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- /* License: CC0 */
- /* List of items */
- /* Items which are not defined here, but in rooms, will act in a very standard way */
- item(chair):
- on_examine: It's a simple desk chair.
- on_sit_on: I don't feel like sitting down...
- item(desk):
- on_examine: It is covered in Linux Live CD's, random hardware and a Julian Assange novel.
- item(paper):
- on_examine: It's a blank piece of paper.
- allow_take: true
- item(posters):
- on_examine: You see two posters, one for Battle of Britain Memorial, the other for Cloudkicker. Nice music.
- item(pen):
- on_examine: It's a cheap knock-off brand, but it still writes well enough.
- allow_take: true
- item(computer.1):
- on_examine: It must be ancient by now.
- on_use: It appears to not boot correctly. Maybe installing Gentoo wasn't such a good idea after all.
- item(monitor):
- on_examine: ERROR: Could not find /dev/mapper/root.
- item(door):
- on_examine: It's just a door, nothing special.
- item(note):
- on_examine: Mom, dad, I'm your daughter. None of this is your fault, and I don't want you to be angry or sad. I'll be staying over with a friend for a bit. I love you.
- item(computer.2):
- on_use: This is mom's computer, I really shouldn't use it.
- item(couch):
- on_examine: It's an old couch.
- on_sit_on: I don't feel like sitting down...
- item(tv):
- on_examine: It's a normal TV, not too young, not too old.
- on_turn_on: Why should I bother turning it on? There's never anything on anyway.
- item(doorbell):
- on_examine: It looks antique.
- on_ring: $(equals:door_bell_rang,0;You ring the doorbell and your friend opens the door. 'Come in', she says, before walking to the living room.#(door_bell_rang=1)#|There is no need to ring the doorbell again.)$
- /* Because these actions are related to the items so closely, we're putting them here for maintainability */
- item(friend.1):
- on_examine: She smiles at you.
- on_talk_to: "Have you told them yet?", she asks you.
- on_say_yes_to: She smiles at you.
- "You're worried, aren't you? Don't worry, hun, I'm sure it'll be fine", she says, pausing for a bit.
- "Let's go upstairs, play some games?", she asks invitingly, leaving the room before you can answer.
- #(friend_house_access=1)#
- action(say_yes):
- succeed: She smiles at you.
- "You're worried, aren't you? Don't worry, hun, I'm sure it'll be fine", she says, pausing for a bit.
- "Let's go upstairs, play some games?", she asks invitingly, leaving the room before you can answer.
- #(friend_house_access=1)#
- require_here: friend.1
- item(friend.2):
- on_examine: She smiles at you.
- on_say_goodbye_to: "Bye, hun! Take care!" #(said_goodbye_friend=1)#
- action(say_goodbye):
- succeed: "Bye, hun! Take care!" #(said_goodbye_friend=1)#
- require_here: friend.2
- item(computer.3):
- on_examine: It looks pretty fancy.
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