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- extends Panel
- # class member variables go here, for example:
- # var a = 2
- # var b = "textvar"
- func _ready():
- # Called every time the node is added to the scene.
- # Initialization here
- pass
- func _draw():
- draw_rect(Rect2(100, 200, 100, 100), Color(0, 0, 255))
- pass
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