Niklas Poslovski 2213022cd4 Replace Socket.IO and JSON messages with plain Websockets and MessagePack for better performance and less traffic usage | 2 سال پیش | |
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src | 2 سال پیش | |
test | 7 سال پیش | |
.dockerignore | 8 سال پیش | |
.editorconfig | 9 سال پیش | |
.gitignore | 3 سال پیش | |
.jshintignore | 9 سال پیش | |
.travis.yml | 8 سال پیش | |
Dockerfile | 8 سال پیش | |
LICENSE | 3 سال پیش | |
README.md | 3 سال پیش | |
TODO.md | 7 سال پیش | |
app.json | 9 سال پیش | |
config.sample.yaml | 3 سال پیش | |
docker-compose.yml | 8 سال پیش | |
gulpfile.js | 3 سال پیش | |
manifest.yml | 9 سال پیش | |
package.json | 2 سال پیش | |
screenshot.png | 9 سال پیش | |
webpack.config.js | 3 سال پیش |
Based on https://github.com/huytd/agar.io-clone.
A powerful browsergame built with socket.IO and HTML5 canvas on top of NodeJS.
-ping
in the chatbox to check your ping, as well as other commands!You can install this project on your own server easily.
To run / install this game, you'll need:
After cloning the source code from Github, you need to run the following command to download all the dependencies (socket.IO, express, etc.):
npm install
After downloading all the dependencies, you can run the server with the following command:
npm start
The game will then be accessible at http://localhost:3000
or the respective server installed on. The default port is 3000
, however this can be changed in config. Further elaboration is available on our wiki.
This is a clone of the game Agar.IO. Someone said that Agar.IO is a clone of an iPad game called Osmos, but we haven't tried it yet. (Cloneception? :P)
Well, while the original game is still online, it is closed-source, and sometimes, it suffers from massive lag. That's why we want to make an open source version of it: for educational purposes, and to let the community add the features that they want, self-host it on their own servers, have fun with friends and more.
No. This game belongs to the open-source community, and we have no plans on making money out of it nor competing with anything. But you can of course create your own public server, let us know if you do so and we can add it to our Live Demos list!
Sure you can! That's what it's made for! ;)
Of course! As long as your client supports WebSockets, you can write your game client in any language/technology, even with Unity3D if you want (there is an open source library for Unity to communicate with WebSockets)!
Yes you can.
We have an explicit TODO list for the all the features we aim to develop in the future. Feel free to contribute, we'll be more than grateful.
You can check out the full license here.
This project is licensed under the terms of the GNU Affero General Public License v3.0 license.