cheat_menu.cpp 5.2 KB

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  1. // SuperTux
  2. // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "supertux/menu/cheat_menu.hpp"
  17. #include "gui/menu_item.hpp"
  18. #include "gui/menu_manager.hpp"
  19. #include "object/player.hpp"
  20. #include "supertux/game_session.hpp"
  21. #include "supertux/menu/cheat_apply_menu.hpp"
  22. #include "supertux/sector.hpp"
  23. CheatMenu::CheatMenu()
  24. {
  25. const auto& players = Sector::get().get_players();
  26. add_label(_("Cheats"));
  27. add_hl();
  28. add_entry(MNID_GROW, _("Bonus: Grow"));
  29. add_entry(MNID_FIRE, _("Bonus: Fire"));
  30. add_entry(MNID_ICE, _("Bonus: Ice"));
  31. add_entry(MNID_AIR, _("Bonus: Air"));
  32. add_entry(MNID_EARTH, _("Bonus: Earth"));
  33. add_entry(MNID_STAR, _("Bonus: Star"));
  34. add_entry(MNID_SHRINK, _("Shrink Tux"));
  35. add_entry(MNID_KILL, _("Kill Tux"));
  36. add_entry(MNID_FINISH, _("Finish Level"));
  37. if (players.size() == 1)
  38. {
  39. add_entry(MNID_GHOST, players[0]->get_ghost_mode() ?
  40. _("Leave Ghost Mode") : _("Activate Ghost Mode"));
  41. }
  42. else
  43. {
  44. // In multiplayer, different players may have different ghost states.
  45. add_entry(MNID_GHOST, _("Activate Ghost Mode"));
  46. add_entry(MNID_UNGHOST, _("Leave Ghost Mode"));
  47. }
  48. if (GameSession::current())
  49. add_toggle(-1, _("Prevent Death"), &GameSession::current()->m_prevent_death);
  50. add_hl();
  51. add_back(_("Back"));
  52. }
  53. void
  54. CheatMenu::menu_action(MenuItem& item)
  55. {
  56. if (!Sector::current()) return;
  57. const auto& players = Sector::get().get_players();
  58. Player* single_player = (players.size() == 1) ? players[0] : nullptr;
  59. switch (item.get_id())
  60. {
  61. case MNID_GROW:
  62. if (single_player)
  63. {
  64. single_player->set_bonus(GROWUP_BONUS);
  65. MenuManager::instance().clear_menu_stack();
  66. }
  67. else
  68. {
  69. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  70. player.set_bonus(GROWUP_BONUS);
  71. }));
  72. }
  73. break;
  74. case MNID_FIRE:
  75. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  76. player.set_bonus(FIRE_BONUS);
  77. player.get_status().max_fire_bullets[player.get_id()] = count;
  78. }));
  79. break;
  80. case MNID_ICE:
  81. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  82. player.set_bonus(ICE_BONUS);
  83. player.get_status().max_ice_bullets[player.get_id()] = count;
  84. }));
  85. break;
  86. case MNID_AIR:
  87. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  88. player.set_bonus(AIR_BONUS);
  89. player.get_status().max_air_time[player.get_id()] = count;
  90. }));
  91. break;
  92. case MNID_EARTH:
  93. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player, int count){
  94. player.set_bonus(EARTH_BONUS);
  95. player.get_status().max_earth_time[player.get_id()] = count;
  96. }));
  97. break;
  98. case MNID_STAR:
  99. if (single_player)
  100. {
  101. single_player->make_invincible();
  102. MenuManager::instance().clear_menu_stack();
  103. }
  104. else
  105. {
  106. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  107. player.make_invincible();
  108. }));
  109. }
  110. break;
  111. case MNID_SHRINK:
  112. if (single_player)
  113. {
  114. single_player->kill(false);
  115. MenuManager::instance().clear_menu_stack();
  116. }
  117. else
  118. {
  119. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  120. player.kill(false);
  121. }));
  122. }
  123. break;
  124. case MNID_KILL:
  125. if (single_player)
  126. {
  127. single_player->kill(true);
  128. MenuManager::instance().clear_menu_stack();
  129. }
  130. else
  131. {
  132. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([](Player& player){
  133. player.kill(true);
  134. }));
  135. }
  136. break;
  137. case MNID_FINISH:
  138. if (GameSession::current())
  139. {
  140. GameSession::current()->finish(true);
  141. }
  142. MenuManager::instance().clear_menu_stack();
  143. break;
  144. case MNID_GHOST:
  145. case MNID_UNGHOST:
  146. if (GameSession::current())
  147. {
  148. if (single_player)
  149. {
  150. single_player->set_ghost_mode(!single_player->get_ghost_mode());
  151. MenuManager::instance().clear_menu_stack();
  152. }
  153. else
  154. {
  155. MenuManager::instance().push_menu(std::make_unique<CheatApplyMenu>([&item](Player& player){
  156. player.set_ghost_mode(item.get_id() == MNID_GHOST);
  157. }));
  158. }
  159. }
  160. break;
  161. default:
  162. break;
  163. }
  164. }
  165. /* EOF */