cheat_menu.cpp 5.2 KB

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  1. // SuperTux
  2. // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "supertux/menu/cheat_menu.hpp"
  17. #include "gui/menu_item.hpp"
  18. #include "gui/menu_manager.hpp"
  19. #include "object/player.hpp"
  20. #include "scripting/functions.hpp"
  21. #include "supertux/game_session.hpp"
  22. #include "supertux/menu/cheat_apply_menu.hpp"
  23. #include "supertux/sector.hpp"
  24. CheatMenu::CheatMenu()
  25. {
  26. const auto& players = Sector::get().get_players();
  27. add_label(_("Cheats"));
  28. add_hl();
  29. add_entry(MNID_GROW, _("Bonus: Grow"));
  30. add_entry(MNID_FIRE, _("Bonus: Fire"));
  31. add_entry(MNID_ICE, _("Bonus: Ice"));
  32. add_entry(MNID_AIR, _("Bonus: Air"));
  33. add_entry(MNID_EARTH, _("Bonus: Earth"));
  34. add_entry(MNID_STAR, _("Bonus: Star"));
  35. add_entry(MNID_SHRINK, _("Shrink Tux"));
  36. add_entry(MNID_KILL, _("Kill Tux"));
  37. add_entry(MNID_FINISH, _("Finish Level"));
  38. if (players.size() == 1)
  39. {
  40. add_entry(MNID_GHOST, players[0]->get_ghost_mode() ?
  41. _("Leave Ghost Mode") : _("Activate Ghost Mode"));
  42. }
  43. else
  44. {
  45. // In multiplayer, different players may have different ghost states.
  46. add_entry(MNID_GHOST, _("Activate Ghost Mode"));
  47. add_entry(MNID_UNGHOST, _("Leave Ghost Mode"));
  48. }
  49. if (GameSession::current())
  50. add_toggle(-1, _("Prevent Death"), &GameSession::current()->m_prevent_death);
  51. add_hl();
  52. add_back(_("Back"));
  53. }
  54. void
  55. CheatMenu::menu_action(MenuItem& item)
  56. {
  57. if (!Sector::current()) return;
  58. const auto& players = Sector::get().get_players();
  59. Player* single_player = (players.size() == 1) ? players[0] : nullptr;
  60. switch (item.get_id())
  61. {
  62. case MNID_GROW:
  63. if (single_player)
  64. {
  65. single_player->set_bonus(GROWUP_BONUS);
  66. MenuManager::instance().clear_menu_stack();
  67. }
  68. else
  69. {
  70. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  71. player.set_bonus(GROWUP_BONUS);
  72. }));
  73. }
  74. break;
  75. case MNID_FIRE:
  76. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  77. player.set_bonus(FIRE_BONUS);
  78. player.get_status().max_fire_bullets[player.get_id()] = count;
  79. }));
  80. break;
  81. case MNID_ICE:
  82. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  83. player.set_bonus(ICE_BONUS);
  84. player.get_status().max_ice_bullets[player.get_id()] = count;
  85. }));
  86. break;
  87. case MNID_AIR:
  88. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  89. player.set_bonus(AIR_BONUS);
  90. player.get_status().max_air_time[player.get_id()] = count;
  91. }));
  92. break;
  93. case MNID_EARTH:
  94. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  95. player.set_bonus(EARTH_BONUS);
  96. player.get_status().max_earth_time[player.get_id()] = count;
  97. }));
  98. break;
  99. case MNID_STAR:
  100. if (single_player)
  101. {
  102. single_player->make_invincible();
  103. MenuManager::instance().clear_menu_stack();
  104. }
  105. else
  106. {
  107. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  108. player.make_invincible();
  109. }));
  110. }
  111. break;
  112. case MNID_SHRINK:
  113. if (single_player)
  114. {
  115. single_player->kill(false);
  116. MenuManager::instance().clear_menu_stack();
  117. }
  118. else
  119. {
  120. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  121. player.kill(false);
  122. }));
  123. }
  124. break;
  125. case MNID_KILL:
  126. if (single_player)
  127. {
  128. single_player->kill(true);
  129. MenuManager::instance().clear_menu_stack();
  130. }
  131. else
  132. {
  133. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  134. player.kill(true);
  135. }));
  136. }
  137. break;
  138. case MNID_FINISH:
  139. if (GameSession::current())
  140. {
  141. GameSession::current()->finish(true);
  142. }
  143. MenuManager::instance().clear_menu_stack();
  144. break;
  145. case MNID_GHOST:
  146. case MNID_UNGHOST:
  147. if (GameSession::current())
  148. {
  149. if (single_player)
  150. {
  151. single_player->set_ghost_mode(!single_player->get_ghost_mode());
  152. MenuManager::instance().clear_menu_stack();
  153. }
  154. else
  155. {
  156. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([&item](Player& player){
  157. player.set_ghost_mode(item.get_id() == MNID_GHOST);
  158. }));
  159. }
  160. }
  161. break;
  162. default:
  163. break;
  164. }
  165. }
  166. /* EOF */