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- /*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
- #ifdef HAVE_DIX_CONFIG_H
- #include <dix-config.h>
- #endif
- #include <string.h>
- #include "glxserver.h"
- #include <windowstr.h>
- #include <propertyst.h>
- #include <registry.h>
- #include "privates.h"
- #include <os.h>
- #include "extinit.h"
- #include "glx_extinit.h"
- #include "unpack.h"
- #include "glxutil.h"
- #include "glxext.h"
- #include "indirect_table.h"
- #include "indirect_util.h"
- /*
- ** X resources.
- */
- RESTYPE __glXContextRes;
- RESTYPE __glXDrawableRes;
- /*
- ** Reply for most singles.
- */
- xGLXSingleReply __glXReply;
- static DevPrivateKeyRec glxClientPrivateKeyRec;
- #define glxClientPrivateKey (&glxClientPrivateKeyRec)
- /*
- ** Forward declarations.
- */
- static int __glXDispatch(ClientPtr);
- /*
- ** Called when the extension is reset.
- */
- static void
- ResetExtension(ExtensionEntry * extEntry)
- {
- lastGLContext = NULL;
- }
- /*
- ** Reset state used to keep track of large (multi-request) commands.
- */
- void
- __glXResetLargeCommandStatus(__GLXclientState * cl)
- {
- cl->largeCmdBytesSoFar = 0;
- cl->largeCmdBytesTotal = 0;
- cl->largeCmdRequestsSoFar = 0;
- cl->largeCmdRequestsTotal = 0;
- }
- /*
- * This procedure is called when the client who created the context goes away
- * OR when glXDestroyContext is called. In either case, all we do is flag that
- * the ID is no longer valid, and (maybe) free the context.
- */
- static int
- ContextGone(__GLXcontext * cx, XID id)
- {
- cx->idExists = GL_FALSE;
- if (!cx->currentClient) {
- __glXFreeContext(cx);
- }
- return True;
- }
- static __GLXcontext *glxPendingDestroyContexts;
- static __GLXcontext *glxAllContexts;
- static int glxServerLeaveCount;
- static int glxBlockClients;
- /*
- ** Destroy routine that gets called when a drawable is freed. A drawable
- ** contains the ancillary buffers needed for rendering.
- */
- static Bool
- DrawableGone(__GLXdrawable * glxPriv, XID xid)
- {
- __GLXcontext *c, *next;
- if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
- /* If this was created by glXCreateWindow, free the matching resource */
- if (glxPriv->drawId != glxPriv->pDraw->id) {
- if (xid == glxPriv->drawId)
- FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
- else
- FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
- }
- /* otherwise this window was implicitly created by MakeCurrent */
- }
- for (c = glxAllContexts; c; c = next) {
- next = c->next;
- if (c->currentClient &&
- (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
- /* just force a re-bind the next time through */
- (*c->loseCurrent) (c);
- lastGLContext = NULL;
- }
- if (c->drawPriv == glxPriv)
- c->drawPriv = NULL;
- if (c->readPriv == glxPriv)
- c->readPriv = NULL;
- }
- /* drop our reference to any backing pixmap */
- if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
- glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr) glxPriv->pDraw);
- glxPriv->destroy(glxPriv);
- return True;
- }
- Bool
- __glXAddContext(__GLXcontext * cx)
- {
- /* Register this context as a resource.
- */
- if (!AddResource(cx->id, __glXContextRes, (void *)cx)) {
- return False;
- }
- cx->next = glxAllContexts;
- glxAllContexts = cx;
- return True;
- }
- static void
- __glXRemoveFromContextList(__GLXcontext * cx)
- {
- __GLXcontext *c, *prev;
- if (cx == glxAllContexts)
- glxAllContexts = cx->next;
- else {
- prev = glxAllContexts;
- for (c = glxAllContexts; c; c = c->next) {
- if (c == cx)
- prev->next = c->next;
- prev = c;
- }
- }
- }
- /*
- ** Free a context.
- */
- GLboolean
- __glXFreeContext(__GLXcontext * cx)
- {
- if (cx->idExists || cx->currentClient)
- return GL_FALSE;
- __glXRemoveFromContextList(cx);
- free(cx->feedbackBuf);
- free(cx->selectBuf);
- if (cx == lastGLContext) {
- lastGLContext = NULL;
- }
- /* We can get here through both regular dispatching from
- * __glXDispatch() or as a callback from the resource manager. In
- * the latter case we need to lift the DRI lock manually. */
- if (!glxBlockClients) {
- __glXleaveServer(GL_FALSE);
- cx->destroy(cx);
- __glXenterServer(GL_FALSE);
- }
- else {
- cx->next = glxPendingDestroyContexts;
- glxPendingDestroyContexts = cx;
- }
- return GL_TRUE;
- }
- /************************************************************************/
- /*
- ** These routines can be used to check whether a particular GL command
- ** has caused an error. Specifically, we use them to check whether a
- ** given query has caused an error, in which case a zero-length data
- ** reply is sent to the client.
- */
- static GLboolean errorOccured = GL_FALSE;
- /*
- ** The GL was will call this routine if an error occurs.
- */
- void
- __glXErrorCallBack(GLenum code)
- {
- errorOccured = GL_TRUE;
- }
- /*
- ** Clear the error flag before calling the GL command.
- */
- void
- __glXClearErrorOccured(void)
- {
- errorOccured = GL_FALSE;
- }
- /*
- ** Check if the GL command caused an error.
- */
- GLboolean
- __glXErrorOccured(void)
- {
- return errorOccured;
- }
- static int __glXErrorBase;
- int __glXEventBase;
- int
- __glXError(int error)
- {
- return __glXErrorBase + error;
- }
- __GLXclientState *
- glxGetClient(ClientPtr pClient)
- {
- return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
- }
- static void
- glxClientCallback(CallbackListPtr *list, void *closure, void *data)
- {
- NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
- ClientPtr pClient = clientinfo->client;
- __GLXclientState *cl = glxGetClient(pClient);
- __GLXcontext *c, *next;
- switch (pClient->clientState) {
- case ClientStateRunning:
- cl->client = pClient;
- break;
- case ClientStateGone:
- /* detach from all current contexts */
- for (c = glxAllContexts; c; c = next) {
- next = c->next;
- if (c->currentClient == pClient) {
- c->loseCurrent(c);
- lastGLContext = NULL;
- c->currentClient = NULL;
- __glXFreeContext(c);
- }
- }
- free(cl->returnBuf);
- free(cl->largeCmdBuf);
- free(cl->GLClientextensions);
- break;
- default:
- break;
- }
- }
- /************************************************************************/
- static __GLXprovider *__glXProviderStack;
- void
- GlxPushProvider(__GLXprovider * provider)
- {
- provider->next = __glXProviderStack;
- __glXProviderStack = provider;
- }
- static Bool
- checkScreenVisuals(void)
- {
- int i, j;
- for (i = 0; i < screenInfo.numScreens; i++) {
- ScreenPtr screen = screenInfo.screens[i];
- for (j = 0; j < screen->numVisuals; j++) {
- if (screen->visuals[j].class == TrueColor ||
- screen->visuals[j].class == DirectColor)
- return True;
- }
- }
- return False;
- }
- /*
- ** Initialize the GLX extension.
- */
- void
- GlxExtensionInit(void)
- {
- ExtensionEntry *extEntry;
- ScreenPtr pScreen;
- int i;
- __GLXprovider *p, **stack;
- Bool glx_provided = False;
- if (serverGeneration == 1) {
- for (stack = &__glXProviderStack; *stack; stack = &(*stack)->next)
- ;
- *stack = &__glXDRISWRastProvider;
- }
- /* Mesa requires at least one True/DirectColor visual */
- if (!checkScreenVisuals())
- return;
- __glXContextRes = CreateNewResourceType((DeleteType) ContextGone,
- "GLXContext");
- __glXDrawableRes = CreateNewResourceType((DeleteType) DrawableGone,
- "GLXDrawable");
- if (!__glXContextRes || !__glXDrawableRes)
- return;
- if (!dixRegisterPrivateKey
- (&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(__GLXclientState)))
- return;
- if (!AddCallback(&ClientStateCallback, glxClientCallback, 0))
- return;
- for (i = 0; i < screenInfo.numScreens; i++) {
- pScreen = screenInfo.screens[i];
- for (p = __glXProviderStack; p != NULL; p = p->next) {
- __GLXscreen *glxScreen;
- glxScreen = p->screenProbe(pScreen);
- if (glxScreen != NULL) {
- if (glxScreen->GLXminor < glxMinorVersion)
- glxMinorVersion = glxScreen->GLXminor;
- LogMessage(X_INFO,
- "GLX: Initialized %s GL provider for screen %d\n",
- p->name, i);
- break;
- }
- }
- if (!p)
- LogMessage(X_INFO,
- "GLX: no usable GL providers found for screen %d\n", i);
- else
- glx_provided = True;
- }
- /* don't register extension if GL is not provided on any screen */
- if (!glx_provided)
- return;
- /*
- ** Add extension to server extensions.
- */
- extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
- __GLX_NUMBER_ERRORS, __glXDispatch,
- __glXDispatch, ResetExtension, StandardMinorOpcode);
- if (!extEntry) {
- FatalError("__glXExtensionInit: AddExtensions failed\n");
- return;
- }
- if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
- ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
- return;
- }
- __glXErrorBase = extEntry->errorBase;
- __glXEventBase = extEntry->eventBase;
- #if PRESENT
- __glXregisterPresentCompleteNotify();
- #endif
- }
- /************************************************************************/
- /*
- ** Make a context the current one for the GL (in this implementation, there
- ** is only one instance of the GL, and we use it to serve all GL clients by
- ** switching it between different contexts). While we are at it, look up
- ** a context by its tag and return its (__GLXcontext *).
- */
- __GLXcontext *
- __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
- {
- __GLXcontext *cx;
- /*
- ** See if the context tag is legal; it is managed by the extension,
- ** so if it's invalid, we have an implementation error.
- */
- cx = __glXLookupContextByTag(cl, tag);
- if (!cx) {
- cl->client->errorValue = tag;
- *error = __glXError(GLXBadContextTag);
- return 0;
- }
- if (!cx->isDirect) {
- if (cx->drawPriv == NULL) {
- /*
- ** The drawable has vanished. It must be a window, because only
- ** windows can be destroyed from under us; GLX pixmaps are
- ** refcounted and don't go away until no one is using them.
- */
- *error = __glXError(GLXBadCurrentWindow);
- return 0;
- }
- }
- if (cx->wait && (*cx->wait) (cx, cl, error))
- return NULL;
- if (cx == lastGLContext) {
- /* No need to re-bind */
- return cx;
- }
- /* Make this context the current one for the GL. */
- if (!cx->isDirect) {
- lastGLContext = cx;
- if (!(*cx->makeCurrent) (cx)) {
- /* Bind failed, and set the error code. Bummer */
- lastGLContext = NULL;
- cl->client->errorValue = cx->id;
- *error = __glXError(GLXBadContextState);
- return 0;
- }
- }
- return cx;
- }
- /************************************************************************/
- void
- glxSuspendClients(void)
- {
- int i;
- for (i = 1; i < currentMaxClients; i++) {
- if (clients[i] && glxGetClient(clients[i])->inUse)
- IgnoreClient(clients[i]);
- }
- glxBlockClients = TRUE;
- }
- void
- glxResumeClients(void)
- {
- __GLXcontext *cx, *next;
- int i;
- glxBlockClients = FALSE;
- for (i = 1; i < currentMaxClients; i++) {
- if (clients[i] && glxGetClient(clients[i])->inUse)
- AttendClient(clients[i]);
- }
- __glXleaveServer(GL_FALSE);
- for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
- next = cx->next;
- cx->destroy(cx);
- }
- glxPendingDestroyContexts = NULL;
- __glXenterServer(GL_FALSE);
- }
- static void
- __glXnopEnterServer(GLboolean rendering)
- {
- }
- static void
- __glXnopLeaveServer(GLboolean rendering)
- {
- }
- static void (*__glXenterServerFunc) (GLboolean) = __glXnopEnterServer;
- static void (*__glXleaveServerFunc) (GLboolean) = __glXnopLeaveServer;
- void
- __glXsetEnterLeaveServerFuncs(void (*enter) (GLboolean),
- void (*leave) (GLboolean))
- {
- __glXenterServerFunc = enter;
- __glXleaveServerFunc = leave;
- }
- void
- __glXenterServer(GLboolean rendering)
- {
- glxServerLeaveCount--;
- if (glxServerLeaveCount == 0)
- (*__glXenterServerFunc) (rendering);
- }
- void
- __glXleaveServer(GLboolean rendering)
- {
- if (glxServerLeaveCount == 0)
- (*__glXleaveServerFunc) (rendering);
- glxServerLeaveCount++;
- }
- static glx_gpa_proc _get_proc_address;
- void
- __glXsetGetProcAddress(glx_gpa_proc get_proc_address)
- {
- _get_proc_address = get_proc_address;
- }
- void *__glGetProcAddress(const char *proc)
- {
- void *ret = (void *) _get_proc_address(proc);
- return ret ? ret : (void *) NoopDDA;
- }
- /*
- ** Top level dispatcher; all commands are executed from here down.
- */
- static int
- __glXDispatch(ClientPtr client)
- {
- REQUEST(xGLXSingleReq);
- CARD8 opcode;
- __GLXdispatchSingleProcPtr proc;
- __GLXclientState *cl;
- int retval;
- opcode = stuff->glxCode;
- cl = glxGetClient(client);
- /* Mark it in use so we suspend it on VT switch. */
- cl->inUse = TRUE;
- /*
- ** If we're expecting a glXRenderLarge request, this better be one.
- */
- if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
- client->errorValue = stuff->glxCode;
- return __glXError(GLXBadLargeRequest);
- }
- /* If we're currently blocking GLX clients, just put this guy to
- * sleep, reset the request and return. */
- if (glxBlockClients) {
- ResetCurrentRequest(client);
- client->sequence--;
- IgnoreClient(client);
- return Success;
- }
- /*
- ** Use the opcode to index into the procedure table.
- */
- proc = __glXGetProtocolDecodeFunction(&Single_dispatch_info, opcode,
- client->swapped);
- if (proc != NULL) {
- GLboolean rendering = opcode <= X_GLXRenderLarge;
- __glXleaveServer(rendering);
- retval = (*proc) (cl, (GLbyte *) stuff);
- __glXenterServer(rendering);
- }
- else {
- retval = BadRequest;
- }
- return retval;
- }
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