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- Farming API
- -----------
- The farming API allows you to easily register plants and hoes.
- `farming.register_hoe(name, hoe definition)`
- * Register a new hoe, see [#hoe definition]
- `farming.register_plant(name, Plant definition)`
- * Register a new growing plant, see [#Plant definition]
- `farming.registered_plants[name] = definition`
- * Table of registered plants, indexed by plant name
- ### Hoe Definition
- {
- description = "", -- Description for tooltip
- inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
- max_uses = 30, -- Uses until destroyed
- material = "", -- Material for recipes
- recipe = { -- Craft recipe, if material isn't used
- {"air", "air", "air"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
- }
- ### Plant definition
- {
- description = "", -- Description of seed item
- inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
- steps = 8, -- How many steps the plant has to grow, until it can be harvested
- -- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
- minlight = 13, -- Minimum light to grow
- maxlight = default.LIGHT_MAX -- Maximum light to grow
- }
- Note: Any crops registered with the above function will use the new growing routines, also if crops are manually added with the {growing=1} group they will also grow.
- ### Crop functions
- If a mod registers nodes to be used as crops using the {growing=1} group then an additional function can be used for custom growth checks instead of the standard 'are we above wet soil'.
- growth_check = function(pos, node_name)
- -- check surrounding for jungle tree
- if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
- return false -- place next growth stage
- end
- return true -- condition not met, skip next growth stage until next check
- end,
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