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- // SuperTux
- // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "supertux/menu/cheat_menu.hpp"
- #include "gui/menu_item.hpp"
- #include "gui/menu_manager.hpp"
- #include "object/player.hpp"
- #include "supertux/game_session.hpp"
- #include "supertux/menu/cheat_apply_menu.hpp"
- #include "supertux/sector.hpp"
- CheatMenu::CheatMenu()
- {
- const auto& players = Sector::get().get_players();
- add_label(_("Cheats"));
- add_hl();
- add_entry(MNID_GROW, _("Bonus: Grow"));
- add_entry(MNID_FIRE, _("Bonus: Fire"));
- add_entry(MNID_ICE, _("Bonus: Ice"));
- add_entry(MNID_AIR, _("Bonus: Air"));
- add_entry(MNID_EARTH, _("Bonus: Earth"));
- add_entry(MNID_STAR, _("Bonus: Star"));
- add_entry(MNID_SHRINK, _("Shrink Tux"));
- add_entry(MNID_KILL, _("Kill Tux"));
- add_entry(MNID_FINISH, _("Finish Level"));
- if (players.size() == 1)
- {
- add_entry(MNID_GHOST, players[0]->get_ghost_mode() ?
- _("Leave Ghost Mode") : _("Activate Ghost Mode"));
- }
- else
- {
- // In multiplayer, different players may have different ghost states.
- add_entry(MNID_GHOST, _("Activate Ghost Mode"));
- add_entry(MNID_UNGHOST, _("Leave Ghost Mode"));
- }
- if (GameSession::current())
- add_toggle(-1, _("Prevent Death"), &GameSession::current()->m_prevent_death);
- add_hl();
- add_back(_("Back"));
- }
- void
- CheatMenu::menu_action(MenuItem& item)
- {
- if (!Sector::current()) return;
- const auto& players = Sector::get().get_players();
- Player* single_player = (players.size() == 1) ? players[0] : nullptr;
- switch (item.get_id())
- {
- case MNID_GROW:
- if (single_player)
- {
- single_player->set_bonus(GROWUP_BONUS);
- MenuManager::instance().clear_menu_stack();
- }
- else
- {
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
- player.set_bonus(GROWUP_BONUS);
- }));
- }
- break;
- case MNID_FIRE:
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
- player.set_bonus(FIRE_BONUS);
- player.get_status().max_fire_bullets[player.get_id()] = count;
- }));
- break;
- case MNID_ICE:
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
- player.set_bonus(ICE_BONUS);
- player.get_status().max_ice_bullets[player.get_id()] = count;
- }));
- break;
- case MNID_AIR:
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
- player.set_bonus(AIR_BONUS);
- player.get_status().max_air_time[player.get_id()] = count;
- }));
- break;
- case MNID_EARTH:
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
- player.set_bonus(EARTH_BONUS);
- player.get_status().max_earth_time[player.get_id()] = count;
- }));
- break;
- case MNID_STAR:
- if (single_player)
- {
- single_player->make_invincible();
- MenuManager::instance().clear_menu_stack();
- }
- else
- {
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
- player.make_invincible();
- }));
- }
- break;
- case MNID_SHRINK:
- if (single_player)
- {
- single_player->kill(false);
- MenuManager::instance().clear_menu_stack();
- }
- else
- {
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
- player.kill(false);
- }));
- }
- break;
- case MNID_KILL:
- if (single_player)
- {
- single_player->kill(true);
- MenuManager::instance().clear_menu_stack();
- }
- else
- {
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
- player.kill(true);
- }));
- }
- break;
- case MNID_FINISH:
- if (GameSession::current())
- {
- GameSession::current()->finish(true);
- }
- MenuManager::instance().clear_menu_stack();
- break;
- case MNID_GHOST:
- case MNID_UNGHOST:
- if (GameSession::current())
- {
- if (single_player)
- {
- single_player->set_ghost_mode(!single_player->get_ghost_mode());
- MenuManager::instance().clear_menu_stack();
- }
- else
- {
- MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([&item](Player& player){
- player.set_ghost_mode(item.get_id() == MNID_GHOST);
- }));
- }
- }
- break;
- default:
- break;
- }
- }
- /* EOF */
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