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- /*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
- #ifdef HAVE_DIX_CONFIG_H
- #include <dix-config.h>
- #endif
- #include "glxserver.h"
- #include "unpack.h"
- #include "indirect_dispatch.h"
- void
- __glXDispSwap_SeparableFilter2D(GLbyte * pc)
- {
- __GLXdispatchConvolutionFilterHeader *hdr =
- (__GLXdispatchConvolutionFilterHeader *) pc;
- GLint hdrlen, image1len;
- __GLX_DECLARE_SWAP_VARIABLES;
- hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
- __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) &hdr->target);
- __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) &hdr->width);
- __GLX_SWAP_INT((GLbyte *) &hdr->height);
- __GLX_SWAP_INT((GLbyte *) &hdr->format);
- __GLX_SWAP_INT((GLbyte *) &hdr->type);
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
- /* XXX check this usage - internal code called
- ** a version without the packing parameters
- */
- image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
- 0, hdr->rowLength, 0, hdr->skipRows,
- hdr->alignment);
- image1len = __GLX_PAD(image1len);
- glSeparableFilter2D(hdr->target, hdr->internalformat, hdr->width,
- hdr->height, hdr->format, hdr->type,
- ((GLubyte *) hdr + hdrlen),
- ((GLubyte *) hdr + hdrlen + image1len));
- }
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