|ademant 1e8e84beb8 not working machines||4 months ago|
|coffee||4 months ago|
|machines||4 months ago|
|recipes||4 months ago|
|LICENSE.md||4 months ago|
|README.md||4 months ago|
|licence_cc_by_3.txt||5 months ago|
|modpack.conf||5 months ago|
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Now with Coffee machine!
With farming mod you get a lot of new items to generate food and drinks, but you have to craft essential things by hand.
In this mod pack new machines are defined, to make food and drink production with farming much easier.
Beside electric machines for usage with the technic mod, also pre-electric machines are defined, which uses water and/or wind power (like old water mill or wind mills).
Following machines are defined:
The water mill works like LV/MV water generator: Placed in moving water the mill creates energy, usable by machines placed on top of water mill.
The wind mill has to be placed directly on top of the receiver (grinder or press). On the sides and above there are no other nodes allowed (meaning the wind mill has to be sourrunded by air).
The grinder is designed to grind wheat to flour like the lv/mw grinder craft dust out of ingots. Due to the higher effectiveness you only need 3 wheat to get 1 flour.
The juice press works analouge to the alloy furnace, beside you are using fruits and enclosures like buckets or bottles. So you need 16 apples and a bucket to get one bucket of apple juice.
The compactor compress input like pressing grass into charcoal.
With the fermenter you can create vinegar out of juice/must. It does not use any kind of energy.
In contrast to the technic the pre electric tier offer no possibility to store energy or to create a energy network. So the energy has to be used, where it is generated. Also they are not as fast as electric powered machines. Depending on (randomly) air/water flow the machines need 25% more time for grinding/juicing.
For the electric tiers following machines are defined:
For the grinder a new recipe is added to enforce a pre-electric grinder to the lv grinder defined by technic mod.
The recipes are laid into an own mod, so that the recipes can be declared later and respect dependencies to other mods.
Following types of recipes are defined/used: