ScriptingTextArray.md 1.5 KB

Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.

Summary

A TextArrayObject that was given a name can be controlled by scripts.

Instance

A TextArrayObject is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Methods

Method Explanation
clear() Clears all text objects from the stack.
add_text(string text) Adds a text object with a specific text at the end of the stack.
add_text_duration(string text, float duration) Adds a text object with a specific text and duration at the end of the stack.
set_text_index(int index) Sets the current text object by its index.
set_keep_visible(bool keep_visible) If set, keeps the current text object visible.
set_fade_transition(bool fade_transition) If set, allows for a fade-in and fade-out transition.
set_fade_time(float fadetime) Sets the fade-in and fade-out time.
set_done(bool done) If set, sets the text array as finished going through all text objects.
set_auto(bool is_auto) If set, lets the text array automatically go through all text objects.
next_text() If available, goes to the next text object in the stack.
prev_text() If available, goes to the previous text object in the stack.

Constants

None.