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- // Using numerical value from here
- // http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering
- vec3 getCIEYxy(vec3 rgbColor)
- {
- mat3 RGB2XYZ = transpose(mat3(
- vec3(.4125, .2126, .0193),
- vec3(.3576, .7152, .1192),
- vec3(.1805, .0722, .9505)));
- vec3 xYz = RGB2XYZ * rgbColor;
- float tmp = max(xYz.x + xYz.y + xYz.z, 0.1);
- return vec3(xYz.y, xYz.xy / tmp);
- }
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