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- ### AgarHub gamme server ###
- ## Network config ##
- # It is recommended to restrict bind_address to your local system (127.0.0.1) and make it available through
- # an reverse proxy like lighttpd or Apache that can add advanced features like TLS encrypted connections
- # Set bind_address to 0.0.0.0 to expose access to the whole internet
- network:
- bind_address: "127.0.0.1"
- port: 3000
- ## Basic game config ##
- # The basic configuration of you game.
- # height and width define the size of the game area in pixels, merge_timer is the time until two cells
- # can merge together again. With admin_pass you can set a password to enter admin mode using the chat.
- # And that's probably all that makes sense to change
- game:
- width: 5000
- height: 5000
- mass: 20000
- merge_timer: 15
- admin_pass: "[Your super secret password here]"
- ## Debugging options ##
- logging:
- join_leave: true
- kill: true
- chat: true
- chat_connect: true
- ## Internal magic ##
- # Some internal magic, do not touch this unless you know exactly what you're doing!
- magic:
- slow_base: 4.5
- net_update_factor: 40
- max_heartbeat_interval: 10000
- mass_loss_rate: 1
- min_mass_loss: 50
- ## Player configuration ##
- # mass defines the default mass everyone gets when they join. split_limit defines how many parts a
- # player can split into. fire_food defines how much mass you throw at the w key.
- player:
- mass: 10
- split_limit: 16
- fire_food: 20
- uniform_disposition: true
- ## Game objects ##
- # That's the thing you want to customize to create different game-modes.
- # The default config enables everything that this software supports, however only food and viruses are
- # needed to recreate the default Free For All game from agar.io
- # mass can be set to either an integer (number), then always this number is used, or to an array
- # with two numbers as shown in the example, then a random number between those two is used
- food:
- mass: [1, 5]
- limit: 1000
- uniform_disposition: true
- virus:
- enable: true
- mass: [100, 150]
- limit: 50
- uniform_disposition: false
- split_mass: 180
- split_parts: 8
- style:
- fill: "#33FF33"
- stroke: "#19D119"
- stroke_width: 20
- mothercell:
- enable: true
- mass: [200, 250]
- limit: 10
- uniform_disposition: false
- split_parts: 8
- food_speed: 30
- food_limit: 100
- style:
- fill: "#CE6363"
- stroke: "#BA5959"
- stroke_width: 20
- food_structure:
- spiral:
- enable: true
- limit: 10
- uniform_disposition: true
- mass:
- center: 50
- border: 1
- dot_circle:
- enable: true
- limit: 10
- uniform_disposition: true
- mass:
- center: 50
- border: 1
- border_dot: 0.1
- ## Chat bridge connection ##
- # This is totally optional and defaults to disabled. But if you want to, you can connect a external
- # chat bridge using our chatConnect API to your Agar server and talk to your in-game friends using a Webchat
- # or IRC for example.
- # Example implementation: https://notabug.org/agarhub/chatbridge-basic
- chat_connect:
- enable: true
- incoming:
- secret: "SuperSecretKeyHere"
- outgoing:
- secret: "SuperSecretKeyHere"
- host: "chat-bridge.example.com"
- port: 80
- path: "receiver.php"
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