spawnpoint.hpp 2.0 KB

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  1. // SuperTux
  2. // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP
  17. #define HEADER_SUPERTUX_OBJECT_SPAWNPOINT_HPP
  18. #include "supertux/moving_object.hpp"
  19. #include "video/surface_ptr.hpp"
  20. #include "video/layer.hpp"
  21. class ReaderMapping;
  22. class DrawingContext;
  23. class SpawnPointMarker final : public MovingObject
  24. {
  25. public:
  26. SpawnPointMarker(const std::string& name, const Vector& pos);
  27. SpawnPointMarker(const ReaderMapping& mapping);
  28. virtual void update(float dt_sec) override {
  29. // No updates needed
  30. }
  31. virtual void draw(DrawingContext& context) override;
  32. virtual void collision_solid(const CollisionHit& hit) override {
  33. // This function wouldn't be called anyway.
  34. }
  35. virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override { return FORCE_MOVE; }
  36. static std::string class_name() { return "spawnpoint"; }
  37. virtual std::string get_class_name() const override { return class_name(); }
  38. static std::string display_name() { return _("Spawnpoint"); }
  39. virtual std::string get_display_name() const override { return display_name(); }
  40. virtual ObjectSettings get_settings() override;
  41. virtual int get_layer() const override { return LAYER_FOREGROUND1; }
  42. private:
  43. SurfacePtr m_surface;
  44. private:
  45. SpawnPointMarker(const SpawnPointMarker&) = delete;
  46. SpawnPointMarker& operator=(const SpawnPointMarker&) = delete;
  47. };
  48. #endif
  49. /* EOF */