123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object/level_time.hpp"
- #include <algorithm>
- #include "editor/editor.hpp"
- #include "object/player.hpp"
- #include "supertux/game_session.hpp"
- #include "supertux/resources.hpp"
- #include "supertux/sector.hpp"
- #include "util/reader_mapping.hpp"
- #include "video/drawing_context.hpp"
- #include "video/surface.hpp"
- /** When to alert player they're low on time! */
- static const float TIME_WARNING = 20;
- LevelTime::LevelTime(const ReaderMapping& reader) :
- GameObject(reader),
- ExposedObject<LevelTime, scripting::LevelTime>(this),
- time_surface(Surface::from_file("images/engine/hud/time-0.png")),
- running(!Editor::is_active()),
- time_left()
- {
- reader.get("time", time_left, 0.0f);
- if (time_left <= 0 && !Editor::is_active()) {
- log_warning << "No or invalid leveltime specified." << std::endl;
- remove_me();
- }
- }
- ObjectSettings
- LevelTime::get_settings()
- {
- ObjectSettings result = GameObject::get_settings();
- result.add_float(_("Time"), &time_left, "time");
- result.add_remove();
- return result;
- }
- void
- LevelTime::update(float dt_sec)
- {
- if (!running) return;
- int players_alive = Sector::current() ? Sector::current()->get_object_count<Player>([](const Player& p) {
- return !p.is_dead() && !p.is_dying() && !p.is_winning();
- }) : 0;
- if (!players_alive)
- return;
- int prev_time = static_cast<int>(floorf(time_left*5));
- time_left -= dt_sec;
- if (time_left <= 0) {
- // Needed to avoid charging a player coins if they had a checkpoint
- if (GameSession::current())
- GameSession::current()->clear_respawn_points();
- if (time_left <= -5 || !Sector::get().get_players()[0]->get_coins())
- {
- for (auto& p : Sector::get().get_players())
- {
- p->kill(true);
- }
- stop();
- }
- if (prev_time != static_cast<int>(floorf(time_left*5)))
- {
- for (auto& p : Sector::get().get_players())
- {
- if (p->is_dead() || p->is_dying() || p->is_winning())
- continue;
- p->add_coins(-1);
- // FIXME: Find a cleaner way to handle this
- // (Remove only one coin per second, not per player per second)
- break;
- }
- }
- }
- }
- void
- LevelTime::draw(DrawingContext& context)
- {
- if (Editor::is_active())
- return;
- context.push_transform();
- context.set_translation(Vector(0, 0));
- context.transform().scale = 1.f;
- if ((time_left > TIME_WARNING) || (int(g_game_time * 2.5f) % 2)) {
- std::stringstream ss;
- ss << int(time_left);
- std::string time_text = ss.str();
- if (time_surface)
- {
- float all_width = static_cast<float>(time_surface->get_width()) + Resources::normal_font->get_text_width(time_text);
- context.color().draw_surface(time_surface,
- Vector((context.get_width() - all_width) / 2.0f,
- BORDER_Y + 1),
- LAYER_HUD);
- context.color().draw_text(Resources::normal_font, time_text,
- Vector((context.get_width() - all_width) / 2.0f + static_cast<float>(time_surface->get_width()),
- BORDER_Y + 14),
- ALIGN_LEFT, LAYER_HUD, LevelTime::text_color);
- }
- }
- context.pop_transform();
- }
- void
- LevelTime::start()
- {
- running = true;
- }
- void
- LevelTime::stop()
- {
- running = false;
- }
- float
- LevelTime::get_time() const
- {
- return time_left;
- }
- void
- LevelTime::set_time(float time_left_)
- {
- time_left = std::min(std::max(time_left_, 0.0f), 999.0f);
- }
- /* EOF */
|