init.lua 5.7 KB

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  1. pyramids = {}
  2. dofile(minetest.get_modpath('pyramids')..'/nodes.lua')
  3. dofile(minetest.get_modpath('pyramids')..'/room.lua')
  4. local chest_stuff = {
  5. {name='default:apple', max = 3},
  6. {name='farming:bread', max = 9},
  7. {name='default:steel_ingot', max = 2},
  8. {name='default:gold_ingot', max = 2},
  9. {name='default:diamond', max = 1},
  10. {name='default:pick_steel', max = 1},
  11. {name='commoditymarket:gold_coins', max = 90},
  12. {name='epic:garnet', max = 1},
  13. {name='stations:scroll_healing', max = 1},
  14. {name='stations:scroll_gunpowder', max = 1},
  15. {name='stations:scroll_bloodstone_powder', max = 1},
  16. {name='stations:scroll_chitin', max = 1},
  17. {name='stations:scroll_poison', max = 1},
  18. {name='stations:scroll_sulfur_dust', max = 1}
  19. }
  20. function pyramids.fill_chest(pos)
  21. minetest.after(2, function()
  22. local n = minetest.get_node(pos)
  23. if n and n.name and n.name == 'default:chest' then
  24. local meta = minetest.get_meta(pos)
  25. local inv = meta:get_inventory()
  26. inv:set_size('main', 8*4)
  27. if math.random(1,10) < 7 then return end
  28. for i=0,2,1 do
  29. local stuff = chest_stuff[math.random(1,#chest_stuff)]
  30. if stuff.name == 'farming:bread' and not minetest.get_modpath('farming') then stuff = chest_stuff[1] end
  31. local stack = {name=stuff.name, count = math.random(1,stuff.max)}
  32. if not inv:contains_item('main', stack) then
  33. inv:set_stack('main', math.random(1,32), stack)
  34. end
  35. end
  36. end
  37. end)
  38. end
  39. local function can_replace(pos)
  40. local n = minetest.get_node_or_nil(pos)
  41. if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
  42. return true
  43. elseif not n then
  44. return true
  45. else
  46. return false
  47. end
  48. end
  49. local function underground(pos)
  50. local p2 = pos
  51. local cnt = 0
  52. local mat = 'desert_sand'
  53. p2.y = p2.y-1
  54. while can_replace(p2)==true do
  55. cnt = cnt+1
  56. if cnt > 25 then break end
  57. if cnt>math.random(2,4) then mat = 'desert_stone'end
  58. minetest.set_node(p2, {name='default:'..mat})
  59. p2.y = p2.y-1
  60. end
  61. end
  62. local function make_entrance(pos)
  63. local gang = {x=pos.x+10,y=pos.y, z=pos.z}
  64. for iy=2,3,1 do
  65. for iz=0,6,1 do
  66. minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
  67. if iz >=3 and iy == 3 then
  68. minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
  69. minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
  70. minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
  71. end
  72. end
  73. end
  74. end
  75. local function make(pos)
  76. minetest.log('action', 'Created pyramid at ('..pos.x..','..pos.y..','..pos.z..')')
  77. for iy=0,10,1 do
  78. for ix=iy,22-iy,1 do
  79. for iz=iy,22-iy,1 do
  80. if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
  81. minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name='default:sandstonebrick'})
  82. for yy=1,10-iy,1 do
  83. local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
  84. if n and n.name and n.name == 'default:desert_stone' then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name='default:desert_sand'}) end
  85. end
  86. end
  87. end
  88. end
  89. pyramids.make_room(pos)
  90. minetest.after(2, pyramids.make_traps, pos)
  91. make_entrance({x=pos.x,y=pos.y, z=pos.z})
  92. end
  93. local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
  94. local function hlp_fnct(pos, name)
  95. local n = minetest.get_node_or_nil(pos)
  96. if n and n.name and n.name == name then
  97. return true
  98. else
  99. return false
  100. end
  101. end
  102. local function ground(pos, old)
  103. local p2 = pos
  104. while hlp_fnct(p2, 'air') do
  105. p2.y = p2.y -1
  106. end
  107. if p2.y < old.y then
  108. return p2
  109. else
  110. return old
  111. end
  112. end
  113. minetest.register_on_generated(function(minp, maxp, seed)
  114. if maxp.y < 0 then return end
  115. math.randomseed(seed)
  116. local cnt = 0
  117. local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
  118. local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z})
  119. if noise1 > 0.25 or noise1 < -0.26 then
  120. local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
  121. local p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'})
  122. while p2 == nil and cnt < 5 do
  123. cnt = cnt+1
  124. mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
  125. p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'})
  126. end
  127. if p2 == nil then return end
  128. if p2.y < 0 then return end
  129. local off = 0
  130. local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
  131. local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
  132. local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
  133. local opos1_n = minetest.get_node_or_nil(opos1)
  134. local opos2_n = minetest.get_node_or_nil(opos2)
  135. local opos3_n = minetest.get_node_or_nil(opos3)
  136. if opos1_n and opos1_n.name and opos1_n.name == 'air' then
  137. p2 = ground(opos1, p2)
  138. end
  139. if opos2_n and opos2_n.name and opos2_n.name == 'air' then
  140. p2 = ground(opos2, p2)
  141. end
  142. if opos3_n and opos3_n.name and opos3_n.name == 'air' then
  143. p2 = ground(opos3, p2)
  144. end
  145. p2.y = p2.y - 3
  146. if p2.y < 0 then p2.y = 0 end
  147. if minetest.find_node_near(p2, 25, {'default:water_source'}) ~= nil or minetest.find_node_near(p2, 22, {'default:dirt_with_grass'}) ~= nil or minetest.find_node_near(p2, 52, {'default:sandstonebrick'}) ~= nil then return end
  148. if math.random(0,10) > 7 then return end
  149. minetest.after(0.8,make,p2)
  150. end
  151. end)