
- 1.00 0.91 1.00 1.00 0.98 Copy 500x500 from pixmap to window
- 2.04 1.01 1.00 1.00 2.03 Copy 10x10 from window to pixmap
- 1.05 1.00 1.00 1.00 1.05 Copy 100x100 from window to pixmap
- 1.00 1.00 0.93 1.00 1.04 Copy 500x500 from window to pixmap
- 58.52 1.03 1.03 1.02 57.95 Copy 10x10 from pixmap to pixmap
- 2.40 1.00 1.00 1.00 2.45 Copy 100x100 from pixmap to pixmap
- 1.00 1.00 1.00 1.00 1.00 Copy 500x500 from pixmap to pixmap
- 51.57 1.92 1.00 1.00 85.75 Copy 10x10 1-bit deep plane
- 6.37 1.75 1.01 1.01 6.37 Copy 100x100 1-bit deep plane
- 1.26 1.11 1.00 1.00 1.24 Copy 500x500 1-bit deep plane
- 4.23 1.63 0.98 0.97 4.38 Copy 10x10 n-bit deep plane
- 1.04 1.02 1.00 1.00 1.04 Copy 100x100 n-bit deep plane
- 1.00 1.00 1.00 1.00 1.00 Copy 500x500 n-bit deep plane
- 6.45 1.98 1.00 1.26 12.80 PutImage 10x10 square
- 1.10 1.87 1.00 1.83 2.11 PutImage 100x100 square
- 1.02 1.93 1.00 1.91 1.91 PutImage 500x500 square
- 4.17 1.78 1.00 1.40 7.18 PutImage XY 10x10 square
- 1.27 1.49 0.97 1.48 2.10 PutImage XY 100x100 square
- 1.00 1.50 1.00 1.50 1.52 PutImage XY 500x500 square
- 1.07 1.01 1.00 1.00 1.06 GetImage 10x10 square
- 1.01 1.00 1.00 1.00 1.01 GetImage 100x100 square
- 1.00 1.00 1.00 1.00 1.00 GetImage 500x500 square
- 1.56 1.00 0.99 0.97 1.56 GetImage XY 10x10 square
- 1.02 1.00 1.00 1.00 1.02 GetImage XY 100x100 square
- 1.00 1.00 1.00 1.00 1.00 GetImage XY 500x500 square
- 1.00 1.00 1.01 0.98 0.95 X protocol NoOperation
- 1.02 1.03 1.04 1.03 1.00 QueryPointer
- 1.03 1.02 1.04 1.03 1.00 GetProperty
- 100.41 1.51 1.00 1.00 198.76 Change graphics context
- 45.81 1.00 0.99 0.97 57.10 Create and map subwindows (4 kids)
- 78.45 1.01 1.02 1.02 63.07 Create and map subwindows (16 kids)
- 73.91 1.01 1.00 1.00 56.37 Create and map subwindows (25 kids)
- 73.22 1.00 1.00 1.00 49.07 Create and map subwindows (50 kids)
- 72.36 1.01 0.99 1.00 32.14 Create and map subwindows (75 kids)
- 70.34 1.00 1.00 1.00 30.12 Create and map subwindows (100 kids)
- 55.00 1.00 1.00 0.99 23.75 Create and map subwindows (200 kids)
- 55.30 1.01 1.00 1.00 141.03 Create unmapped window (4 kids)
- 55.38 1.01 1.01 1.00 163.25 Create unmapped window (16 kids)
- 54.75 0.96 1.00 0.99 166.95 Create unmapped window (25 kids)
- 54.83 1.00 1.00 0.99 178.81 Create unmapped window (50 kids)
- 55.38 1.01 1.01 1.00 181.20 Create unmapped window (75 kids)
- 55.38 1.01 1.01 1.00 181.20 Create unmapped window (100 kids)
- 54.87 1.01 1.01 1.00 182.05 Create unmapped window (200 kids)
- 28.13 1.00 1.00 1.00 30.75 Map window via parent (4 kids)
- 36.14 1.01 1.01 1.01 32.58 Map window via parent (16 kids)
- 26.13 1.00 0.98 0.95 29.85 Map window via parent (25 kids)
- 40.07 1.00 1.01 1.00 27.57 Map window via parent (50 kids)
- 23.26 0.99 1.00 1.00 18.23 Map window via parent (75 kids)
- 22.91 0.99 1.00 0.99 16.52 Map window via parent (100 kids)
- 27.79 1.00 1.00 0.99 12.50 Map window via parent (200 kids)
- 22.35 1.00 1.00 1.00 56.19 Unmap window via parent (4 kids)
- 9.57 1.00 0.99 1.00 89.78 Unmap window via parent (16 kids)
- 80.77 1.01 1.00 1.00 103.85 Unmap window via parent (25 kids)
- 96.34 1.00 1.00 1.00 116.06 Unmap window via parent (50 kids)
- 99.72 1.00 1.00 1.00 124.93 Unmap window via parent (75 kids)
- 112.36 1.00 1.00 1.00 125.27 Unmap window via parent (100 kids)
- 105.41 1.00 1.00 0.99 120.00 Unmap window via parent (200 kids)
- 51.29 1.03 1.02 1.02 74.19 Destroy window via parent (4 kids)
- 86.75 0.99 0.99 0.99 116.87 Destroy window via parent (16 kids)
- 106.43 1.01 1.01 1.01 127.49 Destroy window via parent (25 kids)
- 120.34 1.01 1.01 1.00 140.11 Destroy window via parent (50 kids)
- 126.67 1.00 0.99 0.99 145.00 Destroy window via parent (75 kids)
- 126.11 1.01 1.01 1.00 140.56 Destroy window via parent (100 kids)
- 128.57 1.01 1.00 1.00 137.91 Destroy window via parent (200 kids)
- 16.04 0.88 1.00 1.00 20.36 Hide/expose window via popup (4 kids)
- 19.04 1.01 1.00 1.00 23.48 Hide/expose window via popup (16 kids)
- 19.22 1.00 1.00 1.00 20.44 Hide/expose window via popup (25 kids)
- 17.41 1.00 0.91 0.97 17.68 Hide/expose window via popup (50 kids)
- 17.29 1.01 1.00 1.01 17.07 Hide/expose window via popup (75 kids)
- 16.74 1.00 1.00 1.00 16.17 Hide/expose window via popup (100 kids)
- 10.30 1.00 1.00 1.00 10.51 Hide/expose window via popup (200 kids)
- 16.48 1.01 1.00 1.00 26.05 Move window (4 kids)
- 17.01 0.95 1.00 1.00 23.97 Move window (16 kids)
- 16.95 1.00 1.00 1.00 22.90 Move window (25 kids)
- 16.05 1.01 1.00 1.00 21.32 Move window (50 kids)
- 15.58 1.00 0.98 0.98 19.44 Move window (75 kids)
- 14.98 1.02 1.03 1.03 18.17 Move window (100 kids)
- 10.90 1.01 1.01 1.00 12.68 Move window (200 kids)
- 49.42 1.00 1.00 1.00 198.27 Moved unmapped window (4 kids)
- 50.72 0.97 1.00 1.00 193.66 Moved unmapped window (16 kids)
- 50.87 1.00 0.99 1.00 195.09 Moved unmapped window (25 kids)
- 50.72 1.00 1.00 1.00 189.34 Moved unmapped window (50 kids)
- 50.87 1.00 1.00 1.00 191.33 Moved unmapped window (75 kids)
- 50.87 1.00 1.00 0.90 186.71 Moved unmapped window (100 kids)
- 50.87 1.00 1.00 1.00 179.19 Moved unmapped window (200 kids)
- 41.04 1.00 1.00 1.00 56.61 Move window via parent (4 kids)
- 69.81 1.00 1.00 1.00 130.82 Move window via parent (16 kids)
- 95.81 1.00 1.00 1.00 141.92 Move window via parent (25 kids)
- 95.98 1.00 1.00 1.00 149.43 Move window via parent (50 kids)
- 96.59 1.01 1.01 1.00 153.98 Move window via parent (75 kids)
- 97.19 1.00 1.00 1.00 157.30 Move window via parent (100 kids)
- 96.67 1.00 0.99 0.96 159.44 Move window via parent (200 kids)
- 17.75 1.01 1.00 1.00 27.61 Resize window (4 kids)
- 17.94 1.00 1.00 0.99 25.42 Resize window (16 kids)
- 17.92 1.01 1.00 1.00 24.47 Resize window (25 kids)
- 17.24 0.97 1.00 1.00 24.14 Resize window (50 kids)
- 16.81 1.00 1.00 0.99 22.75 Resize window (75 kids)
- 16.08 1.00 1.00 1.00 21.20 Resize window (100 kids)
- 12.92 1.00 0.99 1.00 16.26 Resize window (200 kids)
- 52.94 1.01 1.00 1.00 327.12 Resize unmapped window (4 kids)
- 53.60 1.01 1.01 1.01 333.71 Resize unmapped window (16 kids)
- 52.99 1.00 1.00 1.00 337.29 Resize unmapped window (25 kids)
- 51.98 1.00 1.00 1.00 329.38 Resize unmapped window (50 kids)
- 53.05 0.89 1.00 1.00 322.60 Resize unmapped window (75 kids)
- 53.05 1.00 1.00 1.00 318.08 Resize unmapped window (100 kids)
- 53.11 1.00 1.00 0.99 306.21 Resize unmapped window (200 kids)
- 16.76 1.00 0.96 1.00 19.46 Circulate window (4 kids)
- 17.24 1.00 1.00 0.97 16.24 Circulate window (16 kids)
- 16.30 1.03 1.03 1.03 15.85 Circulate window (25 kids)
- 13.45 1.00 1.00 1.00 14.90 Circulate window (50 kids)
- 12.91 1.00 1.00 1.00 13.06 Circulate window (75 kids)
- 11.30 0.98 1.00 1.00 11.03 Circulate window (100 kids)
- 7.58 1.01 1.01 0.99 7.47 Circulate window (200 kids)
- 1.01 1.01 0.98 1.00 0.95 Circulate Unmapped window (4 kids)
- 1.07 1.07 1.01 1.07 1.02 Circulate Unmapped window (16 kids)
- 1.04 1.09 1.06 1.05 0.97 Circulate Unmapped window (25 kids)
- 1.04 1.23 1.20 1.18 1.05 Circulate Unmapped window (50 kids)
- 1.18 1.53 1.19 1.45 1.24 Circulate Unmapped window (75 kids)
- 1.08 1.02 1.01 1.74 1.01 Circulate Unmapped window (100 kids)
- 1.01 1.12 0.98 0.91 0.97 Circulate Unmapped window (200 kids)
- </screen>
- </para>
- </sect3>
- <sect3>
- <title>Profiling with OProfile</title>
- <para>OProfile (available from http://oprofile.sourceforge.net/) is a
- system-wide profiler for Linux systems that uses processor-level
- counters to collect sampling data. OProfile can provide information
- that is similar to that provided by <command>gprof</command>, but without the
- necessity of recompiling the program with special instrumentation (i.e.,
- OProfile can collect statistical profiling information about optimized
- programs). A test harness was developed to collect OProfile data for
- each <command>x11perf</command> test individually.
- </para>
- <para>Test runs were performed using the RETIRED_INSNS counter on the AMD
- Athlon and the CPU_CLK_HALTED counter on the Intel Pentium III (with a
- test configuration different from the one described above). We have
- examined OProfile output and have compared it with <command>gprof</command> output.
- This investigation has not produced results that yield performance
- increases in <command>x11perf</command> numbers.
- </para>
- </sect3>
- <!--
- <sect3>Retired Instructions
- <p>The initial tests using OProfile were done using the RETIRED_INSNS
- counter with DMX running on the dual-processor AMD Athlon machine - the
- same test configuration that was described above and that was used for
- other tests. The RETIRED_INSNS counter counts retired instructions and
- showed drawing, text, copying, and image tests to be dominated (>
- 30%) by calls to Hash(), SecurityLookupIDByClass(),
- SecurityLookupIDByType(), and StandardReadRequestFromClient(). Some of
- these tests also executed significant instructions in
- WaitForSomething().
- <p>In contrast, the window tests executed significant
- instructions in SecurityLookupIDByType(), Hash(),
- StandardReadRequestFromClient(), but also executed significant
- instructions in other routines, such as ConfigureWindow(). Some time
- was spent looking at Hash() function, but optimizations in this routine
- did not lead to a dramatic increase in <tt/x11perf/ performance.
- -->
- <!--
- <sect3>Clock Cycles
- <p>Retired instructions can be misleading because Intel/AMD instructions
- execute in variable amounts of time. The OProfile tests were repeated
- using the Intel CPU_CLK_HALTED counter with DMX running on the second
- back-end machine. Note that this is a different test configuration that
- the one described above. However, these tests show the amount of time
- (as measured in CPU cycles) that are spent in each routine. Because
- <tt/x11perf/ was running on the first back-end machine and because
- window optimizations were on, the load on the second back-end machine
- was not significant.
- <p>Using CPU_CLK_HALTED, DMX showed simple drawing
- tests spending more than 10% of their time in
- StandardReadRequestFromClient(), with significant time (> 20% total)
- spent in SecurityLookupIDByClass(), WaitForSomething(), and Dispatch().
- For these tests, < 5% of the time was spent in Hash(), which explains
- why optimizing the Hash() routine did not impact <tt/x11perf/ results.
- <p>The trapezoid, text, scrolling, copying, and image tests were
- dominated by time in ProcFillPoly(), PanoramiXFillPoly(), dmxFillPolygon(),
- SecurityLookupIDByClass(), SecurityLookupIDByType(), and
- StandardReadRequestFromClient(). Hash() time was generally above 5% but
- less than 10% of total time.
- -->
- <sect3>
- <title>X Test Suite</title>
- <para>The X Test Suite was run on the fully optimized DMX server using the
- configuration described above. The following failures were noted:
- <screen>
- XListPixmapFormats: Test 1 [1]
- XChangeWindowAttributes: Test 32 [1]
- XCreateWindow: Test 30 [1]
- XFreeColors: Test 4 [3]
- XCopyArea: Test 13, 17, 21, 25, 30 [2]
- XCopyPlane: Test 11, 15, 27, 31 [2]
- XSetFontPath: Test 4 [1]
- XChangeKeyboardControl: Test 9, 10 [1]
- [1] Previously documented errors expected from the Xinerama
- implementation (see Phase I discussion).
- [2] Newly noted errors that have been verified as expected
- behavior of the Xinerama implementation.
- [3] Newly noted error that has been verified as a Xinerama
- implementation bug.
- </screen>
- </para>
- </sect3>
- </sect2>
- <!-- ============================================================ -->
- <sect2>
- <title>Phase III</title>
- <para>During the third phase of development, support was provided for the
- following extensions: SHAPE, RENDER, XKEYBOARD, XInput.
- </para>
- <sect3>
- <title>SHAPE</title>
- <para>The SHAPE extension is supported. Test applications (e.g., xeyes and
- oclock) and window managers that make use of the SHAPE extension will
- work as expected.
- </para>
- </sect3>
- <sect3>
- <title>RENDER</title>
- <para>The RENDER extension is supported. The version included in the DMX
- CVS tree is version 0.2, and this version is fully supported by Xdmx.
- Applications using only version 0.2 functions will work correctly;
- however, some apps that make use of functions from later versions do not
- properly check the extension's major/minor version numbers. These apps
- will fail with a Bad Implementation error when using post-version 0.2
- functions. This is expected behavior. When the DMX CVS tree is updated
- to include newer versions of RENDER, support for these newer functions
- will be added to the DMX X server.
- </para>
- </sect3>
- <sect3>
- <title>XKEYBOARD</title>
- <para>The XKEYBOARD extension is supported. If present on the back-end X
- servers, the XKEYBOARD extension will be used to obtain information
- about the type of the keyboard for initialization. Otherwise, the
- keyboard will be initialized using defaults. Note that this departs
- from older behavior: when Xdmx is compiled without XKEYBOARD support,
- the map from the back-end X server will be preserved. With XKEYBOARD
- support, the map is not preserved because better information and control
- of the keyboard is available.
- </para>
- </sect3>
- <sect3>
- <title>XInput</title>
- <para>The XInput extension is supported. Any device can be used as a core
- device and be used as an XInput extension device, with the exception of
- core devices on the back-end servers. This limitation is present
- because cursor handling on the back-end requires that the back-end
- cursor sometimes track the Xdmx core cursor -- behavior that is
- incompatible with using the back-end pointer as a non-core device.
- </para>
- <para>Currently, back-end extension devices are not available as Xdmx
- extension devices, but this limitation should be removed in the future.
- </para>
- <para>To demonstrate the XInput extension, and to provide more examples for
- low-level input device driver writers, USB device drivers have been
- written for mice (usb-mou), keyboards (usb-kbd), and
- non-mouse/non-keyboard USB devices (usb-oth). Please see the man page
- for information on Linux kernel drivers that are required for using
- these Xdmx drivers.
- </para>
- </sect3>
- <sect3>
- <title>DPMS</title>
- <para>The DPMS extension is exported but does not do anything at this time.
- </para>
- </sect3>
- <sect3>
- <title>Other Extensions</title>
- <para>The LBX,
- SECURITY,
- XC-APPGROUP, and
- XFree86-Bigfont
- extensions do not require any special Xdmx support and have been exported.
- </para>
- <para>The
- BIG-REQUESTS,
- DEC-XTRAP,
- DOUBLE-BUFFER,
- Extended-Visual-Information,
- FontCache,
- GLX,
- MIT-SCREEN-SAVER,
- MIT-SHM,
- MIT-SUNDRY-NONSTANDARD,
- RECORD,
- SECURITY,
- SGI-GLX,
- SYNC,
- TOG-CUP,
- X-Resource,
- XC-MISC,
- XFree86-DGA,
- XFree86-DRI,
- XFree86-Misc,
- XFree86-VidModeExtension, and
- XVideo
- extensions are <emphasis remap="it">not</emphasis> supported at this time, but will be evaluated
- for inclusion in future DMX releases. <emphasis remap="bf">See below for additional work
- on extensions after Phase III.</emphasis>
- </para>
- </sect3>
- </sect2>
- <sect2>
- <title>Phase IV</title>
- <sect3>
- <title>Moving to XFree86 4.3.0</title>
- <para>For Phase IV, the recent release of XFree86 4.3.0 (27 February 2003)
- was merged onto the dmx.sourceforge.net CVS trunk and all work is
- proceeding using this tree.
- </para>
- </sect3>
- <sect3>
- <title>Extensions </title>
- <sect4>
- <title>XC-MISC (supported)</title>
- <para>XC-MISC is used internally by the X library to recycle XIDs from the
- X server. This is important for long-running X server sessions. Xdmx
- supports this extension. The X Test Suite passed and failed the exact
- same tests before and after this extension was enabled.
- <!-- Tested February/March 2003 -->
- </para>
- </sect4>
- <sect4>
- <title>Extended-Visual-Information (supported)</title>
- <para>The Extended-Visual-Information extension provides a method for an X
- client to obtain detailed visual information. Xdmx supports this
- extension. It was tested using the <filename>hw/dmx/examples/evi</filename> example
- program. <emphasis remap="bf">Note that this extension is not Xinerama-aware</emphasis> -- it will
- return visual information for each screen even though Xinerama is
- causing the X server to export a single logical screen.
- <!-- Tested March 2003 -->
- </para>
- </sect4>
- <sect4>
- <title>RES (supported)</title>
- <para>The X-Resource extension provides a mechanism for a client to obtain
- detailed information about the resources used by other clients. This
- extension was tested with the <filename>hw/dmx/examples/res</filename> program. The
- X Test Suite passed and failed the exact same tests before and after
- this extension was enabled.
- <!-- Tested March 2003 -->
- </para>
- </sect4>
- <sect4>
- <title>BIG-REQUESTS (supported)</title>
- <para>This extension enables the X11 protocol to handle requests longer
- than 262140 bytes. The X Test Suite passed and failed the exact same
- tests before and after this extension was enabled.
- <!-- Tested March 2003 -->
- </para>
- </sect4>
- <sect4>
- <title>XSYNC (supported)</title>
- <para>This extension provides facilities for two different X clients to
- synchronize their requests. This extension was minimally tested with
- <command>xdpyinfo</command> and the X Test Suite passed and failed the exact same
- tests before and after this extension was enabled.
- <!-- Tested March 2003 -->
- </para>
- </sect4>
- <sect4>
- <title>XTEST, RECORD, DEC-XTRAP (supported) and XTestExtension1 (not supported)</title>
- <para>The XTEST and RECORD extension were developed by the X Consortium for
- use in the X Test Suite and are supported as a standard in the X11R6
- tree. They are also supported in Xdmx. When X Test Suite tests that
- make use of the XTEST extension are run, Xdmx passes and fails exactly
- the same tests as does a standard XFree86 X server. When the
- <literal remap="tt">rcrdtest</literal> test (a part of the X Test Suite that verifies the RECORD
- extension) is run, Xdmx passes and fails exactly the same tests as does
- a standard XFree86 X server. <!-- Tested February/March 2003 -->
- </para>
- <para>There are two older XTEST-like extensions: DEC-XTRAP and
- XTestExtension1. The XTestExtension1 extension was developed for use by
- the X Testing Consortium for use with a test suite that eventually
- became (part of?) the X Test Suite. Unlike XTEST, which only allows
- events to be sent to the server, the XTestExtension1 extension also
- allowed events to be recorded (similar to the RECORD extension). The
- second is the DEC-XTRAP extension that was developed by the Digital
- Equipment Corporation.
- </para>
- <para>The DEC-XTRAP extension is available from Xdmx and has been tested
- with the <command>xtrap*</command> tools which are distributed as standard X11R6
- clients. <!-- Tested March 2003 -->
- </para>
- <para>The XTestExtension1 is <emphasis>not</emphasis> supported because it does not appear
- to be used by any modern X clients (the few that support it also support
- XTEST) and because there are no good methods available for testing that
- it functions correctly (unlike XTEST and DEC-XTRAP, the code for
- XTestExtension1 is not part of the standard X server source tree, so
- additional testing is important). <!-- Tested March 2003 -->
- </para>
- <para>Most of these extensions are documented in the X11R6 source tree.
- Further, several original papers exist that this author was unable to
- locate -- for completeness and historical interest, citations are
- provide:
- <variablelist>
- <varlistentry>
- <term>XRECORD</term>
- <listitem>
- <para>Martha Zimet. Extending X For Recording. 8th Annual X
- Technical Conference Boston, MA January 24-26, 1994.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>DEC-XTRAP</term>
- <listitem>
- <para>Dick Annicchiarico, Robert Chesler, Alan Jamison. XTrap
- Architecture. Digital Equipment Corporation, July 1991.
- </para></listitem></varlistentry>
- <varlistentry>
- <term>XTestExtension1</term>
- <listitem>
- <para>Larry Woestman. X11 Input Synthesis Extension
- Proposal. Hewlett Packard, November 1991.
- </para></listitem></varlistentry>
- </variablelist>
- </para>
- </sect4>
- <sect4>
- <title>MIT-MISC (not supported)</title>
- <para>The MIT-MISC extension is used to control a bug-compatibility flag
- that provides compatibility with xterm programs from X11R1 and X11R2.
- There does not appear to be a single client available that makes use of
- this extension and there is not way to verify that it works correctly.
- The Xdmx server does <emphasis>not</emphasis> support MIT-MISC.
- </para>
- </sect4>
- <sect4>
- <title>SCREENSAVER (not supported)</title>
- <para>This extension provides special support for the X screen saver. It
- was tested with beforelight, which appears to be the only client that
- works with it. When Xinerama was not active, <command>beforelight</command> behaved
- as expected. However, when Xinerama was active, <command>beforelight</command> did
- not behave as expected. Further, when this extension is not active,
- <command>xscreensaver</command> (a widely-used X screen saver program) did not behave
- as expected. Since this extension is not Xinerama-aware and is not
- commonly used with expected results by clients, we have left this
- extension disabled at this time.
- </para>
- </sect4>
- <sect4>
- <title>GLX (supported)</title>
- <para>The GLX extension provides OpenGL and GLX windowing support. In
- Xdmx, the extension is called glxProxy, and it is Xinerama aware. It
- works by either feeding requests forward through Xdmx to each of the
- back-end servers or handling them locally. All rendering requests are
- handled on the back-end X servers. This code was donated to the DMX
- project by SGI. For the X Test Suite results comparison, see below.
- </para>
- </sect4>
- <sect4>
- <title>RENDER (supported)</title>
- <para>The X Rendering Extension (RENDER) provides support for digital image
- composition. Geometric and text rendering are supported. RENDER is
- partially Xinerama-aware, with text and the most basic compositing
- operator; however, its higher level primitives (triangles, triangle
- strips, and triangle fans) are not yet Xinerama-aware. The RENDER
- extension is still under development, and is currently at version 0.8.
- Additional support will be required in DMX as more primitives and/or
- requests are added to the extension.
- </para>
- <para>There is currently no test suite for the X Rendering Extension;
- however, there has been discussion of developing a test suite as the
- extension matures. When that test suite becomes available, additional
- testing can be performed with Xdmx. The X Test Suite passed and failed
- the exact same tests before and after this extension was enabled.
- </para>
- </sect4>
- <sect4>
- <title>Summary</title>
- <!-- WARNING: this list is duplicated in the "Common X extension
- support" section -->
- <para>To summarize, the following extensions are currently supported:
- BIG-REQUESTS,
- DEC-XTRAP,
- DMX,
- DPMS,
- Extended-Visual-Information,
- GLX,
- LBX,
- RECORD,
- RENDER,
- SECURITY,
- SHAPE,
- SYNC,
- X-Resource,
- XC-APPGROUP,
- XC-MISC,
- XFree86-Bigfont,
- XINERAMA,
- XInputExtension,
- XKEYBOARD, and
- XTEST.
- </para>
- <para>The following extensions are <emphasis>not</emphasis> supported at this time:
- DOUBLE-BUFFER,
- FontCache,
- MIT-SCREEN-SAVER,
- MIT-SHM,
- MIT-SUNDRY-NONSTANDARD,
- TOG-CUP,
- XFree86-DGA,
- XFree86-Misc,
- XFree86-VidModeExtension,
- XTestExtensionExt1, and
- XVideo.
- </para>
- </sect4>
- </sect3>
- <sect3>
- <title>Additional Testing with the X Test Suite</title>
- <sect4>
- <title>XFree86 without XTEST</title>
- <para>After the release of XFree86 4.3.0, we retested the XFree86 X server
- with and without using the XTEST extension. When the XTEST extension
- was <emphasis>not</emphasis> used for testing, the XFree86 4.3.0 server running on our
- usual test system with a Radeon VE card reported unexpected failures in
- the following tests:
- <literallayout>
- XListPixmapFormats: Test 1
- XChangeKeyboardControl: Tests 9, 10
- XGetDefault: Test 5
- XRebindKeysym: Test 1
- </literallayout>
- </para>
- </sect4>
- <sect4>
- <title>XFree86 with XTEST</title>
- <para>When using the XTEST extension, the XFree86 4.3.0 server reported the
- following errors:
- <literallayout>
- XListPixmapFormats: Test 1
- XChangeKeyboardControl: Tests 9, 10
- XGetDefault: Test 5
- XRebindKeysym: Test 1
- XAllowEvents: Tests 20, 21, 24
- XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
- XGrabKey: Test 8
- XSetPointerMapping: Test 3
- XUngrabButton: Test 4
- </literallayout>
- </para>
- <para>While these errors may be important, they will probably be fixed
- eventually in the XFree86 source tree. We are particularly interested
- in demonstrating that the Xdmx server does not introduce additional
- failures that are not known Xinerama failures.
- </para>
- </sect4>
- <sect4>
- <title>Xdmx with XTEST, without Xinerama, without GLX</title>
- <para>Without Xinerama, but using the XTEST extension, the following errors
- were reported from Xdmx (note that these are the same as for the XFree86
- 4.3.0, except that XGetDefault no longer fails):
- <literallayout>
- XListPixmapFormats: Test 1
- XChangeKeyboardControl: Tests 9, 10
- XRebindKeysym: Test 1
- XAllowEvents: Tests 20, 21, 24
- XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
- XGrabKey: Test 8
- XSetPointerMapping: Test 3
- XUngrabButton: Test 4
- </literallayout>
- </para>
- </sect4>
- <sect4>
- <title>Xdmx with XTEST, with Xinerama, without GLX</title>
- <para>With Xinerama, using the XTEST extension, the following errors
- were reported from Xdmx:
- <literallayout>
- XListPixmapFormats: Test 1
- XChangeKeyboardControl: Tests 9, 10
- XRebindKeysym: Test 1
- XAllowEvents: Tests 20, 21, 24
- XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
- XGrabKey: Test 8
- XSetPointerMapping: Test 3
- XUngrabButton: Test 4
- XCopyPlane: Tests 13, 22, 31 (well-known XTEST/Xinerama interaction issue)
- XDrawLine: Test 67
- XDrawLines: Test 91
- XDrawSegments: Test 68
- </literallayout>
- Note that the first two sets of errors are the same as for the XFree86
- 4.3.0 server, and that the XCopyPlane error is a well-known error
- resulting from an XTEST/Xinerama interaction when the request crosses a
- screen boundary. The XDraw* errors are resolved when the tests are run
- individually and they do not cross a screen boundary. We will
- investigate these errors further to determine their cause.
- </para>
- </sect4>
- <sect4>
- <title>Xdmx with XTEST, with Xinerama, with GLX</title>
- <para>With GLX enabled, using the XTEST extension, the following errors
- were reported from Xdmx (these results are from early during the Phase
- IV development, but were confirmed with a late Phase IV snapshot):
- <literallayout>
- XListPixmapFormats: Test 1
- XChangeKeyboardControl: Tests 9, 10
- XRebindKeysym: Test 1
- XAllowEvents: Tests 20, 21, 24
- XGrabButton: Tests 5, 9-12, 14, 16, 19, 21-25
- XGrabKey: Test 8
- XSetPointerMapping: Test 3
- XUngrabButton: Test 4
- XClearArea: Test 8
- XCopyArea: Tests 4, 5, 11, 14, 17, 23, 25, 27, 30
- XCopyPlane: Tests 6, 7, 10, 19, 22, 31
- XDrawArcs: Tests 89, 100, 102
- XDrawLine: Test 67
- XDrawSegments: Test 68
- </literallayout>
- Note that the first two sets of errors are the same as for the XFree86
- 4.3.0 server, and that the third set has different failures than when
- Xdmx does not include GLX support. Since the GLX extension adds new
- visuals to support GLX's visual configs and the X Test Suite runs tests
- over the entire set of visuals, additional rendering tests were run and
- presumably more of them crossed a screen boundary. This conclusion is
- supported by the fact that nearly all of the rendering errors reported
- are resolved when the tests are run individually and they do no cross a
- screen boundary.
- </para>
- <para>Further, when hardware rendering is disabled on the back-end displays,
- many of the errors in the third set are eliminated, leaving only:
- <literallayout>
- XClearArea: Test 8
- XCopyArea: Test 4, 5, 11, 14, 17, 23, 25, 27, 30
- XCopyPlane: Test 6, 7, 10, 19, 22, 31
- </literallayout>
- </para>
- </sect4>
- <sect4>
- <title>Conclusion</title>
- <para>We conclude that all of the X Test Suite errors reported for Xdmx are
- the result of errors in the back-end X server or the Xinerama
- implementation. Further, all of these errors that can be reasonably
- fixed at the Xdmx layer have been. (Where appropriate, we have
- submitted patches to the XFree86 and Xinerama upstream maintainers.)
- </para>
- </sect4>
- </sect3>
- <sect3>
- <title>Dynamic Reconfiguration</title>
- <para>During this development phase, dynamic reconfiguration support was
- added to DMX. This support allows an application to change the position
- and offset of a back-end server's screen. For example, if the
- application would like to shift a screen slightly to the left, it could
- query Xdmx for the screen's <x,y> position and then dynamically
- reconfigure that screen to be at position <x+10,y>. When a screen
- is dynamically reconfigured, input handling and a screen's root window
- dimensions are adjusted as needed. These adjustments are transparent to
- the user.
- </para>
- <sect4>
- <title>Dynamic reconfiguration extension</title>
- <para>The application interface to DMX's dynamic reconfiguration is through
- a function in the DMX extension library:
- <programlisting>
- Bool DMXReconfigureScreen(Display *dpy, int screen, int x, int y)
- </programlisting>
- where <parameter>dpy</parameter> is DMX server's display, <parameter>screen</parameter> is the number of the
- screen to be reconfigured, and <parameter>x</parameter> and <parameter>y</parameter> are the new upper,
- left-hand coordinates of the screen to be reconfigured.
- </para>
- <para>The coordinates are not limited other than as required by the X
- protocol, which limits all coordinates to a signed 16 bit number. In
- addition, all coordinates within a screen must also be legal values.
- Therefore, setting a screen's upper, left-hand coordinates such that the
- right or bottom edges of the screen is greater than 32,767 is illegal.
- </para>
- </sect4>
- <sect4>
- <title>Bounding box</title>
- <para>When the Xdmx server is started, a bounding box is calculated from
- the screens' layout given either on the command line or in the
- configuration file. This bounding box is currently fixed for the
- lifetime of the Xdmx server.
- </para>
- <para>While it is possible to move a screen outside of the bounding box, it
- is currently not possible to change the dimensions of the bounding box.
- For example, it is possible to specify coordinates of <-100,-100>
- for the upper, left-hand corner of the bounding box, which was
- previously at coordinates <0,0>. As expected, the screen is moved
- down and to the right; however, since the bounding box is fixed, the
- left side and upper portions of the screen exposed by the
- reconfiguration are no longer accessible on that screen. Those
- inaccessible regions are filled with black.
- </para>
- <para>This fixed bounding box limitation will be addressed in a future
- development phase.
- </para>
- </sect4>
- <sect4>
- <title>Sample applications</title>
- <para>An example of where this extension is useful is in setting up a video
- wall. It is not always possible to get everything perfectly aligned,
- and sometimes the positions are changed (e.g., someone might bump into a
- projector). Instead of physically moving projectors or monitors, it is
- now possible to adjust the positions of the back-end server's screens
- using the dynamic reconfiguration support in DMX.
- </para>
- <para>Other applications, such as automatic setup and calibration tools,
- can make use of dynamic reconfiguration to correct for projector
- alignment problems, as long as the projectors are still arranged
- rectilinearly. Horizontal and vertical keystone correction could be
- applied to projectors to correct for non-rectilinear alignment problems;
- however, this must be done external to Xdmx.
- </para>
- <para>A sample test program is included in the DMX server's examples
- directory to demonstrate the interface and how an application might use
- dynamic reconfiguration. See <filename>dmxreconfig.c</filename> for details.
- </para>
- </sect4>
- <sect4>
- <title>Additional notes</title>
- <para>In the original development plan, Phase IV was primarily devoted to
- adding OpenGL support to DMX; however, SGI became interested in the DMX
- project and developed code to support OpenGL/GLX. This code was later
- donated to the DMX project and integrated into the DMX code base, which
- freed the DMX developers to concentrate on dynamic reconfiguration (as
- described above).
- </para>
- </sect4>
- </sect3>
- <sect3>
- <title>Doxygen documentation</title>
- <para>Doxygen is an open-source (GPL) documentation system for generating
- browseable documentation from stylized comments in the source code. We
- have placed all of the Xdmx server and DMX protocol source code files
- under Doxygen so that comprehensive documentation for the Xdmx source
- code is available in an easily browseable format.
- </para>
- </sect3>
- <sect3>
- <title>Valgrind</title>
- <para>Valgrind, an open-source (GPL) memory debugger for Linux, was used to
- search for memory management errors. Several memory leaks were detected
- and repaired. The following errors were not addressed:
- <orderedlist>
- <listitem><para>
- When the X11 transport layer sends a reply to the client, only
- those fields that are required by the protocol are filled in --
- unused fields are left as uninitialized memory and are therefore
- noted by valgrind. These instances are not errors and were not
- repaired.
- </para></listitem>
- <listitem><para>
- At each server generation, glxInitVisuals allocates memory that
- is never freed. The amount of memory lost each generation
- approximately equal to 128 bytes for each back-end visual.
- Because the code involved is automatically generated, this bug
- has not been fixed and will be referred to SGI.
- </para></listitem>
- <listitem><para>
- At each server generation, dmxRealizeFont calls XLoadQueryFont,
- which allocates a font structure that is not freed.
- dmxUnrealizeFont can free the font structure for the first
- screen, but cannot free it for the other screens since they are
- already closed by the time dmxUnrealizeFont could free them.
- The amount of memory lost each generation is approximately equal
- to 80 bytes per font per back-end. When this bug is fixed in
- the the X server's device-independent (dix) code, DMX will be
- able to properly free the memory allocated by XLoadQueryFont.
- </para></listitem>
- </orderedlist>
- </para>
- </sect3>
- <sect3>
- <title>RATS</title>
- <para>RATS (Rough Auditing Tool for Security) is an open-source (GPL)
- security analysis tool that scans source code for common
- security-related programming errors (e.g., buffer overflows and TOCTOU
- races). RATS was used to audit all of the code in the hw/dmx directory
- and all "High" notations were checked manually. The code was either
- re-written to eliminate the warning, or a comment containing "RATS" was
- inserted on the line to indicate that a human had checked the code.
- Unrepaired warnings are as follows:
- <orderedlist>
- <listitem><para>
- Fixed-size buffers are used in many areas, but code has been
- added to protect against buffer overflows (e.g., snprintf).
- The only instances that have not yet been fixed are in
- config/xdmxconfig.c (which is not part of the Xdmx server) and
- input/usb-common.c.
- </para></listitem>
- <listitem><para>
- vprintf and vfprintf are used in the logging routines. In
- general, all uses of these functions (e.g., dmxLog) provide a
- constant format string from a trusted source, so the use is
- relatively benign.
- </para></listitem>
- <listitem><para>
- glxProxy/glxscreens.c uses getenv and strcat. The use of these
- functions is safe and will remain safe as long as
- ExtensionsString is longer then GLXServerExtensions (ensuring
- this may not be ovious to the casual programmer, but this is in
- automatically generated code, so we hope that the generator
- enforces this constraint).
- </para></listitem>
- </orderedlist>
- </para>
- </sect3>
- </sect2>
- </sect1>
- </appendix>
- </article>
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