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- Graphics GSOC XML additions
- ===========================
- This document will list in depth all new XML values added during the graphics GSOC, for use
- by the blender exporter scripts.
- Glow colors
- -----------
- The glow colors for nitro bottles and boxes are settable in stk_config.xml.
- They are three-value RGB colors.
- Example: <glow-colors nitro="0 0 255" box="255 0 0" />
- Particle wind
- -------------
- Particles may be affected by wind. This is used with the snow particles.
- Flips is a boolean controlling whether each particle will spin about its own two axis.
- It is only applicable to symmetric textures, such as snow flakes.
- Speed is a float in no real units.
- Example: <wind speed="0.16" flips="Y" />
- Forced bloom objects
- --------------------
- Any object may be marked as forced bloom. This will include the object in the bloom pass
- regardless of its brightness.
- Example: forcedbloom="Y" inside the <object> tag, in scene.xml.
- Forced bloom objects may optionally include a multiplier, ranging from 0.5 to 10:
- bloompower="2.5"
- Glowing objects
- ---------------
- Any object may be marked as glowing. The glow is a RGB value.
- Example: glow="0 255 0" inside the <object> tag, in scene.xml.
- Caustics
- --------
- A material effect, ie GE_CAUSTICS, to mark a texture as receiving caustics. To be used
- for the ocean floor, puddle floor, etc.
- Example: graphics-effect="caustics" in materials.xml.
- Refractions/reflections
- -----------------------
- A per-object boolean flag, typically set for subsea windows or the ocean surface.
- Example: displacing="Y" in the <object> tag in scene.xml.
- Per-track tags
- --------------
- These are all specified inside track.xml, among the track's author, music, etc.
- Cloud shadows
- -------------
- Boolean whether to have the sun blocked by cloud shadows, moving with the wind.
- Disabled by default.
- The effect is completely fake, doesn't correspond to any real or simulated clouds, but
- nobody's checking, so it looks nice.
- Example: clouds="Y" inside the <track> tag.
- Bloom
- -----
- Boolean whether to enable global bloom for this track. Enabled by default.
- Example: bloom="Y" inside the <track> tag.
- Bloom threshold
- ---------------
- Float that specifies the minimum luminance needed for a pixel to participate in the bloom.
- The default is 0.75.
- Example: bloom-threshold="0.75"
- Lens flare
- ----------
- Boolean that specifies whether a lens flare is shown when the player looks at the sun.
- The strength and angle depend on the relation of the camera to the sun. Disabled by default.
- Example: lens-flare="Y"
- Dynamic shadows
- ---------------
- Boolean on whether this track should use dynamic shadows. Enabled by default.
- If disabled, the fallback fake kart shadows will be used.
- Example: shadows="N"
- God rays
- --------
- Boolean on rendering god rays when the player looks at the sun. Disabled by default.
- Example: god-rays="Y"
- Displacement speed
- ------------------
- Float on the relative speed of any displacing objects in this level. Default 1.0.
- 2.0 = double speed, 0.5 = half speed, etc.
- Example: displacement-speed="1.5"
- Caustics speed
- --------------
- Float on the relative speed of any caustics objects in this level. Default 1.0.
- 2.0 = double speed, 0.5 = half speed, etc.
- Example: caustics-speed="1.5"
- Fog
- ---
- The density tag was removed (it was unused anyway).
- The max, height start, and height end tags were added.
- fog-max: float capping the amount of fog to apply, default 1.0.
- fog-start-height: minimum height of fog, default 0.0.
- fog-end-height: maximum height of fog, default 100.0.
- The fog scales smoothly according to both the height, and the distance from
- camera.
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