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- /*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
- #ifdef HAVE_DIX_CONFIG_H
- #include <dix-config.h>
- #endif
- #include <glxserver.h>
- #include "unpack.h"
- #include "indirect_size.h"
- #include "indirect_dispatch.h"
- void
- __glXDisp_Map1f(GLbyte * pc)
- {
- GLint order, k;
- GLfloat u1, u2, *points;
- GLenum target;
- target = *(GLenum *) (pc + 0);
- order = *(GLint *) (pc + 12);
- u1 = *(GLfloat *) (pc + 4);
- u2 = *(GLfloat *) (pc + 8);
- points = (GLfloat *) (pc + 16);
- k = __glMap1f_size(target);
- glMap1f(target, u1, u2, k, order, points);
- }
- void
- __glXDisp_Map2f(GLbyte * pc)
- {
- GLint uorder, vorder, ustride, vstride, k;
- GLfloat u1, u2, v1, v2, *points;
- GLenum target;
- target = *(GLenum *) (pc + 0);
- uorder = *(GLint *) (pc + 12);
- vorder = *(GLint *) (pc + 24);
- u1 = *(GLfloat *) (pc + 4);
- u2 = *(GLfloat *) (pc + 8);
- v1 = *(GLfloat *) (pc + 16);
- v2 = *(GLfloat *) (pc + 20);
- points = (GLfloat *) (pc + 28);
- k = __glMap2f_size(target);
- ustride = vorder * k;
- vstride = k;
- glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- }
- void
- __glXDisp_Map1d(GLbyte * pc)
- {
- GLint order, k;
- #ifdef __GLX_ALIGN64
- GLint compsize;
- #endif
- GLenum target;
- GLdouble u1, u2, *points;
- target = *(GLenum *) (pc + 16);
- order = *(GLint *) (pc + 20);
- k = __glMap1d_size(target);
- #ifdef __GLX_ALIGN64
- if (order < 0 || k < 0) {
- compsize = 0;
- }
- else {
- compsize = order * k;
- }
- #endif
- __GLX_GET_DOUBLE(u1, pc);
- __GLX_GET_DOUBLE(u2, pc + 8);
- pc += 24;
- #ifdef __GLX_ALIGN64
- if (((unsigned long) pc) & 7) {
- /*
- ** Copy the doubles up 4 bytes, trashing the command but aligning
- ** the data in the process
- */
- __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
- points = (GLdouble *) (pc - 4);
- }
- else {
- points = (GLdouble *) pc;
- }
- #else
- points = (GLdouble *) pc;
- #endif
- glMap1d(target, u1, u2, k, order, points);
- }
- void
- __glXDisp_Map2d(GLbyte * pc)
- {
- GLdouble u1, u2, v1, v2, *points;
- GLint uorder, vorder, ustride, vstride, k;
- #ifdef __GLX_ALIGN64
- GLint compsize;
- #endif
- GLenum target;
- target = *(GLenum *) (pc + 32);
- uorder = *(GLint *) (pc + 36);
- vorder = *(GLint *) (pc + 40);
- k = __glMap2d_size(target);
- #ifdef __GLX_ALIGN64
- if (vorder < 0 || uorder < 0 || k < 0) {
- compsize = 0;
- }
- else {
- compsize = uorder * vorder * k;
- }
- #endif
- __GLX_GET_DOUBLE(u1, pc);
- __GLX_GET_DOUBLE(u2, pc + 8);
- __GLX_GET_DOUBLE(v1, pc + 16);
- __GLX_GET_DOUBLE(v2, pc + 24);
- pc += 44;
- ustride = vorder * k;
- vstride = k;
- #ifdef __GLX_ALIGN64
- if (((unsigned long) pc) & 7) {
- /*
- ** Copy the doubles up 4 bytes, trashing the command but aligning
- ** the data in the process
- */
- __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
- points = (GLdouble *) (pc - 4);
- }
- else {
- points = (GLdouble *) pc;
- }
- #else
- points = (GLdouble *) pc;
- #endif
- glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- }
- void
- __glXDisp_DrawArrays(GLbyte * pc)
- {
- __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
- __GLXdispatchDrawArraysComponentHeader *compHeader;
- GLint numVertexes = hdr->numVertexes;
- GLint numComponents = hdr->numComponents;
- GLenum primType = hdr->primType;
- GLint stride = 0;
- int i;
- pc += sizeof(__GLXdispatchDrawArraysHeader);
- compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
- /* compute stride (same for all component arrays) */
- for (i = 0; i < numComponents; i++) {
- GLenum datatype = compHeader[i].datatype;
- GLint numVals = compHeader[i].numVals;
- stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
- }
- pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
- /* set up component arrays */
- for (i = 0; i < numComponents; i++) {
- GLenum datatype = compHeader[i].datatype;
- GLint numVals = compHeader[i].numVals;
- GLenum component = compHeader[i].component;
- switch (component) {
- case GL_VERTEX_ARRAY:
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(numVals, datatype, stride, pc);
- break;
- case GL_NORMAL_ARRAY:
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(datatype, stride, pc);
- break;
- case GL_COLOR_ARRAY:
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(numVals, datatype, stride, pc);
- break;
- case GL_INDEX_ARRAY:
- glEnableClientState(GL_INDEX_ARRAY);
- glIndexPointer(datatype, stride, pc);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(numVals, datatype, stride, pc);
- break;
- case GL_EDGE_FLAG_ARRAY:
- glEnableClientState(GL_EDGE_FLAG_ARRAY);
- glEdgeFlagPointer(stride, (const GLboolean *) pc);
- break;
- case GL_SECONDARY_COLOR_ARRAY:
- {
- PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
- __glGetProcAddress("glSecondaryColorPointerEXT");
- glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
- SecondaryColorPointerEXT(numVals, datatype, stride, pc);
- break;
- }
- case GL_FOG_COORD_ARRAY:
- {
- PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
- __glGetProcAddress("glFogCoordPointerEXT");
- glEnableClientState(GL_FOG_COORD_ARRAY);
- FogCoordPointerEXT(datatype, stride, pc);
- break;
- }
- default:
- break;
- }
- pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
- }
- glDrawArrays(primType, 0, numVertexes);
- /* turn off anything we might have turned on */
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_INDEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_EDGE_FLAG_ARRAY);
- glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
- glDisableClientState(GL_FOG_COORD_ARRAY);
- }
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