Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A TextArrayObject
that was given a name can be controlled by scripts.
A TextArrayObject
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
clear() |
Clears all text objects from the stack. |
add_text(string text) |
Adds a text object with a specific text at the end of the stack. |
add_text_duration(string text, float duration) |
Adds a text object with a specific text and duration at the end of the stack. |
set_text_index(int index) |
Sets the current text object by its index. |
set_keep_visible(bool keep_visible) |
If set, keeps the current text object visible. |
set_fade_transition(bool fade_transition) |
If set, allows for a fade-in and fade-out transition. |
set_fade_time(float fadetime) |
Sets the fade-in and fade-out time. |
set_done(bool done) |
If set, sets the text array as finished going through all text objects. |
set_auto(bool is_auto) |
If set, lets the text array automatically go through all text objects. |
next_text() |
If available, goes to the next text object in the stack. |
prev_text() |
If available, goes to the previous text object in the stack. |
None.