ScriptingDecal.md 1.3 KB

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A Decal that was given a name can be controlled by scripts.

Instances

A Decal is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

Methods

Method Explanation
void fade_sprite(string sprite, float time) Fades the decal sprite to a new one in time seconds.
void change_sprite(string sprite) Deprecated! Use set_sprite() instead!

Changes the decal sprite.
void fade_in(float time) Fades in the decal in time seconds.
void fade_out(float time) Fades out the decal in time seconds.

Variables

None.

Constants

None.