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- pyramids = {}
- dofile(minetest.get_modpath('pyramids')..'/nodes.lua')
- dofile(minetest.get_modpath('pyramids')..'/room.lua')
- local chest_stuff = {
- {name='default:apple', max = 3},
- {name='farming:bread', max = 9},
- {name='default:steel_ingot', max = 2},
- {name='default:gold_ingot', max = 2},
- {name='default:diamond', max = 1},
- {name='default:pick_steel', max = 1},
- {name='commoditymarket:gold_coins', max = 90},
- {name='epic:garnet', max = 1},
- {name='stations:scroll_healing', max = 1},
- {name='stations:scroll_gunpowder', max = 1},
- {name='stations:scroll_bloodstone_powder', max = 1},
- {name='stations:scroll_chitin', max = 1},
- {name='stations:scroll_poison', max = 1},
- {name='stations:scroll_sulfur_dust', max = 1}
- }
- function pyramids.fill_chest(pos)
- minetest.after(2, function()
- local n = minetest.get_node(pos)
- if n and n.name and n.name == 'default:chest' then
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size('main', 8*4)
- if math.random(1,10) < 7 then return end
- for i=0,2,1 do
- local stuff = chest_stuff[math.random(1,#chest_stuff)]
- if stuff.name == 'farming:bread' and not minetest.get_modpath('farming') then stuff = chest_stuff[1] end
- local stack = {name=stuff.name, count = math.random(1,stuff.max)}
- if not inv:contains_item('main', stack) then
- inv:set_stack('main', math.random(1,32), stack)
- end
- end
- end
- end)
- end
- local function can_replace(pos)
- local n = minetest.get_node_or_nil(pos)
- if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
- return true
- elseif not n then
- return true
- else
- return false
- end
- end
- local function underground(pos)
- local p2 = pos
- local cnt = 0
- local mat = 'desert_sand'
- p2.y = p2.y-1
- while can_replace(p2)==true do
- cnt = cnt+1
- if cnt > 25 then break end
- if cnt>math.random(2,4) then mat = 'desert_stone'end
- minetest.set_node(p2, {name='default:'..mat})
- p2.y = p2.y-1
- end
- end
- local function make_entrance(pos)
- local gang = {x=pos.x+10,y=pos.y, z=pos.z}
- for iy=2,3,1 do
- for iz=0,6,1 do
- minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
- if iz >=3 and iy == 3 then
- minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
- minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
- minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name='default:sandstonebrick'})
- end
- end
- end
- end
- local function make(pos)
- minetest.log('action', 'Created pyramid at ('..pos.x..','..pos.y..','..pos.z..')')
- for iy=0,10,1 do
- for ix=iy,22-iy,1 do
- for iz=iy,22-iy,1 do
- if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
- minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name='default:sandstonebrick'})
- for yy=1,10-iy,1 do
- local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
- if n and n.name and n.name == 'default:desert_stone' then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name='default:desert_sand'}) end
- end
- end
- end
- end
- pyramids.make_room(pos)
- minetest.after(2, pyramids.make_traps, pos)
- make_entrance({x=pos.x,y=pos.y, z=pos.z})
- end
- local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
- local function hlp_fnct(pos, name)
- local n = minetest.get_node_or_nil(pos)
- if n and n.name and n.name == name then
- return true
- else
- return false
- end
- end
- local function ground(pos, old)
- local p2 = pos
- while hlp_fnct(p2, 'air') do
- p2.y = p2.y -1
- end
- if p2.y < old.y then
- return p2
- else
- return old
- end
- end
- minetest.register_on_generated(function(minp, maxp, seed)
- if maxp.y < 0 then return end
- math.randomseed(seed)
- local cnt = 0
- local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
- local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z})
- if noise1 > 0.25 or noise1 < -0.26 then
- local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
- local p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'})
- while p2 == nil and cnt < 5 do
- cnt = cnt+1
- mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
- p2 = minetest.find_node_near(mpos, 25, {'default:desert_sand'})
- end
- if p2 == nil then return end
- if p2.y < 0 then return end
- local off = 0
- local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
- local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
- local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
- local opos1_n = minetest.get_node_or_nil(opos1)
- local opos2_n = minetest.get_node_or_nil(opos2)
- local opos3_n = minetest.get_node_or_nil(opos3)
- if opos1_n and opos1_n.name and opos1_n.name == 'air' then
- p2 = ground(opos1, p2)
- end
- if opos2_n and opos2_n.name and opos2_n.name == 'air' then
- p2 = ground(opos2, p2)
- end
- if opos3_n and opos3_n.name and opos3_n.name == 'air' then
- p2 = ground(opos3, p2)
- end
- p2.y = p2.y - 3
- if p2.y < 0 then p2.y = 0 end
- if minetest.find_node_near(p2, 25, {'default:water_source'}) ~= nil or minetest.find_node_near(p2, 22, {'default:dirt_with_grass'}) ~= nil or minetest.find_node_near(p2, 52, {'default:sandstonebrick'}) ~= nil then return end
- if math.random(0,10) > 7 then return end
- minetest.after(0.8,make,p2)
- end
- end)
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