menu.gd 268 B

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  1. extends Panel
  2. # class member variables go here, for example:
  3. # var a = 2
  4. # var b = "textvar"
  5. func _ready():
  6. # Called every time the node is added to the scene.
  7. # Initialization here
  8. pass
  9. func _draw():
  10. draw_rect(Rect2(100, 200, 100, 100), Color(0, 0, 255))
  11. pass