oneup.cpp 1.7 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "object/oneup.hpp"
  17. #include "object/player.hpp"
  18. #include "supertux/sector.hpp"
  19. OneUp::OneUp(const Vector& pos, Direction direction) :
  20. MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE),
  21. physic()
  22. {
  23. physic.set_velocity( (direction == Direction::LEFT) ? -100.0f : 100.0f, -400.0f);
  24. if (direction == Direction::DOWN) // this causes the doll to drop when opened with a butt-jump
  25. physic.set_velocity(0, -100);
  26. }
  27. void
  28. OneUp::update(float dt_sec)
  29. {
  30. if (!Sector::get().inside(m_col.m_bbox))
  31. remove_me();
  32. m_col.set_movement(physic.get_movement(dt_sec));
  33. }
  34. HitResponse
  35. OneUp::collision(GameObject& other, const CollisionHit& )
  36. {
  37. auto player = dynamic_cast<Player*> (&other);
  38. if (player) {
  39. player->get_status().add_coins(100);
  40. #if 0
  41. // FIXME: do we want this? q.v. src/level.cpp
  42. Sector::get().get_level()->stats.coins += 100;
  43. #endif
  44. remove_me();
  45. return ABORT_MOVE;
  46. }
  47. return FORCE_MOVE;
  48. }
  49. /* EOF */