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- #ifdef HAVE_DIX_CONFIG_H
- #include <dix-config.h>
- #endif
- #ifndef __GLX_unpack_h__
- #define __GLX_unpack_h__
- /*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
- #define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
- /*
- ** Fetch the context-id out of a SingleReq request pointed to by pc.
- */
- #define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
- #define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
- /*
- ** Fetch a double from potentially unaligned memory.
- */
- #ifdef __GLX_ALIGN64
- #define __GLX_MEM_COPY(dst,src,n) memmove(dst,src,n)
- #define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8)
- #else
- #define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src))
- #endif
- extern void __glXMemInit(void);
- extern xGLXSingleReply __glXReply;
- #define __GLX_BEGIN_REPLY(size) \
- __glXReply.length = __GLX_PAD(size) >> 2; \
- __glXReply.type = X_Reply; \
- __glXReply.sequenceNumber = client->sequence;
- #define __GLX_SEND_HEADER() \
- WriteToClient (client, sz_xGLXSingleReply, &__glXReply);
- #define __GLX_PUT_RETVAL(a) \
- __glXReply.retval = (a);
- #define __GLX_PUT_SIZE(a) \
- __glXReply.size = (a);
- #define __GLX_PUT_RENDERMODE(m) \
- __glXReply.pad3 = (m)
- /*
- ** Get a buffer to hold returned data, with the given alignment. If we have
- ** to realloc, allocate size+align, in case the pointer has to be bumped for
- ** alignment. The answerBuffer should already be aligned.
- **
- ** NOTE: the cast (long)res below assumes a long is large enough to hold a
- ** pointer.
- */
- #define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \
- if (size < 0) return BadLength; \
- else if ((size) > sizeof(answerBuffer)) { \
- int bump; \
- if ((cl)->returnBufSize < (size)+(align)) { \
- (cl)->returnBuf = (GLbyte*)realloc((cl)->returnBuf, \
- (size)+(align)); \
- if (!(cl)->returnBuf) { \
- return BadAlloc; \
- } \
- (cl)->returnBufSize = (size)+(align); \
- } \
- res = (char*)cl->returnBuf; \
- bump = (long)(res) % (align); \
- if (bump) res += (align) - (bump); \
- } else { \
- res = (char *)answerBuffer; \
- }
- #define __GLX_PUT_BYTE() \
- *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
- #define __GLX_PUT_SHORT() \
- *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
- #define __GLX_PUT_INT() \
- *(GLint *)&__glXReply.pad3 = *(GLint *)answer
- #define __GLX_PUT_FLOAT() \
- *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
- #define __GLX_PUT_DOUBLE() \
- *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
- #define __GLX_SEND_BYTE_ARRAY(len) \
- WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), answer)
- #define __GLX_SEND_SHORT_ARRAY(len) \
- WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), answer)
- #define __GLX_SEND_INT_ARRAY(len) \
- WriteToClient(client, (len)*__GLX_SIZE_INT32, answer)
- #define __GLX_SEND_FLOAT_ARRAY(len) \
- WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, answer)
- #define __GLX_SEND_DOUBLE_ARRAY(len) \
- WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, answer)
- #define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
- #define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
- #define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
- #define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len)
- /*
- ** PERFORMANCE NOTE:
- ** Machine dependent optimizations abound here; these swapping macros can
- ** conceivably be replaced with routines that do the job faster.
- */
- #define __GLX_DECLARE_SWAP_VARIABLES \
- GLbyte sw
- #define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \
- GLbyte *swapPC; \
- GLbyte *swapEnd
- #define __GLX_SWAP_INT(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
- ((GLbyte *)(pc))[3] = sw; \
- sw = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
- ((GLbyte *)(pc))[2] = sw;
- #define __GLX_SWAP_SHORT(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = sw;
- #define __GLX_SWAP_DOUBLE(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \
- ((GLbyte *)(pc))[7] = sw; \
- sw = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \
- ((GLbyte *)(pc))[6] = sw; \
- sw = ((GLbyte *)(pc))[2]; \
- ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \
- ((GLbyte *)(pc))[5] = sw; \
- sw = ((GLbyte *)(pc))[3]; \
- ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \
- ((GLbyte *)(pc))[4] = sw;
- #define __GLX_SWAP_FLOAT(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
- ((GLbyte *)(pc))[3] = sw; \
- sw = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
- ((GLbyte *)(pc))[2] = sw;
- #define __GLX_SWAP_INT_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_INT(swapPC); \
- swapPC += __GLX_SIZE_INT32; \
- }
- #define __GLX_SWAP_SHORT_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_SHORT(swapPC); \
- swapPC += __GLX_SIZE_INT16; \
- }
- #define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_DOUBLE(swapPC); \
- swapPC += __GLX_SIZE_FLOAT64; \
- }
- #define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_FLOAT(swapPC); \
- swapPC += __GLX_SIZE_FLOAT32; \
- }
- #define __GLX_SWAP_REPLY_HEADER() \
- __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
- __GLX_SWAP_INT(&__glXReply.length);
- #define __GLX_SWAP_REPLY_RETVAL() \
- __GLX_SWAP_INT(&__glXReply.retval)
- #define __GLX_SWAP_REPLY_SIZE() \
- __GLX_SWAP_INT(&__glXReply.size)
- #endif /* !__GLX_unpack_h__ */
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