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- /*
- * Copyright © 2013 Red Hat
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Dave Airlie <airlied@redhat.com>
- *
- * some code is derived from the xf86-video-ati radeon driver, mainly
- * the calculations.
- */
- /** @file glamor_xv.c
- *
- * Xv acceleration implementation
- */
- #ifdef HAVE_DIX_CONFIG_H
- #include <dix-config.h>
- #endif
- #include "xf86xv.h"
- #define GLAMOR_FOR_XORG
- #include "glamor_priv.h"
- #include <X11/extensions/Xv.h>
- #include "fourcc.h"
- /* Reference color space transform data */
- typedef struct tagREF_TRANSFORM {
- float RefLuma;
- float RefRCb;
- float RefRCr;
- float RefGCb;
- float RefGCr;
- float RefBCb;
- float RefBCr;
- } REF_TRANSFORM;
- #define RTFSaturation(a) (1.0 + ((a)*1.0)/1000.0)
- #define RTFBrightness(a) (((a)*1.0)/2000.0)
- #define RTFIntensity(a) (((a)*1.0)/2000.0)
- #define RTFContrast(a) (1.0 + ((a)*1.0)/1000.0)
- #define RTFHue(a) (((a)*3.1416)/1000.0)
- static const char *xv_vs = "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "varying vec2 tcs;\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- "tcs = v_texcoord0.xy;\n"
- "}\n";
- static const char *xv_ps = GLAMOR_DEFAULT_PRECISION
- "uniform sampler2D y_sampler;\n"
- "uniform sampler2D u_sampler;\n"
- "uniform sampler2D v_sampler;\n"
- "uniform vec4 offsetyco;\n"
- "uniform vec4 ucogamma;\n"
- "uniform vec4 vco;\n"
- "varying vec2 tcs;\n"
- "float sample;\n"
- "vec4 temp1;\n"
- "void main()\n"
- "{\n"
- "sample = texture2D(y_sampler, tcs).w;\n"
- "temp1.xyz = offsetyco.www * vec3(sample) + offsetyco.xyz;\n"
- "sample = texture2D(u_sampler, tcs).w;\n"
- "temp1.xyz = ucogamma.xyz * vec3(sample) + temp1.xyz;\n"
- "sample = texture2D(v_sampler, tcs).w;\n"
- "temp1.xyz = clamp(vco.xyz * vec3(sample) + temp1.xyz, 0.0, 1.0);\n"
- "temp1.w = 1.0;\n"
- "gl_FragColor = temp1;\n"
- "}\n";
- void
- glamor_init_xv_shader(ScreenPtr screen)
- {
- glamor_screen_private *glamor_priv;
- GLint fs_prog, vs_prog;
- glamor_priv = glamor_get_screen_private(screen);
- glamor_make_current(glamor_priv);
- glamor_priv->xv_prog = glCreateProgram();
- vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xv_vs);
- fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xv_ps);
- glAttachShader(glamor_priv->xv_prog, vs_prog);
- glAttachShader(glamor_priv->xv_prog, fs_prog);
- glBindAttribLocation(glamor_priv->xv_prog,
- GLAMOR_VERTEX_POS, "v_position");
- glBindAttribLocation(glamor_priv->xv_prog,
- GLAMOR_VERTEX_SOURCE, "v_texcoord0");
- glamor_link_glsl_prog(screen, glamor_priv->xv_prog, "xv");
- }
- #define ClipValue(v,min,max) ((v) < (min) ? (min) : (v) > (max) ? (max) : (v))
- #define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE)
- static Atom xvBrightness, xvContrast, xvSaturation, xvHue, xvColorspace,
- xvGamma;
- #define NUM_ATTRIBUTES 5
- static XF86AttributeRec Attributes_glamor[NUM_ATTRIBUTES + 1] = {
- {XvSettable | XvGettable, -1000, 1000, "XV_BRIGHTNESS"},
- {XvSettable | XvGettable, -1000, 1000, "XV_CONTRAST"},
- {XvSettable | XvGettable, -1000, 1000, "XV_SATURATION"},
- {XvSettable | XvGettable, -1000, 1000, "XV_HUE"},
- {XvSettable | XvGettable, 0, 1, "XV_COLORSPACE"},
- {0, 0, 0, NULL}
- };
- #define NUM_FORMATS 3
- static XF86VideoFormatRec Formats[NUM_FORMATS] = {
- {15, TrueColor}, {16, TrueColor}, {24, TrueColor}
- };
- #define NUM_IMAGES 2
- static XF86ImageRec Images[NUM_IMAGES] = {
- XVIMAGE_YV12,
- XVIMAGE_I420,
- };
- static void
- glamor_xv_stop_video(ScrnInfoPtr pScrn, void *data, Bool cleanup)
- {
- glamor_port_private *port_priv = (glamor_port_private *) data;
- int i;
- if (!cleanup)
- return;
- for (i = 0; i < 3; i++) {
- if (port_priv->src_pix[i]) {
- glamor_destroy_pixmap(port_priv->src_pix[i]);
- port_priv->src_pix[i] = NULL;
- }
- }
- }
- static int
- glamor_xv_set_port_attribute(ScrnInfoPtr pScrn,
- Atom attribute, INT32 value, void *data)
- {
- glamor_port_private *port_priv = (glamor_port_private *) data;
- if (attribute == xvBrightness)
- port_priv->brightness = ClipValue(value, -1000, 1000);
- else if (attribute == xvHue)
- port_priv->hue = ClipValue(value, -1000, 1000);
- else if (attribute == xvContrast)
- port_priv->contrast = ClipValue(value, -1000, 1000);
- else if (attribute == xvSaturation)
- port_priv->saturation = ClipValue(value, -1000, 1000);
- else if (attribute == xvGamma)
- port_priv->gamma = ClipValue(value, 100, 10000);
- else if (attribute == xvColorspace)
- port_priv->transform_index = ClipValue(value, 0, 1);
- else
- return BadMatch;
- return Success;
- }
- static int
- glamor_xv_get_port_attribute(ScrnInfoPtr pScrn,
- Atom attribute, INT32 *value, void *data)
- {
- glamor_port_private *port_priv = (glamor_port_private *) data;
- if (attribute == xvBrightness)
- *value = port_priv->brightness;
- else if (attribute == xvHue)
- *value = port_priv->hue;
- else if (attribute == xvContrast)
- *value = port_priv->contrast;
- else if (attribute == xvSaturation)
- *value = port_priv->saturation;
- else if (attribute == xvGamma)
- *value = port_priv->gamma;
- else if (attribute == xvColorspace)
- *value = port_priv->transform_index;
- else
- return BadMatch;
- return Success;
- }
- static void
- glamor_xv_query_best_size(ScrnInfoPtr pScrn,
- Bool motion,
- short vid_w, short vid_h,
- short drw_w, short drw_h,
- unsigned int *p_w, unsigned int *p_h, void *data)
- {
- *p_w = drw_w;
- *p_h = drw_h;
- }
- static int
- glamor_xv_query_image_attributes(ScrnInfoPtr pScrn,
- int id,
- unsigned short *w, unsigned short *h,
- int *pitches, int *offsets)
- {
- int size = 0, tmp;
- if (offsets)
- offsets[0] = 0;
- switch (id) {
- case FOURCC_YV12:
- case FOURCC_I420:
- *h = *h;
- *w = *w;
- size = *w;
- if (pitches)
- pitches[0] = size;
- size *= *h;
- if (offsets)
- offsets[1] = size;
- tmp = *w >> 1;
- if (pitches)
- pitches[1] = pitches[2] = tmp;
- tmp *= (*h >> 1);
- size += tmp;
- if (offsets)
- offsets[2] = size;
- size += tmp;
- break;
- }
- return size;
- }
- /* Parameters for ITU-R BT.601 and ITU-R BT.709 colour spaces
- note the difference to the parameters used in overlay are due
- to 10bit vs. float calcs */
- static REF_TRANSFORM trans[2] = {
- {1.1643, 0.0, 1.5960, -0.3918, -0.8129, 2.0172, 0.0}, /* BT.601 */
- {1.1643, 0.0, 1.7927, -0.2132, -0.5329, 2.1124, 0.0} /* BT.709 */
- };
- static void
- glamor_display_textured_video(glamor_port_private *port_priv)
- {
- ScreenPtr screen = port_priv->pPixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(port_priv->pPixmap);
- glamor_pixmap_private *src_pixmap_priv[3];
- float vertices[32], texcoords[8];
- BoxPtr box = REGION_RECTS(&port_priv->clip);
- int nBox = REGION_NUM_RECTS(&port_priv->clip);
- int dst_x_off, dst_y_off;
- GLfloat dst_xscale, dst_yscale;
- GLfloat src_xscale[3], src_yscale[3];
- int i;
- const float Loff = -0.0627;
- const float Coff = -0.502;
- float uvcosf, uvsinf;
- float yco;
- float uco[3], vco[3], off[3];
- float bright, cont, gamma;
- int ref = port_priv->transform_index;
- GLint uloc, sampler_loc;
- cont = RTFContrast(port_priv->contrast);
- bright = RTFBrightness(port_priv->brightness);
- gamma = (float) port_priv->gamma / 1000.0;
- uvcosf = RTFSaturation(port_priv->saturation) * cos(RTFHue(port_priv->hue));
- uvsinf = RTFSaturation(port_priv->saturation) * sin(RTFHue(port_priv->hue));
- /* overlay video also does pre-gamma contrast/sat adjust, should we? */
- yco = trans[ref].RefLuma * cont;
- uco[0] = -trans[ref].RefRCr * uvsinf;
- uco[1] = trans[ref].RefGCb * uvcosf - trans[ref].RefGCr * uvsinf;
- uco[2] = trans[ref].RefBCb * uvcosf;
- vco[0] = trans[ref].RefRCr * uvcosf;
- vco[1] = trans[ref].RefGCb * uvsinf + trans[ref].RefGCr * uvcosf;
- vco[2] = trans[ref].RefBCb * uvsinf;
- off[0] = Loff * yco + Coff * (uco[0] + vco[0]) + bright;
- off[1] = Loff * yco + Coff * (uco[1] + vco[1]) + bright;
- off[2] = Loff * yco + Coff * (uco[2] + vco[2]) + bright;
- gamma = 1.0;
- pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
- glamor_get_drawable_deltas(port_priv->pDraw, port_priv->pPixmap, &dst_x_off,
- &dst_y_off);
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
- for (i = 0; i < 3; i++) {
- if (port_priv->src_pix[i]) {
- src_pixmap_priv[i] =
- glamor_get_pixmap_private(port_priv->src_pix[i]);
- pixmap_priv_get_scale(src_pixmap_priv[i], &src_xscale[i],
- &src_yscale[i]);
- }
- }
- glamor_make_current(glamor_priv);
- glUseProgram(glamor_priv->xv_prog);
- uloc = glGetUniformLocation(glamor_priv->xv_prog, "offsetyco");
- glUniform4f(uloc, off[0], off[1], off[2], yco);
- uloc = glGetUniformLocation(glamor_priv->xv_prog, "ucogamma");
- glUniform4f(uloc, uco[0], uco[1], uco[2], gamma);
- uloc = glGetUniformLocation(glamor_priv->xv_prog, "vco");
- glUniform4f(uloc, vco[0], vco[1], vco[2], 0);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[0]->base.fbo->tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[1]->base.fbo->tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glActiveTexture(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->base.fbo->tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- sampler_loc = glGetUniformLocation(glamor_priv->xv_prog, "y_sampler");
- glUniform1i(sampler_loc, 0);
- sampler_loc = glGetUniformLocation(glamor_priv->xv_prog, "u_sampler");
- glUniform1i(sampler_loc, 1);
- sampler_loc = glGetUniformLocation(glamor_priv->xv_prog, "v_sampler");
- glUniform1i(sampler_loc, 2);
- glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
- GL_FLOAT, GL_FALSE,
- 2 * sizeof(float), texcoords);
- glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float), vertices);
- glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- for (i = 0; i < nBox; i++) {
- float off_x = box[i].x1 - port_priv->drw_x;
- float off_y = box[i].y1 - port_priv->drw_y;
- float diff_x = (float) port_priv->src_w / (float) port_priv->dst_w;
- float diff_y = (float) port_priv->src_h / (float) port_priv->dst_h;
- float srcx, srcy, srcw, srch;
- int dstx, dsty, dstw, dsth;
- dstx = box[i].x1 + dst_x_off;
- dsty = box[i].y1 + dst_y_off;
- dstw = box[i].x2 - box[i].x1;
- dsth = box[i].y2 - box[i].y1;
- srcx = port_priv->src_x + off_x * diff_x;
- srcy = port_priv->src_y + off_y * diff_y;
- srcw = (port_priv->src_w * dstw) / (float) port_priv->dst_w;
- srch = (port_priv->src_h * dsth) / (float) port_priv->dst_h;
- glamor_set_normalize_vcoords(pixmap_priv,
- dst_xscale, dst_yscale,
- dstx,
- dsty,
- dstx + dstw,
- dsty + dsth,
- glamor_priv->yInverted, vertices);
- glamor_set_normalize_tcoords(src_pixmap_priv[0],
- src_xscale[0],
- src_yscale[0],
- srcx,
- srcy,
- srcx + srcw,
- srcy + srch,
- glamor_priv->yInverted, texcoords);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- DamageDamageRegion(port_priv->pDraw, &port_priv->clip);
- }
- static int
- glamor_xv_put_image(ScrnInfoPtr pScrn,
- short src_x, short src_y,
- short drw_x, short drw_y,
- short src_w, short src_h,
- short drw_w, short drw_h,
- int id,
- unsigned char *buf,
- short width,
- short height,
- Bool sync,
- RegionPtr clipBoxes, void *data, DrawablePtr pDrawable)
- {
- ScreenPtr screen = pDrawable->pScreen;
- glamor_port_private *port_priv = (glamor_port_private *) data;
- INT32 x1, x2, y1, y2;
- int srcPitch, srcPitch2;
- BoxRec dstBox;
- int top, nlines;
- int s2offset, s3offset, tmp;
- s2offset = s3offset = srcPitch2 = 0;
- /* Clip */
- x1 = src_x;
- x2 = src_x + src_w;
- y1 = src_y;
- y2 = src_y + src_h;
- dstBox.x1 = drw_x;
- dstBox.x2 = drw_x + drw_w;
- dstBox.y1 = drw_y;
- dstBox.y2 = drw_y + drw_h;
- if (!xf86XVClipVideoHelper
- (&dstBox, &x1, &x2, &y1, &y2, clipBoxes, width, height))
- return Success;
- if ((x1 >= x2) || (y1 >= y2))
- return Success;
- srcPitch = width;
- srcPitch2 = width >> 1;
- if (!port_priv->src_pix[0] ||
- (width != port_priv->src_pix_w || height != port_priv->src_pix_h)) {
- int i;
- for (i = 0; i < 3; i++)
- if (port_priv->src_pix[i])
- glamor_destroy_pixmap(port_priv->src_pix[i]);
- port_priv->src_pix[0] =
- glamor_create_pixmap(screen, width, height, 8, 0);
- port_priv->src_pix[1] =
- glamor_create_pixmap(screen, width >> 1, height >> 1, 8, 0);
- port_priv->src_pix[2] =
- glamor_create_pixmap(screen, width >> 1, height >> 1, 8, 0);
- port_priv->src_pix_w = width;
- port_priv->src_pix_h = height;
- if (!port_priv->src_pix[0] || !port_priv->src_pix[1] ||
- !port_priv->src_pix[2])
- return BadAlloc;
- }
- top = (y1 >> 16) & ~1;
- nlines = ((y2 + 0xffff) >> 16) - top;
- switch (id) {
- case FOURCC_YV12:
- case FOURCC_I420:
- s2offset = srcPitch * height;
- s3offset = s2offset + (srcPitch2 * ((height + 1) >> 1));
- s2offset += ((top >> 1) * srcPitch2);
- s3offset += ((top >> 1) * srcPitch2);
- if (id == FOURCC_YV12) {
- tmp = s2offset;
- s2offset = s3offset;
- s3offset = tmp;
- }
- glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[0],
- 0, 0, srcPitch, nlines,
- port_priv->src_pix[0]->devKind,
- buf + (top * srcPitch), 0);
- glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[1],
- 0, 0, srcPitch2, (nlines + 1) >> 1,
- port_priv->src_pix[1]->devKind,
- buf + s2offset, 0);
- glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[2],
- 0, 0, srcPitch2, (nlines + 1) >> 1,
- port_priv->src_pix[2]->devKind,
- buf + s3offset, 0);
- break;
- default:
- return BadMatch;
- }
- if (pDrawable->type == DRAWABLE_WINDOW)
- port_priv->pPixmap = (*screen->GetWindowPixmap) ((WindowPtr) pDrawable);
- else
- port_priv->pPixmap = (PixmapPtr) pDrawable;
- if (!RegionEqual(&port_priv->clip, clipBoxes)) {
- RegionCopy(&port_priv->clip, clipBoxes);
- }
- port_priv->src_x = src_x;
- port_priv->src_y = src_y;
- port_priv->src_w = src_w;
- port_priv->src_h = src_h;
- port_priv->dst_w = drw_w;
- port_priv->dst_h = drw_h;
- port_priv->drw_x = drw_x;
- port_priv->drw_y = drw_y;
- port_priv->w = width;
- port_priv->h = height;
- port_priv->pDraw = pDrawable;
- glamor_display_textured_video(port_priv);
- return Success;
- }
- static XF86VideoEncodingRec DummyEncodingGLAMOR[1] = {
- {
- 0,
- "XV_IMAGE",
- 8192, 8192,
- {1, 1}
- }
- };
- XF86VideoAdaptorPtr
- glamor_xv_init(ScreenPtr screen, int num_texture_ports)
- {
- glamor_port_private *port_priv;
- XF86VideoAdaptorPtr adapt;
- int i;
- glamor_init_xv_shader(screen);
- adapt = calloc(1, sizeof(XF86VideoAdaptorRec) + num_texture_ports *
- (sizeof(glamor_port_private) + sizeof(DevUnion)));
- if (adapt == NULL)
- return NULL;
- xvBrightness = MAKE_ATOM("XV_BRIGHTNESS");
- xvContrast = MAKE_ATOM("XV_CONTRAST");
- xvSaturation = MAKE_ATOM("XV_SATURATION");
- xvHue = MAKE_ATOM("XV_HUE");
- xvGamma = MAKE_ATOM("XV_GAMMA");
- xvColorspace = MAKE_ATOM("XV_COLORSPACE");
- adapt->type = XvWindowMask | XvInputMask | XvImageMask;
- adapt->flags = 0;
- adapt->name = "GLAMOR Textured Video";
- adapt->nEncodings = 1;
- adapt->pEncodings = DummyEncodingGLAMOR;
- adapt->nFormats = NUM_FORMATS;
- adapt->pFormats = Formats;
- adapt->nPorts = num_texture_ports;
- adapt->pPortPrivates = (DevUnion *) (&adapt[1]);
- adapt->pAttributes = Attributes_glamor;
- adapt->nAttributes = NUM_ATTRIBUTES;
- port_priv =
- (glamor_port_private *) (&adapt->pPortPrivates[num_texture_ports]);
- adapt->pImages = Images;
- adapt->nImages = NUM_IMAGES;
- adapt->PutVideo = NULL;
- adapt->PutStill = NULL;
- adapt->GetVideo = NULL;
- adapt->GetStill = NULL;
- adapt->StopVideo = glamor_xv_stop_video;
- adapt->SetPortAttribute = glamor_xv_set_port_attribute;
- adapt->GetPortAttribute = glamor_xv_get_port_attribute;
- adapt->QueryBestSize = glamor_xv_query_best_size;
- adapt->PutImage = glamor_xv_put_image;
- adapt->ReputImage = NULL;
- adapt->QueryImageAttributes = glamor_xv_query_image_attributes;
- for (i = 0; i < num_texture_ports; i++) {
- glamor_port_private *pPriv = &port_priv[i];
- pPriv->brightness = 0;
- pPriv->contrast = 0;
- pPriv->saturation = 0;
- pPriv->hue = 0;
- pPriv->gamma = 1000;
- pPriv->transform_index = 0;
- REGION_NULL(pScreen, &pPriv->clip);
- adapt->pPortPrivates[i].ptr = (void *) (pPriv);
- }
- return adapt;
- }
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