This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Decal
that was given a name can be controlled by scripts.
A Decal
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
Method | Explanation |
---|---|
void fade_sprite(string sprite, float time) |
Fades the decal sprite to a new one in time seconds. |
void change_sprite(string sprite) |
Deprecated! Use set_sprite() instead! Changes the decal sprite. |
void fade_in(float time) |
Fades in the decal in time seconds. |
void fade_out(float time) |
Fades out the decal in time seconds. |
None.
None.