12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- /*
- * Copyright © 2014 Keith Packard
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that copyright
- * notice and this permission notice appear in supporting documentation, and
- * that the name of the copyright holders not be used in advertising or
- * publicity pertaining to distribution of the software without specific,
- * written prior permission. The copyright holders make no representations
- * about the suitability of this software for any purpose. It is provided "as
- * is" without express or implied warranty.
- *
- * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
- #ifndef _GLAMOR_TRANSFORM_H_
- #define _GLAMOR_TRANSFORM_H_
- void
- glamor_set_destination_drawable(DrawablePtr drawable,
- int box_x,
- int box_y,
- Bool do_drawable_translate,
- Bool center_offset,
- GLint matrix_uniform_location,
- int *p_off_x,
- int *p_off_y);
- void
- glamor_set_color(PixmapPtr pixmap,
- CARD32 pixel,
- GLint uniform);
- Bool
- glamor_set_texture(PixmapPtr pixmap,
- PixmapPtr texture,
- int off_x,
- int off_y,
- GLint offset_uniform,
- GLint size_uniform);
- Bool
- glamor_set_solid(PixmapPtr pixmap,
- GCPtr gc,
- Bool use_alu,
- GLint uniform);
- Bool
- glamor_set_tiled(PixmapPtr pixmap,
- GCPtr gc,
- GLint offset_uniform,
- GLint size_uniform);
- Bool
- glamor_set_stippled(PixmapPtr pixmap,
- GCPtr gc,
- GLint fg_uniform,
- GLint offset_uniform,
- GLint size_uniform);
- /*
- * Vertex shader bits that transform X coordinates to pixmap
- * coordinates using the matrix computed above
- */
- #define GLAMOR_DECLARE_MATRIX "uniform vec4 v_matrix;\n"
- #define GLAMOR_X_POS(x) #x " *v_matrix.x + v_matrix.y"
- #define GLAMOR_Y_POS(y) #y " *v_matrix.z + v_matrix.w"
- #if 0
- #define GLAMOR_POS(dst,src) \
- " " #dst ".x = " #src ".x * v_matrix.x + v_matrix.y;\n" \
- " " #dst ".y = " #src ".y * v_matrix.z + v_matrix.w;\n" \
- " " #dst ".z = 0.0;\n" \
- " " #dst ".w = 1.0;\n"
- #endif
- #define GLAMOR_POS(dst,src) \
- " " #dst ".xy = " #src ".xy * v_matrix.xz + v_matrix.yw;\n" \
- " " #dst ".zw = vec2(0.0,1.0);\n"
- #endif /* _GLAMOR_TRANSFORM_H_ */
|