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- # SOME DESCRIPTIVE TITLE.
- # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
- # This file is distributed under the same license as the PACKAGE package.
- # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
- #
- #, fuzzy
- msgid ""
- msgstr ""
- "Project-Id-Version: PACKAGE VERSION\n"
- "Report-Msgid-Bugs-To: \n"
- "POT-Creation-Date: 2019-04-14 22:15-0600\n"
- "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
- "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
- "Language-Team: LANGUAGE <LL@li.org>\n"
- "Language: \n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=CHARSET\n"
- "Content-Transfer-Encoding: 8bit\n"
- #: doc.lua:11
- msgid "Heavy wooden bars designed to prevent entry even to siege equipment."
- msgstr ""
- #: doc.lua:12
- msgid ""
- "Place these bars in a structure together and they will slide as a unified "
- "gate when clicked on."
- msgstr ""
- #: doc.lua:14
- msgid ""
- "The bottom edge of a portcullis gate, with knobs to lock securely into the "
- "floor."
- msgstr ""
- #: doc.lua:15
- msgid ""
- "This block can be used to define the edge of a portcullius that meets up "
- "with another gate, should you have an arrangement like that. Otherwise it's "
- "just decorative."
- msgstr ""
- #: doc.lua:17
- msgid "A basic gate panel."
- msgstr ""
- #: doc.lua:18
- msgid ""
- "This gate segment will move in unison with adjoining gate segments when "
- "right-clicked."
- msgstr ""
- #: doc.lua:20
- msgid "A gate panel with a defined edge."
- msgstr ""
- #: doc.lua:21
- msgid ""
- "The darkened edge of this panel marks the edge of the gate it's a part of. "
- "You can use these when building double doors to ensure the two parts swing "
- "separately, for example. Note that edges aren't strictly necessary for gates "
- "that stand alone."
- msgstr ""
- #: doc.lua:23
- msgid "A gate edge with a handle."
- msgstr ""
- #: doc.lua:24
- msgid ""
- "The handle is basically decorative, a door this size can be swung by "
- "clicking anywhere on it. But the darkened edge of this panel is useful for "
- "defining the edge of a gate when it abuts a partner to the side."
- msgstr ""
- #: doc.lua:26
- msgid "A hinged gate segment that allows a gate to swing."
- msgstr ""
- #: doc.lua:27
- msgid ""
- "If you have more than one hinge in your gate, make sure the hinges line up "
- "correctly otherwise the gate will not be able to swing. The hinge is the "
- "protruding block along the edge of the gate panel."
- msgstr ""
- #: doc.lua:29
- msgid "A block with a slot to allow an adjacent sliding gate through."
- msgstr ""
- #: doc.lua:30
- msgid ""
- "This block is designed to extend into a neighboring node that a sliding gate "
- "passes through, to provide a tight seal for the gate to move through without "
- "allowing anything else to squeeze in."
- msgstr ""
- #: doc.lua:32
- msgid ""
- "A block that extends into an adjacent node to provide a tight seal for a "
- "large gate."
- msgstr ""
- #: doc.lua:33
- msgid ""
- "Two nodes cannot occupy the same space, but this block extends into a "
- "neighboring node's space to allow for gates to form a tight seal. It can be "
- "used with sliding gates or swinging gates."
- msgstr ""
- #: doc.lua:37
- msgid "Gates"
- msgstr ""
- #: doc.lua:38
- msgid ""
- "Gates are large multi-node constructions that swing on hinges or slide out "
- "of the way when triggered."
- msgstr ""
- #: doc.lua:43
- msgid "Gate construction"
- msgstr ""
- #: doc.lua:45
- msgid ""
- "Gates are multi-node constructions, usually (though not always) consisting "
- "of multiple node types that fit together into a unified whole. The "
- "orientation of gate nodes is significant, so a screwdriver will be a helpful "
- "tool when constructing gates.\n"
- "\n"
- "A gate's extent is determined by a \"flood fill\" operation. When you "
- "trigger a gate block, all compatible neighboring blocks will be considered "
- "part of the same structure and will move in unison. Only gate blocks that "
- "are aligned with each other will be considered part of the same gate. If you "
- "wish to build adjoining gates (for example, a large pair of double doors "
- "that meet in the center) you'll need to make use of gate edge blocks to "
- "prevent it all from being considered one big door. Note that if your gate "
- "does not abut any other gates you don't actually need to define its edges "
- "this way - you don't have to use edge blocks in this case.\n"
- "\n"
- "If a gate has no hinge nodes it will be considered a sliding gate. When "
- "triggered, the gate code will search for a direction that the gate can slide "
- "in and will move it in that direction at a rate of one block-length per "
- "second. Once it reaches an obstruction it will stop, and when triggered "
- "again it will try sliding in the opposite direction.\n"
- "\n"
- "If a gate has hinge nodes then triggering it will cause the gate to try "
- "swinging around the hinge. If the gate has multiple hinges and they don't "
- "line up properly the gate will be unable to move. Note that the gate can "
- "only exist in 90-degree increments of orientation, but the gate still looks "
- "for obstructions in the region it is swinging through and will not swing if "
- "there's something in the way."
- msgstr ""
- #: doors.lua:8
- msgid "Oak Door"
- msgstr ""
- #: doors.lua:37
- msgid "Jail Door"
- msgstr ""
- #: doors.lua:54
- msgid "Jail Bars"
- msgstr ""
- #: gates.lua:23
- msgid "@1 Portcullis Bars"
- msgstr ""
- #: gates.lua:53
- msgid "@1 Portcullis Bottom"
- msgstr ""
- #: gates.lua:113
- msgid "@1 Gate Door"
- msgstr ""
- #: gates.lua:145
- msgid "@1 Gate Door Edge"
- msgstr ""
- #: gates.lua:184
- msgid "@1 Gate Door With Handle"
- msgstr ""
- #: gates.lua:227
- msgid "@1 Gate Door With Hinge"
- msgstr ""
- #: gates.lua:256
- msgid "Wooden"
- msgstr ""
- #: gates.lua:268
- msgid "Steel"
- msgstr ""
- #: gate_slots.lua:36
- msgid "Stonebrick"
- msgstr ""
- #: gate_slots.lua:45
- msgid "@1 Gate Slot"
- msgstr ""
- #: gate_slots.lua:70
- msgid "@1 Gate Slot Reverse"
- msgstr ""
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